Looking for keybind advice - Printable Version +- Starfleet/Klingon Strike Group (http://strikegroup.info/forum) +-- Forum: Gaming (http://strikegroup.info/forum/forumdisplay.php?fid=2) +--- Forum: Shipyard (http://strikegroup.info/forum/forumdisplay.php?fid=13) +--- Thread: Looking for keybind advice (/showthread.php?tid=2893) |
Looking for keybind advice - scissorlizard - 11-26-2017 Build: http://skillplanner.stoacademy.com/0d35d6f577076d816663abcb9855056c The attached image shows my cooldowns are within 1 second of their global times. I would appreciate any advice in terms of making my keybind arrangement efficient, to keep the attack patterns and other buffs synchronized. Here are a list of the BOFF abilities and especially console clickies: Captain Abilities
RE: Looking for keybind advice - Edarta - 11-30-2017 Keybinds do not go by any condition except availability - most keybinds walk through actions slotted in a tray, left to right and pick the fist ability available. For special care on your Attack Patterns, you can put them in a tray and make a key bind that just picks 2 slots from that tray. AP:Omega is not my favorite - but if, I would go AP:Beta, AP:Omega - my favorite sorting method of similar effects is essentially Duration, CD. You chatted that you had much fun from a DOff & Charged Particle burst. If it is not on that ship, I would go for Polarize Hull-1, Hazard Emitter-2 and see if Transfer Shield Strength-1 serves you better that Science Team-1. |