Embassy Consoles > Spire Consoles at Mk XIV - Printable Version +- Starfleet/Klingon Strike Group (http://strikegroup.info/forum) +-- Forum: Gaming (http://strikegroup.info/forum/forumdisplay.php?fid=2) +--- Forum: Space Focused Gameplay [Tips, Stories, & Gameplay] (http://strikegroup.info/forum/forumdisplay.php?fid=16) +--- Thread: Embassy Consoles > Spire Consoles at Mk XIV (/showthread.php?tid=438) |
Embassy Consoles > Spire Consoles at Mk XIV - scissorlizard - 10-05-2015 I just stumbled across this in /r/STO, and it looks like a big deal for those who are choosing between tactical and science variants of similar ships. Was the Guardian-class designed to support saucer separation? DAMNING evidence inside EXPOSING secret Cryptic cover-up by coolinwithcosta in sto [–]Mastajdog 3 points 1 day ago Quote:3 TAC consoles is a little week in the T6 metaSorry for going almost entirely offtopic here, but: Quote:3 TAC damage boosting consoles are a little week in the current metaLet me explain, as briefly as I can. Math; please skip if you don't like math The subject of Universal consoles>tac consoles came up the other day. Currently, the best universal (outside of the leech) is the Bioneural, solely for it's 25% CrtD. If you're paying attention to build meta knows that the CrtD mod, which has 20% CrtD and a flat damage boost to that weapon can be less than 3% actual increase. Logic dictates that universal consoles (outside of the leech) are thus about that point or worse. Tactical consoles aren't that fantastic either. There was a point when, at the very high end, your cat 1 looked like this:
Suddenly, things change, and your cat 1's look like this:
And then we have 1.9% CrtH on them. Extrapolating from the weapon mod tables, since I'm lazy, is ~2%. So, despite the upgrades to MK XIV and the CrtH, tac consoles have barely kept up with power creep, and in very high end teams haven't even kept up. To figure out embassy consoles, I'm taking a look at the average of my last few runs in the Tulwar (I really like the threat generation 5+th consoles give off, so I've never swapped back) gave this breakdown:
The TL;DR is that on my ship, the console breakdown looks about like this for DPS:
There are only two consoles that actually make a noticeable difference on my ship. The one of them, our glorious lord and savior plasmonic leech, is well known. The other one is the Valdore console. My last run got this result out of SCM: SCM - Infected [LR] (S) - Heal Out: 2,777,886 HPS: 15,536.00 (91.5% of Team) - Vel@jarvisandalfred And I'm not saying that it's to blame or anything for that abominable healing number or anything, but it did do 13,479 hps that run. So yeah. Damage boosting consoles are all in a sucky state right now. I wouldn't really worry about how many tac consoles a ship has right now. RE: Embassy Consoles > Spire Consoles at Mk XIV - Sovereign - 10-06-2015 RE: Embassy Consoles > Spire Consoles at Mk XIV - Edarta - 10-06-2015 Tactical consoles can't be that weak: My first Antiproton build ISA test of the Andromeda (currently true beam boat) with the wrong type of Vulnerability Locators was 26K dps. I jumped to quite reliable 36K+ with 40K dps in reachable distance when I do realy good since I replaced the 3 Tetryon consoles by AP consoles. RE: Embassy Consoles > Spire Consoles at Mk XIV - scissorlizard - 10-02-2017 Aaaaannnndd this thread is officially out of date, thanks to The Great Nerfening of Season 13. |