10-02-2018, 03:27 PM
DOFF'ing for Dilithium
Strike Group Federation
Hiya Fleeties.
I put this list of doff assignments together to help you get more dilithium out of the doff's assignments. I hit mostly all criticals on my main toon
and bring in about 1500 to 3000 dilithium depending on the assignments.
I listed these in order of most success dil reward, the critical pays more of course, if it pays 5 dil its not listed, but the critical on it will usually be 125dil. When trying for the critical tinker with the traits and rarity of officers to give you a greater chance at critical. You can see the changes in the upper right side of the screen by hovering the mouse over the colored 's.
I start with "Relocate colonist to federations borders" in Colonial, then Engineering and find "DilithiumMininginunstable asteroid cluster" for 250...and work my way down to the 50's.
We can add ones I have missed as we play the game.
Colonial
Title Sucess/Critical Success Needs Success Traits Critical Needs/Traits Failure Traits
Relocate colonists to 500/1500 5-colonists aggressive, unruly as many traits as possible
Federation Borders 5-provisions resillient, teamwork or
1-medical supplies stubborn
Note:critical is a good reward, but not sure its worth it paying EC the colonists
Development
Title Sucess/Critical Success Needs Success Traits Critical Needs/Traits Failure Traits
Stage Telekinesis 50/300 1-telekinesis emotional spiritual 3-civilians with emotional logical unruly
Performance Art 2-officers telekinesis stubborn spiritual,stubborn
& telekinesis
Participate in Anbo- 50/300 1-resilient honorable resilient unscrupulous
Jyutsu Tournament 1-entertainment resolve telepathic
Participate in 50/300 4-officers aggresive, resolve unruly
Velocity Tournament 3-entertainment stubborn teamwork
Participate in 50/300 4-officers aggresive, resolve unruly
Parrises Squares 3- entertainment teamwork
Engineering
Title Sucess/Critical Success Needs Success Traits Critical Traits Failure Traits
Dilithium Mining in 250/1000 1-resolve efficient 5-explosive experts stubborn
an unstable asteroid 1-explosive expert resolve OR 1-explosive expert & unruly
cluster 3-operations 4-quartermasters each
5-IEC w/efficient & resolve
Test Prototype Shroud 50/150 1-Shroud Logical Logical Stubborn
Disruption Technology 2-Fabrication
Engineers
.
Adjust Sensors to 50/150 1-Telekinesis efficient 2-sensor officer
Detect Telekinetic 1-operations logical telekinesis, efficient,
Vibrations 2-communication sensor officer logical
arrays
Defuse Abandoned 50/150 1-resolve efficient and/or resolve 3-explosives experts stubborn unruly
Orbital Mine Field 1-explosves expert w/ efficient & resolve
1-operations
5-shield generators
EVA Suit Training 50/150 2-any officer logic and/or resolve logic & resolve emotional
Assist with demolition 50/150 1-explosive expert efficient, resolve 4-explosives experts w/ stubborn unruly
for dilithium mining 1-resolve tactful efficient, resole & tactful
2-operations
5-IED
Medical
Title Sucess/Critical Success Needs Success Traits Critical Traits Failure Traits
Recover Repressed 50/150 1-telepathic Emotional, telepathic, resolve 1-Counselor w/telepathic Stubborn
Memory 1-Refugee emotions, & resolve
1-Refugee green or better
[i]Noteo not use the white refugees, you can ship them off in other assignments
Test an Experimental 50/150 1-resolve resolve, stubborn 2- doctors w/ resolve & ???????
