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		<title><![CDATA[Starfleet/Klingon Strike Group - Space Focused Gameplay [Tips, Stories, & Gameplay]]]></title>
		<link>http://strikegroup.info/forum/</link>
		<description><![CDATA[Starfleet/Klingon Strike Group - http://strikegroup.info/forum]]></description>
		<pubDate>Mon, 27 Apr 2026 16:11:52 +0000</pubDate>
		<generator>MyBB</generator>
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			<title><![CDATA[Hull Heals for Friends and Family!]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=5505</link>
			<pubDate>Wed, 25 Sep 2019 23:13:34 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=4">brawndo_mom</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=5505</guid>
			<description><![CDATA[The Universal Endeavor is 50k hull heals... for your teammates. <br />
<br />
Ouch.<br />
<br />
Most of us have great shields and great hulls, so taking damage is challenging enough - but getting your teammate to take damage so you can heal it is even harder.<br />
<br />
May I suggest the following: choose a ship with Engineering team (or other hull heals), hook up with a friend, unequip your shields, and pick up the patrol "Within the Briars". Enter the metreon gas pockets, and fire away. Have your friend keep within 10 klicks of where you are, and you targeted as you do this. <br />
<br />
As soon as you begin to take damage, have him/her click on the hull heals they are using. Rinse and repeat until they hit 50k of heals - then switch roles, re-equip your shields, let them drop their trousers... I mean shields... and blow up some more metreon gas until you can heal them as well.<br />
<br />
Afterwards, complete the mission as directed (or do the mission, then play in the metreon pockets.)<br />
<br />
Ruins of doom works for this as well. One of you sits near the mutated spores, takes damage every 20 seconds, and the other one heals.<br />
<br />
Another challenging challenge resolves through teamwork and evil cunning.]]></description>
			<content:encoded><![CDATA[The Universal Endeavor is 50k hull heals... for your teammates. <br />
<br />
Ouch.<br />
<br />
Most of us have great shields and great hulls, so taking damage is challenging enough - but getting your teammate to take damage so you can heal it is even harder.<br />
<br />
May I suggest the following: choose a ship with Engineering team (or other hull heals), hook up with a friend, unequip your shields, and pick up the patrol "Within the Briars". Enter the metreon gas pockets, and fire away. Have your friend keep within 10 klicks of where you are, and you targeted as you do this. <br />
<br />
As soon as you begin to take damage, have him/her click on the hull heals they are using. Rinse and repeat until they hit 50k of heals - then switch roles, re-equip your shields, let them drop their trousers... I mean shields... and blow up some more metreon gas until you can heal them as well.<br />
<br />
Afterwards, complete the mission as directed (or do the mission, then play in the metreon pockets.)<br />
<br />
Ruins of doom works for this as well. One of you sits near the mutated spores, takes damage every 20 seconds, and the other one heals.<br />
<br />
Another challenging challenge resolves through teamwork and evil cunning.]]></content:encoded>
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			<title><![CDATA[Experimental Hyperexited Ion Stream Projector got NOT awesomized!]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=5238</link>
			<pubDate>Fri, 12 Jul 2019 08:36:58 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=2">Edarta</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=5238</guid>
			<description><![CDATA[The free <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Experimental Hyperexited Ion Stream Projector</span> </span></span>has NOT been amplified beyond reason recently. Even if Combat Log tells us so.<br />
<br />
The outrageously high damage until nerf is caused by the 3 pieces set bonus at the Discovery Legends engine set and it is attributed to the wrong weapon - the log snippet in the pic below is from the log of a cruiser - no experimental weapon at all on board.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">KISS NO FROG! DO NOT GOLD PLATE AN EXPERIMENTAL HYPEREXITED ION STREAM PROJECTOR</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=133" target="_blank" title="">DiscoFakeNews-en.png</a> (Size: 288.94 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment --></span></span></span></div>]]></description>
			<content:encoded><![CDATA[The free <span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="color: #ff3333;" class="mycode_color">Experimental Hyperexited Ion Stream Projector</span> </span></span>has NOT been amplified beyond reason recently. Even if Combat Log tells us so.<br />
<br />
The outrageously high damage until nerf is caused by the 3 pieces set bonus at the Discovery Legends engine set and it is attributed to the wrong weapon - the log snippet in the pic below is from the log of a cruiser - no experimental weapon at all on board.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">KISS NO FROG! DO NOT GOLD PLATE AN EXPERIMENTAL HYPEREXITED ION STREAM PROJECTOR</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #cc33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=133" target="_blank" title="">DiscoFakeNews-en.png</a> (Size: 288.94 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment --></span></span></span></div>]]></content:encoded>
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			<title><![CDATA[Aishi's  Tips for Peril Over Pahvo (POP)]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=4865</link>
			<pubDate>Thu, 21 Mar 2019 22:10:29 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=4">brawndo_mom</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=4865</guid>
			<description><![CDATA[Aishi's  Tips for Peril Over Pahvo (POP)<br />
<br />
For the new Event the tips are this:<br />
<br />
Treat it like Dranuur Gauntlet, with a focus on KDF and Terran ships as you'll only see those.  The Satellites around the Shield Satellites matter not for marks, otherwise, the Shield Satellites that survive are worth 10 marks each and every downed dread is worth 2 extra marks.  Activating the defense satellites will make things easier, but not required, during the Upgrade stage for the satellites, one of two methods for upgrading the satellites will give the best effect, either the 3 closest to the Planet as Eng or as Sci, the middle 6 as Tac for dealing out as much damage as possible, and the ones furtherest from Sci/Eng opposite of the ones on the Planet side.  IE<br />
<br />
    S           S             S<br />
 T     T     T    T       T       T<br />
    E           E             E<br />
<br />
Why this Configuration of satellites?  The barriers block in BOTH Directions, so putting them at the back keeps the enemy ships from getting through, and doesn't block any of the satellites from firing on the enemy ships.  The Sci Sats, have a Tractor Beam with a 15 Km range (possibly all abilities) so using them to either delay or hold them enemy as close to the Tac Sats as possible is why they are either First (keep the enemy away from the Shield Sats), or middle last (to keep the enemy weak or in place for Maximum Damage)<br />
Alternate Configs include:<br />
replacing the Sci with Tac above and turning the Eng to Sci<br />
replacing the Sci with Tac above and making the middle 4 Sci<br />
<br />
While the event lasts it'll be good for Terran/Klingon ships, and dreads as you'll not want for people to Pug with and there are unlimited dreads at the end you just have to survive and down the dreads fast enough to get as many as you need in 5 minutes, for your Endeavor. <br />
Remember its got a 1s CD until the end of the event!<br />
If you want to Speedevent channel it it works even better then the Ground Pahvo<br />
That is all,<br />
End Transmission]]></description>
