Starfleet/Klingon Strike Group

Full Version: STO/Cryptic:Star Trek Online: Building Jupiter
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

Cryptic

Star Trek Online: Building Jupiter



























We’re excited to reveal the stats, items and abilities for the community-designed Tier 6 Jupiter Class Carrier. As one would expect, this new carrier comes equipped with a new console and can unlock a new Starship Trait. Below are the stats for this new Tier 6 starship and its fleet variant that will be released at the same time as the standard Tier 6 version.



Developing the Jupiter Class Carrier

When we initially sat down and began talking about a ship that would be heavily influenced by the community, we discussed many options. We knew we wanted to make a ship that would generate a very high level of interest amongst the community. We also knew that the ship should probably be something new altogether, so a Tier 6 retrofit was not a valid option.

After some discussion, we finally settled on making a Carrier. Starfleet players have access to plenty of Escort and Cruiser options, but not very many Science ships and even fewer Carriers. This gave us a perfect opportunity to fill that gap.

 

Very early on, we were pretty sure this ship could potentially replace the Jupiter class Dreadnought. It later occurred to us that the ship could truly do so by assuming the Jupiter class name. It was our intention to have this ship be massive since it would be both a carrier and taking on the Jupiter-class namesake. The new Jupiter class Carrier would serve as a mobile fighter launching support platform, and it was for this reason we decided to give it a universal console with a team support ability. We knew we wanted the Jupiter’s starship trait to interact with its hangar pets. Many options were considered; ultimately one came out on top. The Insult to Injury trait was decided to be a clear winner and would allow for some interesting gameplay options.
 



 


Carrier [T6] – Jupiter Class

The Jupiter Class Carrier is the first of its kind to be built by Starfleet Engineering. It was designed to serve as a mobile fighter launching platform with durability and fleet support in mind.

The Jupiter Class Carrier features a Lieutenant Commander Engineering/Intel bridge officer seat.

The Carrier [T6] has a pair of hangar bays equipped with Peregrine Fighters. These light craft are equipped with Phaser Pulse Cannons and Micro Photon Torpedoes.

Ship Details


Tier: 6
Availability: C-Store
Faction: Starfleet
Required Rank: Vice Admiral
Hull Strength: 44,200 at level 50 and 52,000 at level 60
Shield Modifier: 1.25
Crew: 2200
Weapons: 3 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
Console Modifications: 3 Tactical, 3 Engineering, 4 Science
Base Turn Rate: 6 degrees per second
Impulse Modifier: 0.15
Inertia: 30
+10 Shield Power, +10 Auxiliary Power
Can load Dual Cannons
Sub-System Targeting
Console - Universal - Fleet Coordination Matrix
Hangar Bays: 2
Hangar Bays loaded with Peregrine Fighters
Starship Ability Package (Science Carrier)

Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
Armored Hull (+Max Hull HP)
Reactive Shield Technology (+Shield Regen/Hardness)
Advanced Shield Systems (+Max Shield HP)
Insult to Injury (Starship Trait)






Fleet Carrier [T6]

The Fleet Carrier [T6] has been specifically designed to support your Fleet. Fleet Starships are built to the highest standard and have increased Hull Hit Points, Shield Strength and an additional Console slot. Tier 6 Fleet ships do not have a fifth Starship Mastery level and thus do not unlock a Starship Trait.

The Fleet Carrier [T6] features a Lieutenant Commander Engineering/Intel bridge officer seat.

The Fleet Carrier [T6] has a pair of hangar bays equipped with Peregrine Fighters. These light craft are equipped with Phaser Pulse Cannons and Micro Photon Torpedoes.



Ship Details


Tier: 6
Availability: Fleet Shipyard Tier 4
Faction: Starfleet
Required Rank: Vice Admiral
Hull Strength: 49,335 at level 50 and 57,200 at level 60
Shield Modifier: 1.375
Crew: 2200
Weapons: 3 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Tactical, 1 Lieutenant Commander Engineering/Intel, 1 Lieutenant Science, 1 Commander Science, 1 Lieutenant Universal
Console Modifications: 3 Tactical, 4 Engineering, 4 Science
Base Turn Rate: 6 degrees per second
Impulse Modifier: 0.15
Inertia: 30
+10 Shield Power, +10 Auxiliary Power
Can load Dual Cannons
Sub-System Targeting
Hangar Bays: 2
Hangar Bays loaded with Peregrine Fighters
Starship Ability Package (Science Carrier)

Quick Deployment (+Pet XP, -Hangar Pet Recharge Time)
Armored Hull (+Max Hull HP)
Reactive Shield Technology (+Shield Regen/Hardness)
Advanced Shield Systems (+Max Shield HP)




 

Console – Universal – Fleet Coordination Matrix

The Jupiter Class Carrier comes equipped with the Fleet Coordination Matrix Universal Console. Activating this console provides a boost to damage and accuracy to allies. Additionally, affected allies will receive a large amount of temporary hull hit points for the duration of this console's effect.

This console also provides a passive boost to Accuracy and Shield Hit Points.

This Console Mod can be equipped on any console slot, but it may only be equipped on the Jupiter Class Carrier and its Fleet variant.



Insult to Injury (Starship Trait)

Upon reaching level 5 in the Jupiter Class Carrier's starship mastery, you will unlock the Insult to Injury Starship Trait. While this trait is slotted, and you activate either an Intel Bridge Officer ability or Tractor Beam I, II or III, you will allow your pets to use Torpedo: Transport Warhead I.

New Hangar Pets

The Jupiter Class Carrier is capable of equipping the Callisto Light Escort hangar pet. These agile small craft are bristling with weapons. Each hangar bay is capable of deploying a maximum of 2 of these light escorts. 1 is deployed each time the launch ability is used.



Callisto Light Escorts

These frigates are unlocked in their stores listed below as long as you own a Carrier [T6] or a Fleet Carrier [T6].

Callisto Light Escort


Availability: EC Store
Weapons:

1x Quad Phaser Cannons (Fore)
1x Dual Heavy Phaser Cannons (Fore)
1x Photon Torpedo Launcher (Fore)
2x Phaser Turrets (Aft)


Abilities:

Torpedo: High Yield I
Cannon: Scatter Volley I
Scratch the Paint
 




Advanced Callisto Light Escort


Availability: Dilithium Store
Weapons:

1x Quad Phaser Cannons (Fore)
1x Dual Heavy Phaser Cannons (Fore)
1x Photon Torpedo Launcher (Fore)
2x Phaser Turrets (Aft)


Abilities:

Torpedo: High Yield II
Cannon: Scatter Volley II
Scratch the Paint






Elite Callisto Light Escort


Availability: Dilithium Store
Weapons:

1x Quad Phaser Cannons (Fore)
1x Dual Heavy Phaser Cannons (Fore)
1x Photon Torpedo Launcher (Fore)
2x Phaser Turrets (Aft)


Abilities:

Torpedo: High Yield III
Cannon: Scatter Volley II
Scratch the Paint
Lock Trajectory I
 




NOTE: Your pets must have torpedoes in order to benefit from this Starship Trait.

DISCLAIMER: All information in this blog post is subject to change.

Phil “Gorngonzolla” Zeleski
Lead Systems Designer
Star Trek Online

Discuss in the forums



/en/games/star-trek-online/news/detail/9667053-star-trek-online%3A-building-jupiter