Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Fleet Sovvy - rough draft
#1
Hey, everyone! Long time, no post.

Some of you know I'm theory-crafting a fleet cruiser for my wife. This project has been in the works for months, and then was shelved when STO stopped supporting DX9.

BUT NOW WE'RE BACK!

Those of you who donated generously to this project deserve an update, so here is the tentative plan for this new starship:

http://skillplanner.stoacademy.com/b1739...b09650c06f

Some of you donated traits and other non-gear items which don't appear in this rough draft; I will fill in the remaining blanks after I work out some glaring problems, like "How does one copy of Aux2Batt keep itself at global cooldown?" I've seen it done, on rare occasions; I just don't remember how it works. If you know the answer, please explain this to me.

The point of this ship is to be easy to fly (FAW spam), while having enough gimmicky clickies (see science BOFF abilities) to stay fun, even after press-spacebar-to-win gets old. Besides, effective crowd control disproportionately offsets low DPS due to its base CrtH being 9.5%, with no fleet/rep gear or [CrtH] weapon mods.
Reply


Messages In This Thread
Fleet Sovvy - rough draft - by scissorlizard - 10-01-2017, 10:58 AM
RE: Fleet Sovvy - rough draft - by brawndo_mom - 10-01-2017, 01:39 PM
RE: Fleet Sovvy - rough draft - by scissorlizard - 10-02-2017, 08:54 AM
RE: Fleet Sovvy - rough draft - by scissorlizard - 11-30-2017, 12:05 AM
RE: Fleet Sovvy - rough draft - by Edarta - 11-30-2017, 08:39 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)