			<content:encoded><![CDATA[Aishi's  Tips for Peril Over Pahvo (POP)<br />
<br />
For the new Event the tips are this:<br />
<br />
Treat it like Dranuur Gauntlet, with a focus on KDF and Terran ships as you'll only see those.  The Satellites around the Shield Satellites matter not for marks, otherwise, the Shield Satellites that survive are worth 10 marks each and every downed dread is worth 2 extra marks.  Activating the defense satellites will make things easier, but not required, during the Upgrade stage for the satellites, one of two methods for upgrading the satellites will give the best effect, either the 3 closest to the Planet as Eng or as Sci, the middle 6 as Tac for dealing out as much damage as possible, and the ones furtherest from Sci/Eng opposite of the ones on the Planet side.  IE<br />
<br />
    S           S             S<br />
 T     T     T    T       T       T<br />
    E           E             E<br />
<br />
Why this Configuration of satellites?  The barriers block in BOTH Directions, so putting them at the back keeps the enemy ships from getting through, and doesn't block any of the satellites from firing on the enemy ships.  The Sci Sats, have a Tractor Beam with a 15 Km range (possibly all abilities) so using them to either delay or hold them enemy as close to the Tac Sats as possible is why they are either First (keep the enemy away from the Shield Sats), or middle last (to keep the enemy weak or in place for Maximum Damage)<br />
Alternate Configs include:<br />
replacing the Sci with Tac above and turning the Eng to Sci<br />
replacing the Sci with Tac above and making the middle 4 Sci<br />
<br />
While the event lasts it'll be good for Terran/Klingon ships, and dreads as you'll not want for people to Pug with and there are unlimited dreads at the end you just have to survive and down the dreads fast enough to get as many as you need in 5 minutes, for your Endeavor. <br />
Remember its got a 1s CD until the end of the event!<br />
If you want to Speedevent channel it it works even better then the Ground Pahvo<br />
That is all,<br />
End Transmission]]></content:encoded>
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			<title><![CDATA[Feeling Squishy? Energy Refrequencer is back!]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=4409</link>
			<pubDate>Mon, 26 Nov 2018 06:59:23 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=2">Edarta</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=4409</guid>
			<description><![CDATA[The sorry Story: <br />
<br />
In Season 13 a big rebalancing happened - the Developers nerfed things they considered too strong and beefed stuff up they deemed too weak.<br />
<br />
On Planet Trait, <span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Energy Refrequencer</span></span></span>  from <span style="color: #9966ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Iconian Reputation</span></span></span> was hamstrung, outlawed &amp; marooned. From that day on the trait was uncool, unreservedly.<br />
<br />
During the introduction of Reputation Tier 6 Novermber 2018, the saddie was revamped, again.<br />
<br />
It came to my attention when the tool tips looked much more promising, suddenly:<br />
<br />
Reputation Tier 5:<br />
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=85" target="_blank" title="">erefre-1-ttip-en.PNG</a> (Size: 69.5 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --></div>
ISA Combat log on a small Tactician:<br />
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=84" target="_blank" title="">erefre-1-log-01.PNG</a> (Size: 24.58 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --></div>
<br />
Reputation Tier 6:<br />
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=87" target="_blank" title="">erefre-2-ttip-en.PNG</a> (Size: 69.94 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --></div>
ISA Combat log on a not so small Engineer:<br />
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=86" target="_blank" title="">erefre-2-log-01.PNG</a> (Size: 24.95 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --></div>
<br />
It's cool, man <img src="http://strikegroup.info/forum/images/smilies/Yellow/peace.png" alt="Peace" title="Peace" class="smilie smilie_66" />]]></description>
			<content:encoded><![CDATA[The sorry Story: <br />
<br />
In Season 13 a big rebalancing happened - the Developers nerfed things they considered too strong and beefed stuff up they deemed too weak.<br />
<br />
On Planet Trait, <span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Energy Refrequencer</span></span></span>  from <span style="color: #9966ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Iconian Reputation</span></span></span> was hamstrung, outlawed &amp; marooned. From that day on the trait was uncool, unreservedly.<br />
<br />
During the introduction of Reputation Tier 6 Novermber 2018, the saddie was revamped, again.<br />
<br />
It came to my attention when the tool tips looked much more promising, suddenly:<br />
<br />
Reputation Tier 5:<br />
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=85" target="_blank" title="">erefre-1-ttip-en.PNG</a> (Size: 69.5 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --></div>
ISA Combat log on a small Tactician:<br />
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=84" target="_blank" title="">erefre-1-log-01.PNG</a> (Size: 24.58 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --></div>
<br />
Reputation Tier 6:<br />
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=87" target="_blank" title="">erefre-2-ttip-en.PNG</a> (Size: 69.94 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --></div>
ISA Combat log on a not so small Engineer:<br />
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=86" target="_blank" title="">erefre-2-log-01.PNG</a> (Size: 24.95 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --></div>
<br />
It's cool, man <img src="http://strikegroup.info/forum/images/smilies/Yellow/peace.png" alt="Peace" title="Peace" class="smilie smilie_66" />]]></content:encoded>
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			<title><![CDATA[United we play random TFOs]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=4266</link>
			<pubDate>Tue, 23 Oct 2018 17:14:02 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=2">Edarta</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=4266</guid>
			<description><![CDATA[The Join Random Button gets your Private team into PUGs. Here is how we go:<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://www.youtube.com/watch?v=WmzTMrMkQpU" target="_blank" rel="noopener" class="mycode_url"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=79" target="_blank" title="">interfaction-tfo-01.png</a> (Size: 530.46 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment --></a></div>]]></description>
			<content:encoded><![CDATA[The Join Random Button gets your Private team into PUGs. Here is how we go:<br />
<br />
<div style="text-align: center;" class="mycode_align"><a href="https://www.youtube.com/watch?v=WmzTMrMkQpU" target="_blank" rel="noopener" class="mycode_url"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=79" target="_blank" title="">interfaction-tfo-01.png</a> (Size: 530.46 KB / Downloads: 7)
<!-- end: postbit_attachments_attachment --></a></div>]]></content:encoded>
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			<title><![CDATA[Alone at Kobali Prime? Lost in Dyson?]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=4231</link>
			<pubDate>Wed, 17 Oct 2018 05:01:14 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=2">Edarta</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=4231</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="GIF Image" border="0" alt=".gif" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=77" target="_blank" title="">crew-awol-f2.gif</a> (Size: 162.21 KB / Downloads: 8)
