Starfleet/Klingon Strike Group
Secondary Specializations - Printable Version

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Secondary Specializations - StrikeGroup.enjin - 09-07-2015

Make sure to switch secondary specializations based on ground/space even if you have no points in them, you still get a bonus


Commando: ground bonus: +5% weapon and melee damage
Pilot: 10% turn rate

That's without any points spent in either.


RE: Secondary Specializations - noybman - 09-07-2015

NICE! Thanks for the tip!