Starfleet/Klingon Strike Group

Full Version: U.S.S. CALAMITY KATE - Ed's Fleet Hestia in Trouble
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When I look at her...

[Image: ship-calamity-kate.png]

...does she want a Captain with Tatoos?


I never had a Torpedo Boat and I can not fly Escorts. So I combined these two assets into Excitement.


This is the build. The plain Photon Torpedoes, Disruptor Beam and missing Console are stunt doubles for Terran SF Reputation Projects/Shop items.


I did 3 ISAs so far, #3 with a"team member" that most of the time did... nothing.

#1 DMG Out: 6,176,431 DPS: 21,694.52 (16.5% of Team)
#2 DMG Out: 6,552,516 DPS: 20,994.92 (18.0% of Team)
#3 DMG Out: 24,297,127 DPS: 24,542.55 (59.6% of Team)

I am unsure on the beam-wise smart Kinetic Cutting Beam/Assimilated Module bundle for that kind of ship. Any advice is welcome - what should go, what should I use?
I personally tend to go for 'traditionalist' builds so I'll leave it to others who have experience in torp builds to comment on that aspect. However, I wanted to address the Kinetic Cutting Beam and my experience with it: I have found it to be quite successful on my shield-stripping science build, but had poor success with it elsewhere. It seems to need to go against bare hull, and even the slightest shielding stops it from doing anything. On top of that, it might have a constant visual going, but it still needs the enemy's shields to be 0% at the premise moment the 'turn' starts or it will register as doing nothing. This makes it particularly tricky on builds that aren't designed to keep hitting one shield facing. Others might have had different experience but that's been mine.
I would use 1 from romulan sets and romulan plasma torp. so you can get enchanted high yield and rom.plasma torpedo fires 3 torpedos