<!-- end: postbit_attachments_attachment --></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Get missing Ground BOs back to work by typing</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">/fillpetteamlist</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">in chat!</span></span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="GIF Image" border="0" alt=".gif" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=77" target="_blank" title="">crew-awol-f2.gif</a> (Size: 162.21 KB / Downloads: 8)
<!-- end: postbit_attachments_attachment --></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Get missing Ground BOs back to work by typing</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">/fillpetteamlist</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">in chat!</span></span></span></span></div>]]></content:encoded>
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			<title><![CDATA[my jem hadar vanguard carrier torp/exotic build]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=4110</link>
			<pubDate>Sat, 22 Sep 2018 19:52:09 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=325">SignusAlpha</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=4110</guid>
			<description><![CDATA[hello there i am posting a little build i am trying to finish its still incomplete since its still not fully epic XV, 1st lets put the stations of the carrier:<br />
<br />
Lieutenant Universal Station: Garat'tlan (jem hadar vanguard male) for its traits. the powers here are:<br />
<br />
1.- Emergency power to shields.<br />
<br />
2.- Emergency power to  auxiliary II. (for increasing your auxiliary power)<br />
<br />
Lieutenant Commander tactical station: Elisa Flores (the one your start with and might change from that console )<br />
<br />
1.- Kemocite-laced weaponry (to combine it with torp spreads)<br />
<br />
2.- Attack pattern beta I <br />
<br />
3.- Torpedo spread III.<br />
<br />
Ensign engineering station: Nestor (just a purple doff who has a trait that combines with Elisa [hull regeneration] but not sure if it stacks)<br />
<br />
1.- Engineering Team I .<br />
<br />
Commander Science Station: Nhlox (intel pirate officer that i think you can get trough mission arcs but not really sure) has some nice traits.<br />
<br />
1.- Science Team I<br />
<br />
2.- Hazard emitters II<br />
<br />
<br />
3.- Subspace Vortex III<br />
<br />
4.- Gravity Well III.<br />
<br />
Lt commander science /intelligence station: Mirara'Agar another Jem hadar vanguard on my stations not sure if that is good or if it stacks or not)<br />
<br />
1.- Transfer Shield strength I<br />
<br />
2.- Intelligence team II<br />
<br />
3.- Ionic Turbulence II<br />
<br />
Now for the personal traits and powers:<br />
<br />
1.- Conservation of Energy<br />
<br />
2.- Ablative Shell<br />
<br />
3.- Anchored<br />
<br />
4.- Enlightened<br />
<br />
5.- Particle Manipulator<br />
<br />
<br />
6.- Inspirational Leader<br />
<br />
7.- Superior Astrophysics <br />
<br />
8.- Positive Feedback Loop<br />
<br />
9.- Psychological warfare<br />
<br />
Star ship Traits:<br />
<br />
1.- Checkmate<br />
<br />
2.- Exotic Modulation<br />
<br />
3.- Particle feedback loop<br />
<br />
4.- Highly Specialized <br />
<br />
Space reputation:<br />
<br />
1.- Advanced Targeting Systems.<br />
<br />
2.- Precision.<br />
<br />
3.- Omega Kinetic Shearing<br />
<br />
4.- Controlled Countermeasures <br />
<br />
Active Reputation:<br />
<br />
1.- Anti Time entanglement singularity<br />
<br />
2.- bio molecular shield generator.<br />
<br />
3.- Deploy sensor interference platform<br />
<br />
4.- Refracting Tetryon Cascade <br />
<br />
Ok now the weapons and other things in the ship itself:<br />
<br />
forward weapons:<br />
<br />
[Neutronic Torpedo Launcher Mk XV [Ac/Dm] [CrtD] [CrtH]x2 [Dmg]]<br />
<br />
[Gravimetric Photon Torpedo Launcher Mk XV [CrtH]x4]<br />
<br />
[Romulan Hyper-Plasma Torpedo Launcher Mk XIV [CrtH] [Dmg]x2]<br />
<br />
<br />
[Particle Emission Plasma Torpedo Launcher Mk XII [Acc] [CrtD]x2 [CrtH]]<br />
<br />
DEFLECTOR:<br />
<br />
[Solanae Deflector Array Mk XII] (Will change to a bajor one when i can re engineer it to epg)<br />
<br />
Impulse Engines:<br />
<br />
[Delta Alliance Hyper-Efficient Engines Mk XII]<br />
<br />
Warp core:<br />
<br />
 [Elite Fleet Reinforced Warp Core Mk XV [A-&gt;W] [ACap] [EWS] [Rep] [SSS] [W-&gt;S]]<br />
<br />
Shields: <br />
<br />
[Temporal Defense Initiative Regenerative Shield Array Mk XII]<br />
<br />
Aft Weapons:<br />
<br />
[Morphogenic Polaron Energy Weapon Mk XII [CrtD] [Dmg]x2]<br />
<br />
[Omni-Directional Polaron Beam Array Mk XII [Acc] [Arc] [Dmg]]<br />
<br />
Devices:<br />
<br />
[Battery - Exotic Particle Flood]<br />
<br />
[Red Matter Capacitor]<br />
<br />
[Temporal Negotiator]<br />
<br />
<br />
Engineer consoles:<br />
<br />
 [Console - Universal - Nukara Particle Converter Mk XIII]<br />
<br />
  [Console - Universal - Polaron Particle Inverter]<br />
<br />
Science Consoles:<br />
<br />
[Console - Science - Exotic Particle Focuser Mk XIII [CtrlX] [EPG]]<br />
<br />
[Console - Science - Restorative Particle Focuser Mk XIII [CtrlX] [EPG]]<br />
<br />
[Console - Science - Restorative Particle Focuser Mk XIII [CtrlX] [EPG]]<br />
<br />
[Console - Science - Restorative Particle Focuser Mk XII [CtrlX] [EPG]]<br />
<br />
[Console - Science - Restorative Particle Focuser Mk XII [CtrlX] [EPG]]<br />
<br />
Tactical Consoles:<br />
<br />
[Console - Universal - Linked Command Matrix]<br />
<br />
[Console - Universal - Delphic Tear Generator]<br />
<br />
[Console - Universal - Constriction Anchor]<br />
<br />
[Console - Tactical - Chronometric Capacitor Mk XII]<br />
<br />
Pets:<br />
<br />
[Hangar - Elite Jem'Hadar Vanguard Gunboats]x2<br />
<br />
<br />
Well some parts of the build still might need to be changed or modified, this is how its become for now might get to change the engines and the deflector for the Bajor one, still the stats on the ship are as follow:<br />
<br />
Starship Control Expertise: 270<br />
<br />
Starship Exotic Particle Generator: 413]]></description>
			<content:encoded><![CDATA[hello there i am posting a little build i am trying to finish its still incomplete since its still not fully epic XV, 1st lets put the stations of the carrier:<br />
<br />
Lieutenant Universal Station: Garat'tlan (jem hadar vanguard male) for its traits. the powers here are:<br />
<br />
1.- Emergency power to shields.<br />
<br />
2.- Emergency power to  auxiliary II. (for increasing your auxiliary power)<br />
<br />
Lieutenant Commander tactical station: Elisa Flores (the one your start with and might change from that console )<br />
<br />
1.- Kemocite-laced weaponry (to combine it with torp spreads)<br />
<br />
2.- Attack pattern beta I <br />
<br />
3.- Torpedo spread III.<br />
<br />
Ensign engineering station: Nestor (just a purple doff who has a trait that combines with Elisa [hull regeneration] but not sure if it stacks)<br />
<br />
1.- Engineering Team I .<br />
<br />
Commander Science Station: Nhlox (intel pirate officer that i think you can get trough mission arcs but not really sure) has some nice traits.<br />
<br />
1.- Science Team I<br />
<br />
2.- Hazard emitters II<br />
<br />
<br />
3.- Subspace Vortex III<br />
<br />
4.- Gravity Well III.<br />
<br />
Lt commander science /intelligence station: Mirara'Agar another Jem hadar vanguard on my stations not sure if that is good or if it stacks or not)<br />
<br />
1.- Transfer Shield strength I<br />
<br />
2.- Intelligence team II<br />
<br />
3.- Ionic Turbulence II<br />
<br />
Now for the personal traits and powers:<br />
<br />
1.- Conservation of Energy<br />
<br />
2.- Ablative Shell<br />
<br />
3.- Anchored<br />
<br />
4.- Enlightened<br />
<br />
5.- Particle Manipulator<br />
<br />
<br />
6.- Inspirational Leader<br />
<br />
7.- Superior Astrophysics <br />
<br />
8.- Positive Feedback Loop<br />
<br />
9.- Psychological warfare<br />
<br />
Star ship Traits:<br />
<br />
1.- Checkmate<br />
<br />
2.- Exotic Modulation<br />
<br />
3.- Particle feedback loop<br />