Cybernetic Augmentation 1-medical stubborn
Device 5-medical supply
Approve Field Emergency 50/150 1-medical resolve, stubborn 3- doctors w/ resolve & emotional
First Aid Medical Training 2-officer stubborn
5- medical supply
Develop Sedatives 50/250 1-biochemist efficient, emotional 2-biochemist unruly
from Bateret Incense 1-medical efficient, unscrupulous
3=bareret incense & emotional
Develope Stimulant 50/250 1-biochemist efficient, logical 2-biochemist unruly
from unrefined 1-medical efficent & logical
ketrecel 3-unrefined ketrecel
Perform Expanded 50/500 1-doctor efficient, eidetic memory 5-doctors with aggressive, unruly
pharmacological trials 2-medical critical, or logical efficient, eidetic
on Jevonite derived 2-officers memory critical, logical
antitoxins 20-jevonite
Military
Title Success/Critical Success Needs Success Traits Critical Traits Failure Traits
Combat Telekinesis 50/150 1-Telekinesis Resolve, Teammate, Telekinesis, Resolve & Peace
Security Officer 3-Security Officers Teamate
Approve Jem'Hadar 50/150 1-shroud aggressive, teamwork 4-officers peace unruly
Boarding Simulation 3-security resolve, 1 with shroud w/ aggressive
teamwork resolve
Engage in riot control 50/150 1-resolve aggressive 3-security with resolve, peace
2-security ressillient aggressive, resillient
Evaluation Telekinessis 50/150 1-telekinesis unruly, unscrupulous 2-security officers peace
for field security 1-security with telekinesis, unruly
applications uscrupulous
Military Achievment: 125 1,500 EC
[species] Bridge officer
Zero Gravity Training 50/150 Any officer Aggressive, Honorable As many traits as you Peace
Resillient or Teamwork can find
Recruitment
Asylum on [homeworld] 5/250 1-refugee
Science
Title Success/Critical Success Needs Success Traits Critical Traits Failure Traits
Test Astrometeric Theories 50/150 1-Telekinesis Stubborn 2-astrometric scientiests Logic
Utilizing Nonstandard 1-Science Resolve w/ telekineses, resolve &
Methods 2-Astrometric stubborn
Probes
Further research into 50/500 1-research lab 3-research lab tech or
practical applications 1-development lab development lab scientist
for Bateret Incense scientist
1-scientist
15-bateret incense
Genetic Sequence 50/150 1-shroud 2-biologist with shroud aggressive, unruly
Jem'Hadar DNA 1-biologist all research labscientist
same traits
Replicate shroud 50/150 1-shroud shroud
process in a lab 1-research lab scientist
enviroment 1 scientist
Telekinesis Science 50/150 1-telekinetic telekinetic, logical 2-development lab specimin emotional
Methodology 1-science w/ telekinetic & logical
Developments
[/i]
Strike Group Federation
Hiya Fleeties.
I put this list of doff assignments together to help you get more dilithium out of the doff's assignments. I hit mostly all criticals on my main toon
and bring in about 1500 to 3000 dilithium depending on the assignments.
I listed these in order of most success dil reward, the critical pays more of course, if it pays 5 dil its not listed, but the critical on it will usually be 125dil. When trying for the critical tinker with the traits and rarity of officers to give you a greater chance at critical. You can see the changes in the upper right side of the screen by hovering the mouse over the colored 's.
I start with "Relocate colonist to federations borders" in Colonial, then Engineering and find "DilithiumMininginunstable asteroid cluster" for 250...and work my way down to the 50's.
We can add ones I have missed as we play the game.
Colonial
Title Sucess/Critical Success Needs Success Traits Critical Needs/Traits Failure Traits
Relocate colonists to 500/1500 5-colonists aggressive, unruly as many traits as possible
Federation Borders 5-provisions resillient, teamwork or
1-medical supplies stubborn
Note:critical is a good reward, but not sure its worth it paying EC the colonists
Development
Title Sucess/Critical Success Needs Success Traits Critical Needs/Traits Failure Traits
Stage Telekinesis 50/300 1-telekinesis emotional spiritual 3-civilians with emotional logical unruly
Performance Art 2-officers telekinesis stubborn spiritual,stubborn
& telekinesis
Participate in Anbo- 50/300 1-resilient honorable resilient unscrupulous
Jyutsu Tournament 1-entertainment resolve telepathic
Participate in 50/300 4-officers aggresive, resolve unruly
Velocity Tournament 3-entertainment stubborn teamwork
Participate in 50/300 4-officers aggresive, resolve unruly
Parrises Squares 3- entertainment teamwork
Engineering
Title Sucess/Critical Success Needs Success Traits Critical Traits Failure Traits
Dilithium Mining in 250/1000 1-resolve efficient 5-explosive experts stubborn
an unstable asteroid 1-explosive expert resolve OR 1-explosive expert & unruly
cluster 3-operations 4-quartermasters each
5-IEC w/efficient & resolve
Test Prototype Shroud 50/150 1-Shroud Logical Logical Stubborn
Disruption Technology 2-Fabrication
Engineers
.
