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Respec of my Fed Sci
#12
Thanks for updating that info. It does make it easier to think about and talk to.

So, if you have a goal of being able to mix and match ships-playstyles-gear-and skills, then you are right to stay with 6 points per useful skill. Will you be doing any focus on ground? I ask because I found it absolutely impossible to pick a solid set of space skills covering my "ideal design" with only 300k points to work with. With this said, I'm presumably certain that you will be dissapointed trying to cover the things you REALLY want. A big benefit is that the 1-6 skill prices ultimately are cheaper than maxing them out at the earlier levels.

Anyways...
I would still strongly recommend you max out energy damages. Everyone needs it. Since you wont be building torp boats, maybe shy away from doing +6 on the torp skills.

Also, since you are talking about mix/matvh builds, take a good long look at hull heals vs. shield heals., you would normally want to max these too because (again) everyone needs as much hull as they can have, and shields help keep hull around longer. Either way, you will mosy likely have a hard time maxing them both out (but you probably should).

Maneuverability is a must for all ships, but if you are willing to accept making these +6, you can use the points you save for some exotics. Battery powers and exotics wont both be maxxed out, but you can "balance them" accordingly to what you expect to use. If you are willing to use batteries you can go lower on power boots/xfers.

At the end of the day, you are right- it is IMPOSSIBLE to get the best build of skills you want without sacrificing something. Perhaps take a look at what consoles/DOFFs you expect to be using on each build (commonly), and let that skill get a little less boost in favor of something else you really want to put it in.

I would probably recommend fleet tactical consoles on everything (of the same damage type per ship) no matter what the build, and put universals in the eng/sci locations.You will at least dish out the most dps you can considering the design you are going with. It is expensive to respec, and STO clearly did this intentionally. They would prefer you make a different character for each type you are interested in playing as instead of making it sensible to use only 1 char. At the end of the day, your dps, or your power, or your survivability is going to suffer but it will give you the chance to really feel things out and decide your end game design. THEN you can respec again and love it when you do.
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Messages In This Thread
Respec of my Fed Sci - by kyafel.enjin - 09-07-2015, 03:00 AM
RE: Respec of my Fed Sci - by Signusalpha.enjin - 09-07-2015, 03:01 AM
RE: Respec of my Fed Sci - by kyafel.enjin - 09-07-2015, 03:01 AM
RE: Respec of my Fed Sci - by Sinlock.enjin - 09-07-2015, 03:01 AM
RE: Respec of my Fed Sci - by kyafel.enjin - 09-07-2015, 03:02 AM
RE: Respec of my Fed Sci - by kyafel.enjin - 09-07-2015, 03:02 AM
RE: Respec of my Fed Sci - by noybman - 09-07-2015, 03:02 AM
RE: Respec of my Fed Sci - by kyafel.enjin - 09-07-2015, 03:03 AM
RE: Respec of my Fed Sci - by Funks.enjin - 09-07-2015, 03:03 AM
RE: Respec of my Fed Sci - by noybman - 09-07-2015, 03:03 AM
RE: Respec of my Fed Sci - by kyafel.enjin - 09-07-2015, 03:04 AM
RE: Respec of my Fed Sci - by noybman - 09-07-2015, 03:04 AM
RE: Respec of my Fed Sci - by kyafel.enjin - 09-07-2015, 03:04 AM

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