<br />
4.- Highly Specialized <br />
<br />
Space reputation:<br />
<br />
1.- Advanced Targeting Systems.<br />
<br />
2.- Precision.<br />
<br />
3.- Omega Kinetic Shearing<br />
<br />
4.- Controlled Countermeasures <br />
<br />
Active Reputation:<br />
<br />
1.- Anti Time entanglement singularity<br />
<br />
2.- bio molecular shield generator.<br />
<br />
3.- Deploy sensor interference platform<br />
<br />
4.- Refracting Tetryon Cascade <br />
<br />
Ok now the weapons and other things in the ship itself:<br />
<br />
forward weapons:<br />
<br />
[Neutronic Torpedo Launcher Mk XV [Ac/Dm] [CrtD] [CrtH]x2 [Dmg]]<br />
<br />
[Gravimetric Photon Torpedo Launcher Mk XV [CrtH]x4]<br />
<br />
[Romulan Hyper-Plasma Torpedo Launcher Mk XIV [CrtH] [Dmg]x2]<br />
<br />
<br />
[Particle Emission Plasma Torpedo Launcher Mk XII [Acc] [CrtD]x2 [CrtH]]<br />
<br />
DEFLECTOR:<br />
<br />
[Solanae Deflector Array Mk XII] (Will change to a bajor one when i can re engineer it to epg)<br />
<br />
Impulse Engines:<br />
<br />
[Delta Alliance Hyper-Efficient Engines Mk XII]<br />
<br />
Warp core:<br />
<br />
 [Elite Fleet Reinforced Warp Core Mk XV [A-&gt;W] [ACap] [EWS] [Rep] [SSS] [W-&gt;S]]<br />
<br />
Shields: <br />
<br />
[Temporal Defense Initiative Regenerative Shield Array Mk XII]<br />
<br />
Aft Weapons:<br />
<br />
[Morphogenic Polaron Energy Weapon Mk XII [CrtD] [Dmg]x2]<br />
<br />
[Omni-Directional Polaron Beam Array Mk XII [Acc] [Arc] [Dmg]]<br />
<br />
Devices:<br />
<br />
[Battery - Exotic Particle Flood]<br />
<br />
[Red Matter Capacitor]<br />
<br />
[Temporal Negotiator]<br />
<br />
<br />
Engineer consoles:<br />
<br />
 [Console - Universal - Nukara Particle Converter Mk XIII]<br />
<br />
  [Console - Universal - Polaron Particle Inverter]<br />
<br />
Science Consoles:<br />
<br />
[Console - Science - Exotic Particle Focuser Mk XIII [CtrlX] [EPG]]<br />
<br />
[Console - Science - Restorative Particle Focuser Mk XIII [CtrlX] [EPG]]<br />
<br />
[Console - Science - Restorative Particle Focuser Mk XIII [CtrlX] [EPG]]<br />
<br />
[Console - Science - Restorative Particle Focuser Mk XII [CtrlX] [EPG]]<br />
<br />
[Console - Science - Restorative Particle Focuser Mk XII [CtrlX] [EPG]]<br />
<br />
Tactical Consoles:<br />
<br />
[Console - Universal - Linked Command Matrix]<br />
<br />
[Console - Universal - Delphic Tear Generator]<br />
<br />
[Console - Universal - Constriction Anchor]<br />
<br />
[Console - Tactical - Chronometric Capacitor Mk XII]<br />
<br />
Pets:<br />
<br />
[Hangar - Elite Jem'Hadar Vanguard Gunboats]x2<br />
<br />
<br />
Well some parts of the build still might need to be changed or modified, this is how its become for now might get to change the engines and the deflector for the Bajor one, still the stats on the ship are as follow:<br />
<br />
Starship Control Expertise: 270<br />
<br />
Starship Exotic Particle Generator: 413]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[A Shuttle Primer]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=4107</link>
			<pubDate>Sat, 22 Sep 2018 07:13:43 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=2">Edarta</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=4107</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">An all beams shuttle for the pilotically challenged</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/ZaXNL3bDS1s" frameborder="0" allowfullscreen="true"></iframe></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Moving Pix! YAY!</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Combat Log</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=74" target="_blank" title="">scm.png</a> (Size: 49.64 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Numberz! YAY!</span></span></span></span></div>
<br />
<div style="text-align: right;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Do I get silly these days?</span></span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">An all beams shuttle for the pilotically challenged</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/ZaXNL3bDS1s" frameborder="0" allowfullscreen="true"></iframe></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Moving Pix! YAY!</span></span></span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff9933;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Combat Log</span></span></span></span></div>
<div style="text-align: center;" class="mycode_align"><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=74" target="_blank" title="">scm.png</a> (Size: 49.64 KB / Downloads: 6)
<!-- end: postbit_attachments_attachment --></div>
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Numberz! YAY!</span></span></span></span></div>
<br />
<div style="text-align: right;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">Do I get silly these days?</span></span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Debuffing: Making enemy ships useless]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=4078</link>
			<pubDate>Sun, 16 Sep 2018 05:34:43 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=278">scissorlizard</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=4078</guid>
			<description><![CDATA[<ul class="mycode_list"><li>Gravity Well and the various tractor beams can mess with engines.<br />
</li>
<li>Quantum Phase torpedoes + TS/HY will drop their shields.<br />
</li>
</ul>
What BOFF abilities, set-bonus clickies, weapons, and/or consoles are good for disabling weapons, or at least a target's ability to fire? "Placate" effects only seem to keep a target from shooting at me, but they can still target my teammates, so it's not ideal for a "support" build.]]></description>
			<content:encoded><![CDATA[<ul class="mycode_list"><li>Gravity Well and the various tractor beams can mess with engines.<br />
</li>
<li>Quantum Phase torpedoes + TS/HY will drop their shields.<br />
</li>
</ul>
What BOFF abilities, set-bonus clickies, weapons, and/or consoles are good for disabling weapons, or at least a target's ability to fire? "Placate" effects only seem to keep a target from shooting at me, but they can still target my teammates, so it's not ideal for a "support" build.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[An Ideal Build for the Breach Event?]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=4031</link>
			<pubDate>Thu, 06 Sep 2018 13:24:33 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=4">brawndo_mom</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=4031</guid>
			<description><![CDATA[After running through 12 builds on the Crystal event, it occurred to me that maybe each event has an 'ideal' build. I'm going to post what I find - feel free to jump in with your ideas and results!<br />
First one: BREACH EVENT: Jem'Hadar, Vorgon Xyfius, Polaron Beams and Kinetics<br />
<br />
<img src="https://i.imgur.com/zWhtx6a.jpg" loading="lazy"  alt="[Image: zWhtx6a.jpg]" class="mycode_img" /><br />
<br />
Result: Meh]]></description>
			<content:encoded><![CDATA[After running through 12 builds on the Crystal event, it occurred to me that maybe each event has an 'ideal' build. I'm going to post what I find - feel free to jump in with your ideas and results!<br />
First one: BREACH EVENT: Jem'Hadar, Vorgon Xyfius, Polaron Beams and Kinetics<br />
<br />
<img src="https://i.imgur.com/zWhtx6a.jpg" loading="lazy"  alt="[Image: zWhtx6a.jpg]" class="mycode_img" /><br />
<br />
Result: Meh]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My route to Dilithium farming]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=2913</link>
			<pubDate>Sat, 02 Dec 2017 11:15:39 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=399">bu'hert</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=2913</guid>
			<description><![CDATA[Not that you asked, but if you're new to the game, or looking for a routine<br />
this may help you get started.  Feel free of course to chime in on your routes and routines...<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dilithium Farming</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Starting at Earth Space Dock</span><br />
