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STO/Cryptic:Patch Notes for 4/5/22
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Patch Notes for 4/5/22





First Contact Day Celebration! 


Join us for the First Contact Day Celebration starting on April 5th, 2022 and continuing until April 26th, 2022. 
Three ways to earn Event Progress!  

Compete with four other players to build and launch your very own Phoenix Rocket in the return of “First Contact Day Re-Enactment” TFO. 
Join Seven-of-Nine and travel back to April 4th, 2063 in the “One Night in Bozeman” TFO. 
“Synth Wave” returns to the First Contact Day event! Team up with fellow Captains to do as much good as possible before you are overrun by the Synths. 





Captains that earn 14 or more Daily Progress may then claim Event Grand Prize – A600 Android (Combat Pet). 
For more information, please visit the “First Contact Day!” blog at: https://www.arcgames.com/en/games/xbox/s...act-day%21 


 

First Contact Day Event Rewards:  


First Contact Day Badge Box:  

Completing either of the participating activities once per day, per account, will earn you a First Contact Day Badge Box.  
Opening this box will grant players the opportunity to choose between 17 Comm Badges as account-wide unlocks. 


First Contact Day Event Grand Prize:  

Upon reaching 14 days of Progress, you will become eligible to claim the Grand Prize! This includes the following items: 

A600 Android (Combat Pet) 
First Contact Day Bundle – contains all of the following: 

1x Captain Specialization Point (cannot reclaim) 
25,000 Dilithium Ore (cannot reclaim) 
“Launch Toy Rocket” Social Device (Account Unlock) 
Holo-Emitter – Phoenix Shuttle (Account Unlock) 






Bonus Rewards: 

After claiming the Grand Prize, you will unlock the option of earning additional Dilithium Ore each day, beginning at 8,000 Dilithium Ore for the first day’s completion.  


Zen Buyout Option:  

For players interested in instantly completing the First Contact Day Event, we will be offering an updated method for buying out. 

Within the new Event UI, an option will be presented that allows you to purchase the remaining progress that you need, for a scaling amount of Zen. 






 

Intelligence Specialization Updates:  


"Gather Intel" / “Active Sensor Arrays” 

Now takes 6 stacks of Penetrating Scan to cause Vulnerability on any rank of ship, instead of varying by rank. 
Duration of Vulnerability increased from 15 sec to 30 sec. 
Stacks of Penetrating Scan will not be applied while a target has Vulnerability, or if any Expose ability is presently active. 
All "Expose" abilities now immediately expire any existing Vulnerability (in addition to other effects). 
NPCs no longer benefit from a lockout period after Vulnerability expires, and may instead immediately start rebuilding stacks of Penetrating Scan. Players now benefit from a 30 sec lockout (increased from 15 sec). 


"Evade Target Lock" 

Base Duration of Disable/Untargetable increased from 1/2/3 to 2/3/4, and now scales with Control Expertise. 
The duration of the Disable is now subject to Control Resistances of the affected foe. 
Replaced Accuracy penalty with a Damage penalty. Affected Foes now suffer reduced damage against the user of this ability, instead of just missing them more frequently. (Their damage output against other targets is unaffected.) 
Durations of all ranks are now normalized at 20 seconds. 


"Intelligence Team" 

Threat Reduction values at all ranks have been doubled. 
If "Threatening Stance" is not active on the recipient of this ability, this effect is doubled again. 
Targeting Stealth values are now consistent across all ranks (equal to previous Rank III values). 
Defense buff increased from 10/15/20 to 30/40/50. 
Added a Perception Buff to recipient which scales with rank. 


"Subspace Beacon" 

All ranks now have the same distance limit of 20km. 
Added brief period of "Untargetable" after Teleport. 
Teleport will now reset all Threat, when "Threatening Stance" is not active. 
Added a Bridge Officer Cooldown reduction to the Teleport, which scales with rank. 
Added clarifying descriptive text: "The beacon will automatically self-destruct if you are too far from its location. However, there is no cooldown triggered on the ability if this occurs." 
Fixed long-standing errors with how multiple ranks of this power would interact with one another. Each Rank now utilizes an entirely separate set of checks, in order to allow a player to use multiple Beacons if they so choose. This change also resulted in the shared cooldown between ranks dropping from 60sec to 15sec. 


"Electromagnetic Pulse Probe" 

Flight Speed increased by 50% at all ranks 
Added Electrical Damage to probe's pulses while in-transit to destination. Foes within 2km of probe will take some damage now. 
Damage now scales with Particle Generators skill. 
Disable durations now scale with Control Expertise skill. 
Base duration of pulsing Disable (not final detonate) has been reduced, and benefits less from Control Expertise. 
Probe will no longer detonate until at least 10 seconds have passed, even if launched at very close range. 
This power is now labeled as a Control Bridge Officer Ability, and can interact with applicable effects and triggers such as Secondary Deflectors. 


