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STO/Cryptic:Quark Gets His Own Ship in the Infinity Lock Box!
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Quark Gets His Own Ship in the Infinity Lock Box!



The Infinity Lock Box, containing prizes from nearly all previously-retired Lock Boxes, will be available again for an appearance on PC. During this time, enemies defeated on both Ground and Space maps will have a small chance of dropping one of these prize-filled packages.

 

This run of the Infinity Lock Box will feature the addition of the Ferengi Quark Marauder [T6] and the Kelvin Divergence Lockbox contents! Continue reading further on for the full details on these new offerings.

Updated Prize Lists! 

Along with the Ferengi Quark Marauder and all of the prizes offered in previous appearances of the Infinity Lock Box, additional prizes originally seen in the Kelvin Divergence Lock Box have been added to the rewards! They now include all of the following:

 


Kelvin Heavy Destroyer [T6] (FED only)
Kelvin Timeline D7 Heavy Destroyer [T6] (KDF only)
Console - Universal - Hull Image Refractors
Console - Universal - Swarmer Matrix
Starship Trait: Concealed Repairs
Ground Trait: Dulce Et Decorum Est
Ground Trait: Holo-Decoys
Ground Trait: To Absent Friends
Space Trait: Fresh From R&R
Space Trait: Principled Insubordination
Space Trait: S.W.A.T. System
Kelvin Divergence Bridge Officer Training Manuals (Space – Ens, Lt, and Lt Com):

Science - Delayed Overload Cascade I, II, and III
Engineering - Construction Shuttle Wing I, II, and III
Tactical - Augment Boarding Party I, II, and III


Starfleet Frontier Kit Frames
Universal Kit Module – Chain Conduit Capacitor
Universal Kit Module – Bio-Essence Transfer
Universal Kit Module – Smoke Gel Trap
Altamid Plasma Weapons

Includes a chance of winning a Kelvin Vanity Shield!




 



Ferengi Quark Marauder [T6]

The Lobi Crystal Consortium (a wholly-owned subsidiary of Quark Enterprises) is proud to announce the arrival of the pinnacle of luxury and performance – the Quark-class Marauder. Built with the generosity and care a Ferengi would want to receive, this starship provides the utmost in comfort and security to all who travel within it. Trek through the stars with comfort and ease that would make even the Grand Nagus envious!

Along with the latest technology, the Quark Marauder is also fully stocked with a Dabo Table and onboard access to the Bank and Exchange. The ship even comes with your own freelance Ferengi Trade contact who can offer you Trade assignments for your Duty Officers. 

This starship features a Commander Engineering/Miracle Worker and a Lieutenant Commander Science/Miracle Worker specialist seat. The Quark Marauder also benefits from a large passive boost to the Hull Plating and Armor Reinforcement skills. This bonus is disabled if Battle Mode is activated.

 

Ship Details:


Tier: 6
Faction: All
Required Rank: Complete Tutorial
Hull Strength: 1.3 (scales w/ level)
Shield Modifier: 1.2
Fore Weapons: 5
Aft Weapons: 3
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Engineering, 1 Commander Engineering/Miracle Worker, 1 Lieutenant Commander Science/Miracle Worker, 1 Ensign Universal
Console Modifications: 3 Tactical, 4 Engineering, 4 Science, 1 Universal
Base Turn Rate: 9 degrees/second
Impulse Modifier: 0.15
Friction/Traction: 55
+10 Weapons Power, +10 Shield Power, +5 Engine Power, +5 Auxiliary Power
Can Equip Dual Cannons
Console – Universal – Battle Module 4000
Starship Mastery Package (Battlecruiser)

Absorptive Plating (+Kinetic and Physical Damage Resistance)
Enhanced Weapon Banks (+Critical Severity)
Enhanced Plating (+Energy and Radiation Damage Resistance)
Armored Hull (+Max Hull Hit Points)
Energy Monopoly (Starship Trait)


Cruiser Command Array

Command – Strategic Maneuvering
Command – Shield Frequency Modulation
Command – Weapon System Efficiency




 

Admiralty Ship Details:


ENG: 58
SCI: 34
TAC: 34
Special: +35 ENG when alone


Console – Universal – Battle Module 4000

"Home is where the heart is, but the stars are made of latinum." To get you there safely, the Quark Marauder comes standard with a Battle Module 4000. The ultimate in military hardware, the Battle Module 4000 ensures your Quark Marauder is fully equipped to protect all your investments.

Like the D'Kora, the Quark Marauder is a tough ship on its own, but the Battle Module 4000 lets it show its teeth – and we all know that "the bigger the smile, the sharper the knife." The Battle Module 4000 enables your ship to fire an EMP Burst, which will drain the power from pursuing enemy ships. But that's not all! When fully engaged, the Battle Module 4000 will transform your ship, opening several ports and conduits and improving your weapons and engines. The EMP Burst will be disabled in this mode, but a Swarm Missile System is revealed. Lastly, the Battle Module 4000 provides a passive boost to Critical Hit Chance and Accuracy.

This Console Mod can be equipped in any console slot on any Ferengi Marauder or the Ferengi Nandi. You may only equip one of these mods on any single ship.



Battle Mode

The Quark Marauder is a well armored ship. By default, it offers a defensive damage resistance bonus in the form of bonus Starship Hull Plating and Starship Armor Reinforcement skill. The Quark also has access to an aft facing EMP Burst ability.

When Quark’s Battle Mode is activated, the ship transforms. This mode increases the ships Weapon and Engine power but decreases the ships Auxiliary power. Battle Mode also grants a bonus to your Starship Energy Weapons and Starship Projectile Weapons skills and also enables Swarm Missiles. This mode, however, disable the ships EMP Burst, as well as its Starship Hull Plating and Starship Armor Reinforcement skill bonus



EMP Burst

EMP Burst is capable of drastically reducing the power levels of most starships as well as reducing their energy recharge and transfer rates. It will also disable their batteries.

This ability fires in a rear-facing arc and will affect any ships behind you up to 5km away. It is not available when in Battle Mode.



Swarm Missiles

Swarm missiles launch a furious hail of small missiles at a single target. This massive weapon has a very long cooldown time, and is not affected by Bridge Officer powers like Torpedo High Yield or Torpedo Spread.

You must be in Battle Mode to activate Swarm Missiles.

Starship Trait – Energy Monopoly

Achieving level 5 in the Ferengi Quark Marauder [T6] Starship Mastery will unlock the Energy Monopoly starship trait. While Energy Monopoly is slotted, using Aceton Beam or Overwhelm Regulators causes you to drain power from your target into your own sub-systems for a short time. 

NOTE: The above stats and systems are subject to change.

 

Jon “STO20thCenturyFaux” Herlache

Systems Designer

Star Trek Online




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