1) Claim rewards from previous days' doffing, Admirality and reputation...I reload these throughout the day<br />
     Note: I look for the doff missions that pay out 50, 250 and 500 dil instead of the usual 5. Usually in Engineering, Military and Science                      <br />
2) Turn in Contraband on the eastern side of ESD, near Ship Requisition...2000 dil<br />
<span style="font-weight: bold;" class="mycode_b">Beam to Starfleet Academy</span><br />
3) History Midterm 102 for 480 dil (while here visit the Tellerite, Andorian and Velcan officer exchange )<br />
4) Veteran Exchange for 1000 dil, then I hit Club 602 &amp; Exchange or Banks for unload loot<br />
<span style="font-weight: bold;" class="mycode_b">Go to subspace and head to Japori system</span> <br />
5) Tau Dewi patrol run...2880 dilithium<br />
          a) Japori system<br />
          b) Acamar system<br />
          c) Carraya system<br />
          d) Gamma Eridon system<br />
          e) Narendra system<br />
          f) Archer system<br />
         g) Beta Thoridor<br />
<span style="font-weight: bold;" class="mycode_b">Go to the Traelus system</span><br />
6) Do the Traelus Satellite Repair,then head north to do Distress Signal...960<br />
Transwarp to DS9, and head to Fleet Dilithium Mine<br />
7) Dock at Fleet Dilithium Mine and do doff Mine Dilithium Motherload...500 dil and doff addition 1000 dilithium refining capacity.<br />
Note:  Actual mining here or at Vlugta Asteroid Field is an option, depending on your time.  If you have VIP mining claims then you should.<br />
<span style="font-weight: bold;" class="mycode_b">Go to Orelius sector block</span><br />
8) Deferi dailies - Aiding the Deferi, Emancipation and Rescuing Deferi Captives...2400 dilithium<br />
          a)Deferi Patrol<br />
          b)Deferi Outpost<br />
          c)Zaria system<br />
          d)Kelvani Belt<br />
          e)Breen Patrol<br />
Doing the <span style="font-weight: bold;" class="mycode_b">Red Alerts</span>, <span style="font-weight: bold;" class="mycode_b">Crystalline Catastrophe</span> and various other PVE's nets you the daily 8000. <br />
The <span style="font-weight: bold;" class="mycode_b">battlezones</span>, ground missions on <span style="font-weight: bold;" class="mycode_b">Nimbus III</span> and <span style="font-weight: bold;" class="mycode_b">Dinozone</span> at the Dyson Sphere bring in loads<br />
of EC, loot and dil as well.  <span style="font-weight: bold;" class="mycode_b">New Romulus</span> you can spend all day there earning dil as well....<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/xls.png" title="Microsoft Excel 2007 Document" border="0" alt=".xlsx" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=34" target="_blank" title="">Dilithium Farming.xlsx</a> (Size: 9.54 KB / Downloads: 13)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Not that you asked, but if you're new to the game, or looking for a routine<br />
this may help you get started.  Feel free of course to chime in on your routes and routines...<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Dilithium Farming</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Starting at Earth Space Dock</span><br />
1) Claim rewards from previous days' doffing, Admirality and reputation...I reload these throughout the day<br />
     Note: I look for the doff missions that pay out 50, 250 and 500 dil instead of the usual 5. Usually in Engineering, Military and Science                      <br />
2) Turn in Contraband on the eastern side of ESD, near Ship Requisition...2000 dil<br />
<span style="font-weight: bold;" class="mycode_b">Beam to Starfleet Academy</span><br />
3) History Midterm 102 for 480 dil (while here visit the Tellerite, Andorian and Velcan officer exchange )<br />
4) Veteran Exchange for 1000 dil, then I hit Club 602 &amp; Exchange or Banks for unload loot<br />
<span style="font-weight: bold;" class="mycode_b">Go to subspace and head to Japori system</span> <br />
5) Tau Dewi patrol run...2880 dilithium<br />
          a) Japori system<br />
          b) Acamar system<br />
          c) Carraya system<br />
          d) Gamma Eridon system<br />
          e) Narendra system<br />
          f) Archer system<br />
         g) Beta Thoridor<br />
<span style="font-weight: bold;" class="mycode_b">Go to the Traelus system</span><br />
6) Do the Traelus Satellite Repair,then head north to do Distress Signal...960<br />
Transwarp to DS9, and head to Fleet Dilithium Mine<br />
7) Dock at Fleet Dilithium Mine and do doff Mine Dilithium Motherload...500 dil and doff addition 1000 dilithium refining capacity.<br />
Note:  Actual mining here or at Vlugta Asteroid Field is an option, depending on your time.  If you have VIP mining claims then you should.<br />
<span style="font-weight: bold;" class="mycode_b">Go to Orelius sector block</span><br />
8) Deferi dailies - Aiding the Deferi, Emancipation and Rescuing Deferi Captives...2400 dilithium<br />
          a)Deferi Patrol<br />
          b)Deferi Outpost<br />
          c)Zaria system<br />
          d)Kelvani Belt<br />
          e)Breen Patrol<br />
Doing the <span style="font-weight: bold;" class="mycode_b">Red Alerts</span>, <span style="font-weight: bold;" class="mycode_b">Crystalline Catastrophe</span> and various other PVE's nets you the daily 8000. <br />
The <span style="font-weight: bold;" class="mycode_b">battlezones</span>, ground missions on <span style="font-weight: bold;" class="mycode_b">Nimbus III</span> and <span style="font-weight: bold;" class="mycode_b">Dinozone</span> at the Dyson Sphere bring in loads<br />
of EC, loot and dil as well.  <span style="font-weight: bold;" class="mycode_b">New Romulus</span> you can spend all day there earning dil as well....<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="http://strikegroup.info/forum/images/attachtypes/xls.png" title="Microsoft Excel 2007 Document" border="0" alt=".xlsx" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=34" target="_blank" title="">Dilithium Farming.xlsx</a> (Size: 9.54 KB / Downloads: 13)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Leveling up event!]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=2784</link>
			<pubDate>Fri, 20 Oct 2017 12:50:56 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=4">brawndo_mom</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=2784</guid>
			<description><![CDATA[Level up your ships with Mom on October 28 and 29! We'll be taking a four hour run dedicated to XP for your ships, both Fed and KDF!<br />
<br />
Saturday - 1 pm - 5 pm CST<br />
Sunday 11 am -3 pm CST<br />
<br />
Everyone's invited!]]></description>
			<content:encoded><![CDATA[Level up your ships with Mom on October 28 and 29! We'll be taking a four hour run dedicated to XP for your ships, both Fed and KDF!<br />
<br />
Saturday - 1 pm - 5 pm CST<br />
Sunday 11 am -3 pm CST<br />
<br />
Everyone's invited!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Endeavours Mission observations]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=2633</link>
			<pubDate>Wed, 13 Sep 2017 23:16:15 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=4">brawndo_mom</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=2633</guid>
			<description><![CDATA[10 Captains or Commanders - I ran Vastam Peaks on New Romulus, and discovered that the subcommanders are counting as commanders for the purpose of the game.<br />
<br />
If you find anything interesting in playing the Endeavour missions, put your comments in here!<br />
<br />
Mom]]></description>
			<content:encoded><![CDATA[10 Captains or Commanders - I ran Vastam Peaks on New Romulus, and discovered that the subcommanders are counting as commanders for the purpose of the game.<br />
<br />
If you find anything interesting in playing the Endeavour missions, put your comments in here!<br />
<br />
