09-07-2015, 07:41 AM
I added the skill distribution to the ship build
Skill picks were mostly ruled by being able to teach BOffs of anything scientific and catch all/miss nothing.
I fiddled my DoFFs to get a cool EPtS/W, and chipped in the Tachyon Beam.
Undine set decision was excatly that it looks very sience supporty
My main style on this ship was picking a friendly maverick role: hold and survive a side of the Khitomer vortex solo while players on the other side kill their gateways. That is herd anything that comes using my gravity well (the more the better), tractor beam as emergency. Smite some nano feeders, survive the borg cube and sphere & finally deal with them. And still take the probes out. Survive and hold the Sphere/Probe collection that appears until reinforcements arrive. For a time even touchy Donatra could not escape Priss' GW (in a weaker ship) and fly away cloaked - till something was changed or I started to botch timing.
When the damage dealers arrive: Gravity well(s) to collect the scum bags and they explode all neatly huddled together.
I am not doing much with Priss, since the Tacticians are so much fun - but will certaily return to her. So she got the fleet ship
I love the grav theme with hurting (180+ on PrtG/Grav) and keep it. For the Undine set I worked hard and keep it. Anything else: teach me, I try it - I grabbed indeed things/sets that just looked making sense. At that moment.
Skill picks were mostly ruled by being able to teach BOffs of anything scientific and catch all/miss nothing.I fiddled my DoFFs to get a cool EPtS/W, and chipped in the Tachyon Beam.
Undine set decision was excatly that it looks very sience supporty
My main style on this ship was picking a friendly maverick role: hold and survive a side of the Khitomer vortex solo while players on the other side kill their gateways. That is herd anything that comes using my gravity well (the more the better), tractor beam as emergency. Smite some nano feeders, survive the borg cube and sphere & finally deal with them. And still take the probes out. Survive and hold the Sphere/Probe collection that appears until reinforcements arrive. For a time even touchy Donatra could not escape Priss' GW (in a weaker ship) and fly away cloaked - till something was changed or I started to botch timing.
When the damage dealers arrive: Gravity well(s) to collect the scum bags and they explode all neatly huddled together.
I am not doing much with Priss, since the Tacticians are so much fun - but will certaily return to her. So she got the fleet ship
I love the grav theme with hurting (180+ on PrtG/Grav) and keep it. For the Undine set I worked hard and keep it. Anything else: teach me, I try it - I grabbed indeed things/sets that just looked making sense. At that moment.
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