11-10-2018, 01:48 AM
Mom and I were discussing shuttles and we have slightly differing opinions on them: I think they're awesome good fun, Mom thinks they're
The difficulty people have with shuttles, especially when they join STO, is that the shuttle comes with -S equipment which can be confusing. Namely, shuttles do not need to use shuttle-specific equipment and often, such equipment is worse than just using the equipment off your main ship. In addition, shuttles also have their own challenges: they are fundamentally small ships in their own right and need to be built with the same care as a capital ship with fewer slots. However, it's easier to show not tell.
With that in mind, I built a Captain's Yacht using (almost) all mission-obtained equipment. I tested it out and it works reasonably well. I will note here, as a traditionalist I like to have both energy and torpedo weapons on ships; and to push it further, I gave myself the limit of having only Federation weapon types on this shuttle, so that limited my choices to the phaser and quantum torpedo (or photon torpedo) sets. However, there are several other options available.
Captain's Yacht
The real value in using mission equipment (or even better, reputation equipment) is in two-piece set bonuses. This build benefits from:
An issue that people also have with shuttles is the difficulty in aiming and shooting. There are a couple of 'fixes', one being to get a ship holoemitter from the GPL Store; the other is to use reputation equipment visuals on the ship (such as the Iconian reputation deflector) which provides a good "front end". Having said that however, as you use shuttles more, you get used to its orientation (unless you're Red Squad, in which case you "can't recall").
I hope this will give people having some difficulty with shuttles to give them another look.
The difficulty people have with shuttles, especially when they join STO, is that the shuttle comes with -S equipment which can be confusing. Namely, shuttles do not need to use shuttle-specific equipment and often, such equipment is worse than just using the equipment off your main ship. In addition, shuttles also have their own challenges: they are fundamentally small ships in their own right and need to be built with the same care as a capital ship with fewer slots. However, it's easier to show not tell.
With that in mind, I built a Captain's Yacht using (almost) all mission-obtained equipment. I tested it out and it works reasonably well. I will note here, as a traditionalist I like to have both energy and torpedo weapons on ships; and to push it further, I gave myself the limit of having only Federation weapon types on this shuttle, so that limited my choices to the phaser and quantum torpedo (or photon torpedo) sets. However, there are several other options available.
Captain's Yacht
The real value in using mission equipment (or even better, reputation equipment) is in two-piece set bonuses. This build benefits from:
- Trilithium-laced weaponry/console bonus: 5% firing haste for all energy weapons, and +15 flight speed.
- Quantum Phase Catalysts weaponry/console bonus: +15 accuracy rating, doubles potency of quantum phase weapons shield drain, and doubles potency of quantum phase high-yield torpedo shield heal.
- Kobali Regenerative Circuitry bonus: +60% hull regeneration (increases as hull decreases)
- Incontrovertible defences bonus: +30 kinetic damage resistance rating
An issue that people also have with shuttles is the difficulty in aiming and shooting. There are a couple of 'fixes', one being to get a ship holoemitter from the GPL Store; the other is to use reputation equipment visuals on the ship (such as the Iconian reputation deflector) which provides a good "front end". Having said that however, as you use shuttles more, you get used to its orientation (unless you're Red Squad, in which case you "can't recall").
I hope this will give people having some difficulty with shuttles to give them another look.