Mom]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Tzenkethi Battlezone - First Write-Up]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=1847</link>
			<pubDate>Sat, 04 Feb 2017 11:53:14 -0500</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=2">Edarta</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=1847</guid>
			<description><![CDATA[<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Preparation - the Intelligence Record</span></span><br />
<br />
The Cryptic Intelligence Agency came up with a <a href="http://www.arcgames.com/en/games/star-trek-online/news/detail/10341023-designing-the-tzenkethi-starships" target="_blank" rel="noopener" class="mycode_url">description of some Tzenkethi ships</a>. The <span style="color: #33ccff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">System Design Chapter</span></span> gives us most.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #ffcc33;" class="mycode_color">Tzenkethi ships cuddling together are reported to be almost unsinkable. <br />
</span></span><br />
I started looking for an agressive approach for my Science captains that does <span style="color: #ff3333;" class="mycode_color">not rely on</span> the common <span style="color: #ff3333;" class="mycode_color">Gravity Well</span> tactics. Step 1 is picking one or two science skills that hurt the foe, step 2 is <a href="http://strike5.enjin.com/forum/m/22416304/viewthread/16212920-complete-doff-active-duty-effectsits-big-one" target="_blank" rel="noopener" class="mycode_url">looking on Duty Officers: for the right type in the Interwebs</a>, for the right person in your roster and in the Exchange.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #ffcc33;" class="mycode_color">Tzenkethi are reported to be very tough, less tough on their front arc where they sport their overly heavy weapons.</span></span><br />
I observed Tzenkethi ships using Trajector Lock to rip me apart with Tractor beams while passing my position. Play agille, try new tricks and <span style="color: #cccc33;" class="mycode_color">have Polarize Hull</span> in your skill setup. I found attacking shields, movement, energy household and damage resistance very interesting options. Command Specialists and Intel Specialist offer nice attack vectors too (e.g. Overwhelm Emitters, EMP Probe, Ionic Turbulence, maybe Transport Warhead).<br />
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Shooting Practice</span></span><br />
Broln'Ta Cruisers act likeIconian Energy gateways. Blast them first, Shuk-din Frigates maybe second, then everything else. A Tactician's Tank ship probably  treats a Tzenkethi Big Thing like a Borg Cube.<br />
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Going to Battle</span></span><br />
The Battle Zone requires Level 60. <br />
Reputation Tier 1 at the Lukari Restoration Initiative gives you Transwarp to the Gon'Cra System. Swoosh, you are there.<br />
Otherwise transwarp to the Fleet K13 Holding or to the Defera System, leave system and enjoy canonical space travel:<br />
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/bz-tzenkethi-map-sector.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-map-sector.png" loading="lazy"  alt="[Image: bz-tzenkethi-map-sector.png]" class="mycode_img" /></a></div>
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The Map and the Briefing</span></span><br />
The Klingon Big Cheese gives you a briefing on the various actions. That makes sense as this is not just Undine BZ 3.0:<br />
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/bz-tzenkethi-map-zone-02.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-map-zone-02.png" loading="lazy"  alt="[Image: bz-tzenkethi-map-zone-02.png]" class="mycode_img" /></a></div>
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">React on Counterattacks</span></span> <br />
Zones with dotted lines are umder attack. The Tzenkethi counter attacks are meant to win back. <ul class="mycode_list"><li>While the zone icon is Blue, NPC allies hold the line yet and a single player vessel may stop the counter attack. <br />
</li>
<li>When the zone icon gets Gray, the zone is contested and needs full attention.<br />
</li>
<li>When the zone icon is Orange, zone belongs to the Tzenkethi.</li>
</ul>
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">We have PIX!</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33cc;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">Tow, tow, tow your Rock gently through the Loops<br />
And if You see a Saur Ship, don't forget to ...</span></span></div>
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:100%;"></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-zenkfac.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-zenkfac.png" loading="lazy"  width="480" height="270" alt="[Image: bz-tzenkethi-action-zenkfac.png]" class="mycode_img" /></a><br />
</div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-asteroid.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-asteroid.png" loading="lazy"  width="480" height="270" alt="[Image: bz-tzenkethi-action-asteroid.png]" class="mycode_img" /></a></div>
<div style="text-align: center;" class="mycode_align"></td>
</tr></div>
<div style="text-align: center;" class="mycode_align"><tr>
<br />
<td class="trow1" valign="top" align="center"><span style="font-style: italic;" class="mycode_i"><span style="color: #ffcc33;" class="mycode_color">Away from here.</span></span></td>
<td class="trow1" valign="top" align="center"><span style="color: #ffcc33;" class="mycode_color">That way, please</span></td>
</tr>
</table></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">All your Beacons are belong to us!</span></span></div>
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-beacons.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-beacons.png" loading="lazy"  width="480" height="270" alt="[Image: bz-tzenkethi-action-beacons.png]" class="mycode_img" /></a></div>
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Loadouts - Science &amp; Tank<br />
</span></span>These Duty Officers and Starship Traits may be helpful for your Science trays:<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:100%;"></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/some-weird-science.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/some-weird-science.png" loading="lazy"  alt="[Image: some-weird-science.png]" class="mycode_img" /></a></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<br />
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/some-weird-traits.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/some-weird-traits.png" loading="lazy"  alt="[Image: some-weird-traits.png]" class="mycode_img" /></a></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>
<br />
<br />
My Bridges so far:<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:100%;"></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-scidread-ed-special.png" loading="lazy"  alt="[Image: bz-tzenkethi-scidread-ed-special.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-tactank-ed-special.png" loading="lazy"  alt="[Image: bz-tzenkethi-tactank-ed-special.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<br />
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center">Mirror Science Dreadnought</td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center">Sci Odessey, a Tactician's Tank</div>
<div style="text-align: center;" class="mycode_align">almost ordinary somehow</td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Loadouts - Tacticial Twist<br />
</span></span>My Tactical Beam Boat's attack move optimized for damage &amp; survival:<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:100%;"></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-tacmove.png" loading="lazy"  alt="[Image: bz-tzenkethi-tacmove.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>
<br />
