Guide to DOFF's for Dilithium - Printable Version +- Starfleet/Klingon Strike Group (http://strikegroup.info/forum) +-- Forum: Gaming (http://strikegroup.info/forum/forumdisplay.php?fid=2) +--- Forum: STO General Discussion (http://strikegroup.info/forum/forumdisplay.php?fid=12) +--- Thread: Guide to DOFF's for Dilithium (/showthread.php?tid=4151) |
Guide to DOFF's for Dilithium - bu'hert - 10-02-2018 DOFF'ing for Dilithium Strike Group Federation Hiya Fleeties. I put this list of doff assignments together to help you get more dilithium out of the doff's assignments. I hit mostly all criticals on my main toon and bring in about 1500 to 3000 dilithium depending on the assignments. I listed these in order of most success dil reward, the critical pays more of course, if it pays 5 dil its not listed, but the critical on it will usually be 125dil. When trying for the critical tinker with the traits and rarity of officers to give you a greater chance at critical. You can see the changes in the upper right side of the screen by hovering the mouse over the colored 's. I start with "Relocate colonist to federations borders" in Colonial, then Engineering and find "DilithiumMininginunstable asteroid cluster" for 250...and work my way down to the 50's. We can add ones I have missed as we play the game. Colonial Title Sucess/Critical Success Needs Success Traits Critical Needs/Traits Failure Traits Relocate colonists to 500/1500 5-colonists aggressive, unruly as many traits as possible Federation Borders 5-provisions resillient, teamwork or 1-medical supplies stubborn Note:critical is a good reward, but not sure its worth it paying EC the colonists Development Title Sucess/Critical Success Needs Success Traits Critical Needs/Traits Failure Traits Stage Telekinesis 50/300 1-telekinesis emotional spiritual 3-civilians with emotional logical unruly Performance Art 2-officers telekinesis stubborn spiritual,stubborn & telekinesis Participate in Anbo- 50/300 1-resilient honorable resilient unscrupulous Jyutsu Tournament 1-entertainment resolve telepathic Participate in 50/300 4-officers aggresive, resolve unruly Velocity Tournament 3-entertainment stubborn teamwork Participate in 50/300 4-officers aggresive, resolve unruly Parrises Squares 3- entertainment teamwork Engineering Title Sucess/Critical Success Needs Success Traits Critical Traits Failure Traits Dilithium Mining in 250/1000 1-resolve efficient 5-explosive experts stubborn an unstable asteroid 1-explosive expert resolve OR 1-explosive expert & unruly cluster 3-operations 4-quartermasters each 5-IEC w/efficient & resolve Test Prototype Shroud 50/150 1-Shroud Logical Logical Stubborn Disruption Technology 2-Fabrication Engineers . Adjust Sensors to 50/150 1-Telekinesis efficient 2-sensor officer Detect Telekinetic 1-operations logical telekinesis, efficient, Vibrations 2-communication sensor officer logical arrays Defuse Abandoned 50/150 1-resolve efficient and/or resolve 3-explosives experts stubborn unruly Orbital Mine Field 1-explosves expert w/ efficient & resolve 1-operations 5-shield generators EVA Suit Training 50/150 2-any officer logic and/or resolve logic & resolve emotional Assist with demolition 50/150 1-explosive expert efficient, resolve 4-explosives experts w/ stubborn unruly for dilithium mining 1-resolve tactful efficient, resole & tactful 2-operations 5-IED Medical Title Sucess/Critical Success Needs Success Traits Critical Traits Failure Traits Recover Repressed 50/150 1-telepathic Emotional, telepathic, resolve 1-Counselor w/telepathic Stubborn Memory 1-Refugee emotions, & resolve 1-Refugee green or better [i]Noteo not use the white refugees, you can ship them off in other assignments Test an Experimental 50/150 1-resolve resolve, stubborn 2- doctors w/ resolve & ??????? Cybernetic Augmentation 1-medical stubborn Device 5-medical supply Approve Field Emergency 50/150 1-medical resolve, stubborn 3- doctors w/ resolve & emotional First Aid Medical Training 2-officer stubborn 5- medical supply Develop Sedatives 50/250 1-biochemist efficient, emotional 2-biochemist unruly from Bateret Incense 1-medical efficient, unscrupulous 3=bareret incense & emotional Develope Stimulant 50/250 1-biochemist efficient, logical 2-biochemist unruly from unrefined 1-medical efficent & logical ketrecel 3-unrefined ketrecel Perform Expanded 50/500 1-doctor efficient, eidetic memory 5-doctors with aggressive, unruly pharmacological trials 2-medical critical, or logical efficient, eidetic on Jevonite derived 2-officers memory critical, logical antitoxins 20-jevonite Military Title Success/Critical Success Needs Success Traits Critical Traits Failure Traits Combat Telekinesis 50/150 1-Telekinesis Resolve, Teammate, Telekinesis, Resolve & Peace Security Officer 3-Security Officers Teamate Approve Jem'Hadar 50/150 1-shroud aggressive, teamwork 4-officers peace unruly Boarding Simulation 3-security resolve, 1 with shroud w/ aggressive teamwork resolve Engage in riot control 50/150 1-resolve aggressive 3-security with resolve, peace 2-security ressillient aggressive, resillient Evaluation Telekinessis 50/150 1-telekinesis unruly, unscrupulous 2-security officers peace for field security 1-security with telekinesis, unruly applications uscrupulous Military Achievment: 125 1,500 EC [species] Bridge officer Zero Gravity Training 50/150 Any officer Aggressive, Honorable As many traits as you Peace Resillient or Teamwork can find Recruitment Asylum on [homeworld] 5/250 1-refugee Science Title Success/Critical Success Needs Success Traits Critical Traits Failure Traits Test Astrometeric Theories 50/150 1-Telekinesis Stubborn 2-astrometric scientiests Logic Utilizing Nonstandard 1-Science Resolve w/ telekineses, resolve & Methods 2-Astrometric stubborn Probes Further research into 50/500 1-research lab 3-research lab tech or practical applications 1-development lab development lab scientist for Bateret Incense scientist 1-scientist 15-bateret incense Genetic Sequence 50/150 1-shroud 2-biologist with shroud aggressive, unruly Jem'Hadar DNA 1-biologist all research labscientist same traits Replicate shroud 50/150 1-shroud shroud process in a lab 1-research lab scientist enviroment 1 scientist Telekinesis Science 50/150 1-telekinetic telekinetic, logical 2-development lab specimin emotional Methodology 1-science w/ telekinetic & logical Developments [/i] RE: Guide to DOFF's for Dilithium - bu'hert - 10-05-2018 GOing to have to print this out and post this by my computer! RE: Guide to DOFF's for Dilithium - brawndo_mom - 10-17-2018 Found another for KDFers - execute changeling spy. It requires one doff that you are willing to get rid of, but pays 500 dil. I believe it's under security. |