Adjust Sensors to 50/150 1-Telekinesis efficient 2-sensor officer
Detect Telekinetic 1-operations logical telekinesis, efficient,
Vibrations 2-communication sensor officer logical
arrays
Defuse Abandoned 50/150 1-resolve efficient and/or resolve 3-explosives experts stubborn unruly
Orbital Mine Field 1-explosves expert w/ efficient & resolve
1-operations
5-shield generators
EVA Suit Training 50/150 2-any officer logic and/or resolve logic & resolve emotional
Assist with demolition 50/150 1-explosive expert efficient, resolve 4-explosives experts w/ stubborn unruly
for dilithium mining 1-resolve tactful efficient, resole & tactful
2-operations
5-IED
Medical
Title Sucess/Critical Success Needs Success Traits Critical Traits Failure Traits
Recover Repressed 50/150 1-telepathic Emotional, telepathic, resolve 1-Counselor w/telepathic Stubborn
Memory 1-Refugee emotions, & resolve
1-Refugee green or better
[i]Noteo not use the white refugees, you can ship them off in other assignments
Test an Experimental 50/150 1-resolve resolve, stubborn 2- doctors w/ resolve & ???????
Cybernetic Augmentation 1-medical stubborn
Device 5-medical supply
Approve Field Emergency 50/150 1-medical resolve, stubborn 3- doctors w/ resolve & emotional
First Aid Medical Training 2-officer stubborn
5- medical supply
Develop Sedatives 50/250 1-biochemist efficient, emotional 2-biochemist unruly
from Bateret Incense 1-medical efficient, unscrupulous
3=bareret incense & emotional
Develope Stimulant 50/250 1-biochemist efficient, logical 2-biochemist unruly
from unrefined 1-medical efficent & logical
ketrecel 3-unrefined ketrecel
Perform Expanded 50/500 1-doctor efficient, eidetic memory 5-doctors with aggressive, unruly
pharmacological trials 2-medical critical, or logical efficient, eidetic
on Jevonite derived 2-officers memory critical, logical
antitoxins 20-jevonite
Military
Title Success/Critical Success Needs Success Traits Critical Traits Failure Traits
Combat Telekinesis 50/150 1-Telekinesis Resolve, Teammate, Telekinesis, Resolve & Peace
Security Officer 3-Security Officers Teamate
Approve Jem'Hadar 50/150 1-shroud aggressive, teamwork 4-officers peace unruly
Boarding Simulation 3-security resolve, 1 with shroud w/ aggressive
teamwork resolve
Engage in riot control 50/150 1-resolve aggressive 3-security with resolve, peace
2-security ressillient aggressive, resillient
Evaluation Telekinessis 50/150 1-telekinesis unruly, unscrupulous 2-security officers peace
for field security 1-security with telekinesis, unruly
applications uscrupulous
Military Achievment: 125 1,500 EC
[species] Bridge officer
Zero Gravity Training 50/150 Any officer Aggressive, Honorable As many traits as you Peace
Resillient or Teamwork can find
Recruitment
Asylum on [homeworld] 5/250 1-refugee
Science
Title Success/Critical Success Needs Success Traits Critical Traits Failure Traits
Test Astrometeric Theories 50/150 1-Telekinesis Stubborn 2-astrometric scientiests Logic
Utilizing Nonstandard 1-Science Resolve w/ telekineses, resolve &
Methods 2-Astrometric stubborn
Probes
Further research into 50/500 1-research lab 3-research lab tech or
practical applications 1-development lab development lab scientist
for Bateret Incense scientist
1-scientist
15-bateret incense
Genetic Sequence 50/150 1-shroud 2-biologist with shroud aggressive, unruly
Jem'Hadar DNA 1-biologist all research labscientist
same traits
Replicate shroud 50/150 1-shroud shroud
process in a lab 1-research lab scientist
enviroment 1 scientist
Telekinesis Science 50/150 1-telekinetic telekinetic, logical 2-development lab specimin emotional
Methodology 1-science w/ telekinetic & logical
Developments
[/i]