My T6 Avenger Bridge:<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:100%;"></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-from-dps.png" loading="lazy"  alt="[Image: bz-tzenkethi-from-dps.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-to-dirty.png" loading="lazy"  alt="[Image: bz-tzenkethi-to-dirty.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<br />
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center">From just DPS</td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center">To poking Movement &amp; Shields</div>
<div style="text-align: center;" class="mycode_align">Option: add a Polymorphic Probe Array</td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>]]></description>
			<content:encoded><![CDATA[<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Preparation - the Intelligence Record</span></span><br />
<br />
The Cryptic Intelligence Agency came up with a <a href="http://www.arcgames.com/en/games/star-trek-online/news/detail/10341023-designing-the-tzenkethi-starships" target="_blank" rel="noopener" class="mycode_url">description of some Tzenkethi ships</a>. The <span style="color: #33ccff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">System Design Chapter</span></span> gives us most.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #ffcc33;" class="mycode_color">Tzenkethi ships cuddling together are reported to be almost unsinkable. <br />
</span></span><br />
I started looking for an agressive approach for my Science captains that does <span style="color: #ff3333;" class="mycode_color">not rely on</span> the common <span style="color: #ff3333;" class="mycode_color">Gravity Well</span> tactics. Step 1 is picking one or two science skills that hurt the foe, step 2 is <a href="http://strike5.enjin.com/forum/m/22416304/viewthread/16212920-complete-doff-active-duty-effectsits-big-one" target="_blank" rel="noopener" class="mycode_url">looking on Duty Officers: for the right type in the Interwebs</a>, for the right person in your roster and in the Exchange.<br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="color: #ffcc33;" class="mycode_color">Tzenkethi are reported to be very tough, less tough on their front arc where they sport their overly heavy weapons.</span></span><br />
I observed Tzenkethi ships using Trajector Lock to rip me apart with Tractor beams while passing my position. Play agille, try new tricks and <span style="color: #cccc33;" class="mycode_color">have Polarize Hull</span> in your skill setup. I found attacking shields, movement, energy household and damage resistance very interesting options. Command Specialists and Intel Specialist offer nice attack vectors too (e.g. Overwhelm Emitters, EMP Probe, Ionic Turbulence, maybe Transport Warhead).<br />
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Shooting Practice</span></span><br />
Broln'Ta Cruisers act likeIconian Energy gateways. Blast them first, Shuk-din Frigates maybe second, then everything else. A Tactician's Tank ship probably  treats a Tzenkethi Big Thing like a Borg Cube.<br />
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Going to Battle</span></span><br />
The Battle Zone requires Level 60. <br />
Reputation Tier 1 at the Lukari Restoration Initiative gives you Transwarp to the Gon'Cra System. Swoosh, you are there.<br />
Otherwise transwarp to the Fleet K13 Holding or to the Defera System, leave system and enjoy canonical space travel:<br />
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/bz-tzenkethi-map-sector.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-map-sector.png" loading="lazy"  alt="[Image: bz-tzenkethi-map-sector.png]" class="mycode_img" /></a></div>
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">The Map and the Briefing</span></span><br />
The Klingon Big Cheese gives you a briefing on the various actions. That makes sense as this is not just Undine BZ 3.0:<br />
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/bz-tzenkethi-map-zone-02.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-map-zone-02.png" loading="lazy"  alt="[Image: bz-tzenkethi-map-zone-02.png]" class="mycode_img" /></a></div>
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">React on Counterattacks</span></span> <br />
Zones with dotted lines are umder attack. The Tzenkethi counter attacks are meant to win back. <ul class="mycode_list"><li>While the zone icon is Blue, NPC allies hold the line yet and a single player vessel may stop the counter attack. <br />
</li>
<li>When the zone icon gets Gray, the zone is contested and needs full attention.<br />
</li>
<li>When the zone icon is Orange, zone belongs to the Tzenkethi.</li>
</ul>
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">We have PIX!</span></span><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33cc;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">Tow, tow, tow your Rock gently through the Loops<br />
And if You see a Saur Ship, don't forget to ...</span></span></div>
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:100%;"></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-zenkfac.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-zenkfac.png" loading="lazy"  width="480" height="270" alt="[Image: bz-tzenkethi-action-zenkfac.png]" class="mycode_img" /></a><br />
</div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-asteroid.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-asteroid.png" loading="lazy"  width="480" height="270" alt="[Image: bz-tzenkethi-action-asteroid.png]" class="mycode_img" /></a></div>
<div style="text-align: center;" class="mycode_align"></td>
</tr></div>
<div style="text-align: center;" class="mycode_align"><tr>
<br />
<td class="trow1" valign="top" align="center"><span style="font-style: italic;" class="mycode_i"><span style="color: #ffcc33;" class="mycode_color">Away from here.</span></span></td>
<td class="trow1" valign="top" align="center"><span style="color: #ffcc33;" class="mycode_color">That way, please</span></td>
</tr>
</table></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #ff33ff;" class="mycode_color"><span style="font-style: italic;" class="mycode_i">All your Beacons are belong to us!</span></span></div>
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-beacons.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-action-beacons.png" loading="lazy"  width="480" height="270" alt="[Image: bz-tzenkethi-action-beacons.png]" class="mycode_img" /></a></div>
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Loadouts - Science &amp; Tank<br />
</span></span>These Duty Officers and Starship Traits may be helpful for your Science trays:<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:100%;"></div>
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<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/some-weird-science.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/some-weird-science.png" loading="lazy"  alt="[Image: some-weird-science.png]" class="mycode_img" /></a></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<br />
<div style="text-align: center;" class="mycode_align"><a href="http://www.safarihelm.de/sto/pix/some-weird-traits.png" target="_blank" rel="noopener" class="mycode_url"><img src="http://www.safarihelm.de/sto/pix/some-weird-traits.png" loading="lazy"  alt="[Image: some-weird-traits.png]" class="mycode_img" /></a></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>
<br />
<br />
My Bridges so far:<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:100%;"></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-scidread-ed-special.png" loading="lazy"  alt="[Image: bz-tzenkethi-scidread-ed-special.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-tactank-ed-special.png" loading="lazy"  alt="[Image: bz-tzenkethi-tactank-ed-special.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<br />
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center">Mirror Science Dreadnought</td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center">Sci Odessey, a Tactician's Tank</div>
<div style="text-align: center;" class="mycode_align">almost ordinary somehow</td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>
<br />
