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Fleet Sovvy - rough draft
#5
My Opinion:
Tractor Beam Repulsors are a bad idea.
If not used very carefully it pushes foes out of one's own weapon range, out of team mates's weapon range, and out of hazards from Sceince ships. So, if a Science ship has placed a Tyken's Rift or Gravity Well, one should restrain oneself from using it. 1 Skill Point dedicated to an ability that can not alway be used is a very bad choice IMO (2 pts in Control Expertise is something I feel OK for the resistence gained) The Structural Intergrity Collapse, a follow-up for the TRB, also is a bit limited, though helpful when said Sci Abilities have been used by other players.

On a vessel like the Yamato I would go for Polarize Hull and Hazard Emitters 2, have Emergency Powers to Shields-1 on board and retweak the higher grade Eng Abilities. Make a Dragon Build with room to develop into a Drake Build (DCE DOffs and WCE DOff). Get a Wing Commander Trait (Box/Exchange) and thus have hangar ships on steroids.


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Messages In This Thread
Fleet Sovvy - rough draft - by scissorlizard - 10-01-2017, 10:58 AM
RE: Fleet Sovvy - rough draft - by brawndo_mom - 10-01-2017, 01:39 PM
RE: Fleet Sovvy - rough draft - by scissorlizard - 10-02-2017, 08:54 AM
RE: Fleet Sovvy - rough draft - by scissorlizard - 11-30-2017, 12:05 AM
RE: Fleet Sovvy - rough draft - by Edarta - 11-30-2017, 08:39 PM

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