Starfleet/Klingon Strike Group

Full Version: Looking for keybind advice
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Build: http://skillplanner.stoacademy.com/0d35d...cb9855056c

The attached image shows my cooldowns are within 1 second of their global times.

I would appreciate any advice in terms of making my keybind arrangement efficient, to keep the attack patterns and other buffs synchronized.

Here are a list of the BOFF abilities and especially console clickies:
Captain Abilities
  • EPS Transfer

  • Nadion Inversion

  • Miracle Worker (bound to row-1/column-1 because muscle memory is good for the "oh crap" button)

  • Evasive Maneuvers (row-1/column-2)

  • Brace For Impact (row-1/column-3)

  • Fleet Support
BOFF Abilities
  • EPtW 3

  • RSP 1

  • Aux2SIF 3

  • ET1

  • TT1

  • APB1

  • APO1

  • Kemo1

  • Focused Assault 1

  • FAW3

  • ST 1

  • HE 1

  • TBR1/CPB1/Scramble Sensors1 <---- for fun, not necessarily DPS
Other
  • Intelligence Fleet

  • Adaptive Emergency Systems

  • Flagship Tactical Computer

  • Timeline Stablizer

Keybinds do not go by any condition except availability - most keybinds walk through actions slotted in a tray, left to right and pick the fist ability available.

For special care on your Attack Patterns, you can put them in a tray and make a key bind that just picks 2 slots from that tray. AP:Omega is not my favorite - but if, I would go AP:Beta, AP:Omega - my favorite sorting method of similar effects is essentially Duration, CD.

You chatted that you had much fun from a DOff & Charged Particle burst. If it is not on that ship, I would go for Polarize Hull-1, Hazard Emitter-2 and see if Transfer Shield Strength-1 serves you better that Science Team-1.