<span style="color: #33ccff;" class="mycode_color"><span style="font-size: medium;" class="mycode_size">Loadouts - Tacticial Twist<br />
</span></span>My Tactical Beam Boat's attack move optimized for damage &amp; survival:<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:100%;"></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-tacmove.png" loading="lazy"  alt="[Image: bz-tzenkethi-tacmove.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>
<br />
My T6 Avenger Bridge:<br />
<div style="text-align: center;" class="mycode_align"><table border="0" cellspacing="1" cellpadding="3" class="tborder" style="width:100%;"></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-from-dps.png" loading="lazy"  alt="[Image: bz-tzenkethi-from-dps.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center"></div>
<div style="text-align: center;" class="mycode_align"><img src="http://www.safarihelm.de/sto/pix/bz-tzenkethi-to-dirty.png" loading="lazy"  alt="[Image: bz-tzenkethi-to-dirty.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"></td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"><tr></div>
<br />
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center">From just DPS</td></div>
<div style="text-align: center;" class="mycode_align"><td class="trow1" valign="top" align="center">To poking Movement &amp; Shields</div>
<div style="text-align: center;" class="mycode_align">Option: add a Polymorphic Probe Array</td></div>
<div style="text-align: center;" class="mycode_align"></tr></div>
<div style="text-align: center;" class="mycode_align"></table></div>]]></content:encoded>
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		<item>
			<title><![CDATA[An Apprentice soloing ISA]]></title>
			<link>http://strikegroup.info/forum/showthread.php?tid=1014</link>
			<pubDate>Sat, 28 May 2016 17:06:09 -0400</pubDate>
			<dc:creator><![CDATA[<a href="http://strikegroup.info/forum/member.php?action=profile&uid=2">Edarta</a>]]></dc:creator>
			<guid isPermaLink="false">http://strikegroup.info/forum/showthread.php?tid=1014</guid>
			<description><![CDATA[Blitzing the <img src="http://strikegroup.info/forum/images/smilies/Yellow/borg.png" alt="Borg" title="Borg" class="smilie smilie_32" /> Borg, Galactic Enemy #1, is always fun <img src="http://strikegroup.info/forum/images/smilies/Yellow/smile.png" alt="Smile" title="Smile" class="smilie smilie_76" /> <br />
<br />
Having a <a href="http://strikegroup.info/forum/showthread.php?tid=899&amp;pid=2668#pid2668" target="_blank" rel="noopener" class="mycode_url">mighty vessel</a> that can do that solo is <span style="font-style: italic;" class="mycode_i">awesome</span> <img src="http://strikegroup.info/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> I have been so excited on the idea, that I totally goofed video &amp; log recording on the first 2 runs.<br />
<br />
Running Infected Conduit Advanced solo requires 4 mates to enter the STF, be public or private. Having comments from the onlookers (Ver', Krill, Nony, WhoCares, Sov) while flying is great - however, your friends, being patient for 15 mins get a 2 hr Penalty for inactivity as we had to learn. Private or Public game make no difference. <img src="http://strikegroup.info/forum/images/smilies/Yellow/sorry.png" alt="Sorry" title="Sorry" class="smilie smilie_77" /><br />
<br />
I am learning yet to do the <span style="color: #33cccc;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="color: #66cc99;" class="mycode_color">No Heals from Spheres</span></span></span></span> Optional - the USS CHRISTOPHERUS as ship is doing great. <img src="http://strikegroup.info/forum/images/smilies/Yellow/cool.png" alt="Cool" title="Cool" class="smilie smilie_36" /> <br />
<br />
<br />
The first successful video  - I ran the STF with a friend and we filled the seats with 2nd &amp; 3rd accounts - is done with Gravity Well - not good engough yet for the Spheres, but Time Optional met:<br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/bE9RMWQwlRU" frameborder="0" allowfullscreen="true"></iframe><br />
</div>
<br />
Numbers:<br />
<span style="color: #ff33cc;" class="mycode_color">SCM - Infected [LR] (S) - [14:24] DMG(DPS) - @edarta: 52.52M(61.61K) </span><br />
<br />
<span style="color: #ffcc33;" class="mycode_color">SCM - Infected [LR] (S) - DMG In: 3,042,209 TPS: 3,521.08 (100.0% of Team) - Piper@edarta</span><br />
<span style="color: #ffcc33;" class="mycode_color">SCM - Infected [LR] (S) - ATKS In: 3,212 ATPS: 3.72 (100.0% of Team) - Piper@edarta</span><br />
<span style="color: #ffcc33;" class="mycode_color">SCM - Infected [LR] (S) - HITS In: 2,545 HTPS: 2.95 (100.0% of Team) - Piper@edarta</span><br />
<span style="color: #ffcc33;" class="mycode_color">SCM - Infected [LR] (S) - Heal Out: 1,791,407 HPS: 2,073.00 (100.0% of Team) - Piper@edarta<br />
</span><br />
Need to work on Tactics/Piloting &amp; Damage, I guess <img src="http://strikegroup.info/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></description>
			<content:encoded><![CDATA[Blitzing the <img src="http://strikegroup.info/forum/images/smilies/Yellow/borg.png" alt="Borg" title="Borg" class="smilie smilie_32" /> Borg, Galactic Enemy #1, is always fun <img src="http://strikegroup.info/forum/images/smilies/Yellow/smile.png" alt="Smile" title="Smile" class="smilie smilie_76" /> <br />
<br />
Having a <a href="http://strikegroup.info/forum/showthread.php?tid=899&amp;pid=2668#pid2668" target="_blank" rel="noopener" class="mycode_url">mighty vessel</a> that can do that solo is <span style="font-style: italic;" class="mycode_i">awesome</span> <img src="http://strikegroup.info/forum/images/smilies/biggrin.png" alt="Big Grin" title="Big Grin" class="smilie smilie_4" /> I have been so excited on the idea, that I totally goofed video &amp; log recording on the first 2 runs.<br />
<br />
Running Infected Conduit Advanced solo requires 4 mates to enter the STF, be public or private. Having comments from the onlookers (Ver', Krill, Nony, WhoCares, Sov) while flying is great - however, your friends, being patient for 15 mins get a 2 hr Penalty for inactivity as we had to learn. Private or Public game make no difference. <img src="http://strikegroup.info/forum/images/smilies/Yellow/sorry.png" alt="Sorry" title="Sorry" class="smilie smilie_77" /><br />
<br />
I am learning yet to do the <span style="color: #33cccc;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"><span style="color: #66cc99;" class="mycode_color">No Heals from Spheres</span></span></span></span> Optional - the USS CHRISTOPHERUS as ship is doing great. <img src="http://strikegroup.info/forum/images/smilies/Yellow/cool.png" alt="Cool" title="Cool" class="smilie smilie_36" /> <br />
<br />
<br />
The first successful video  - I ran the STF with a friend and we filled the seats with 2nd &amp; 3rd accounts - is done with Gravity Well - not good engough yet for the Spheres, but Time Optional met:<br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/bE9RMWQwlRU" frameborder="0" allowfullscreen="true"></iframe><br />
</div>
<br />
Numbers:<br />
<span style="color: #ff33cc;" class="mycode_color">SCM - Infected [LR] (S) - [14:24] DMG(DPS) - @edarta: 52.52M(61.61K) </span><br />
<br />
<span style="color: #ffcc33;" class="mycode_color">SCM - Infected [LR] (S) - DMG In: 3,042,209 TPS: 3,521.08 (100.0% of Team) - Piper@edarta</span><br />
<span style="color: #ffcc33;" class="mycode_color">SCM - Infected [LR] (S) - ATKS In: 3,212 ATPS: 3.72 (100.0% of Team) - Piper@edarta</span><br />
<span style="color: #ffcc33;" class="mycode_color">SCM - Infected [LR] (S) - HITS In: 2,545 HTPS: 2.95 (100.0% of Team) - Piper@edarta</span><br />
<span style="color: #ffcc33;" class="mycode_color">SCM - Infected [LR] (S) - Heal Out: 1,791,407 HPS: 2,073.00 (100.0% of Team) - Piper@edarta<br />
</span><br />
Need to work on Tactics/Piloting &amp; Damage, I guess <img src="http://strikegroup.info/forum/images/smilies/wink.png" alt="Wink" title="Wink" class="smilie smilie_2" />]]></content:encoded>
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