"Ionic Turbulence" 

Projectile now travels to its destination approximately 3x as quickly. 
Damage Resistance Debuff increased slightly at all ranks, and now scales higher with Auxiliary Power. 
Speed Debuff now scales with Control Expertise skill. 
This power is now labeled as a Control Bridge Officer Ability, and can interact with applicable effects and triggers such as Secondary Deflectors. 
Fixed a series of errors with Rank II and III of this ability, that could cause the cloud to be centered on the user instead of their intended target. 


"Kinetic Magnet" 

Increased Kinetic Resistance debuff at all ranks, from 20/25/30 to 30/40/50 
Durations of all ranks are now normalized at 15 seconds. 
Number of Mines/Torpedoes that can be drawn to an affected target has been increased from 3 to 6. 
The range at which Mines/Torpedoes can be drawn to an affected target has been increased from 5km to 10km. 
Reminder: This ability no longer has a fragile damage cap (removed in a previous update). 


"Surgical Strikes" 

Increased damage multipliers at all ranks. Rank I went up by approximately 30%, Rank II by about 40%, and Rank III by about 50%. 
Standardized the amount of Critical Chance and Accuracy at all ranks, to 30% of both. 
Added a scaling amount of Critical Severity to all ranks. Rank I = +40, Rank II = +60, Rank III = +80. 


"Transport Warhead" 

Removed firing arc requirements. 
Recharge time reduced from 30sec to 15sec. 




For more information, please visit the “Intelligence Report” blog at: https://www.arcgames.com/en/games/star-t...nce-report 

 

 

General:  


Resolved an issue that was causing new characters to experience improper button mapping due to the sort order of starting powers.  

This latest change will retroactively resolve Captains that were in this state. 


All bridge officers which may be reclaimed are now restricted from being able to convert into Training Manuals. 
Attack Pattern Lambda now has more consistent scaling across all 3 ranks, and provides an equal value of Perception Debuff to foes as the amount of Perception Buff it provides for the user (both of which are lower than previous values). 
Resolved an issue that was causing Lock Trajectory to reset its cooldown after use.  

This behavior should only be present when the Starship Trait "Improved Lock Trajectory" is slotted. 


Resolved an issue that was allowing Agony Redistributor to interact with Confuse abilities in undesired ways. 
Resolved an issue that was preventing Cryo Kit Modules from benefiting from the Breen Cryoshaper Kit Frame.   

Cryo Mine Barrier (Engineering).  
Cryogenic Stasis Field (Science).  
Cryo Grenade (Tactical). 


Resolved an issue where the Cold Damage improvement wasn't appearing from the Breen Cryoshaper Kit Frame.  
Resolved an issue where Breen Cryoshaper armor failed to properly grant Willpower. 
The Suliban Silik Flight Deck Assault Carrier [T6] now lists that it has 2 hangar bays in the Zen Store.  

This is a description update only.  




 



First Contact Day Celebration! 


Join us for the First Contact Day Celebration starting on April 5th, 2022 and continuing until April 26th, 2022. 
Three ways to earn Event Progress!  

Compete with four other players to build and launch your very own Phoenix Rocket in the return of “First Contact Day Re-Enactment” TFO. 
Join Seven-of-Nine and travel back to April 4th, 2063 in the “One Night in Bozeman” TFO. 
“Synth Wave” returns to the First Contact Day event! Team up with fellow Captains to do as much good as possible before you are overrun by the Synths. 





Captains that earn 14 or more Daily Progress may then claim Event Grand Prize – A600 Android (Combat Pet). 
For more information, please visit the “First Contact Day!” blog at: https://www.arcgames.com/en/games/star-t...act-day%21 


 

First Contact Day Event Rewards:  


First Contact Day Badge Box:  

Completing either of the participating activities once per day, per account, will earn you a First Contact Day Badge Box.  
Opening this box will grant players the opportunity to choose between 17 Comm Badges as account-wide unlocks. 


First Contact Day Event Grand Prize:  

Upon reaching 14 days of Progress, you will become eligible to claim the Grand Prize! This includes the following items: 

A600 Android (Combat Pet) 
First Contact Day Bundle – contains all of the following: 

1x Captain Specialization Point (cannot reclaim) 
25,000 Dilithium Ore (cannot reclaim) 
“Launch Toy Rocket” Social Device (Account Unlock) 
Holo-Emitter – Phoenix Shuttle (Account Unlock) 






Bonus Rewards: 

After claiming the Grand Prize, you will unlock the option of earning additional Dilithium Ore each day, beginning at 8,000 Dilithium Ore for the first day’s completion.  


Zen Buyout Option:  

For players interested in instantly completing the First Contact Day Event, we will be offering an updated method for buying out. 

Within the new Event UI, an option will be presented that allows you to purchase the remaining progress that you need, for a scaling amount of Zen. 






 

General:  


Geordi-Holo Bridge Officer and TOS-Holo Bridge Officers can no longer be converted into Training Manuals, as they are reclaimable. 



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