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STO/Cryptic:Command the Theseus from IDW!
#1
Command the Theseus from IDW!

The Theseus Miracle Worker Destroyer [T6] was both named and designed after the primary configuration of the modular ship commissioned by Captain Montgomery Scott in the 2370s. It incorporated a mix of tried-and-true starship design principles, personal adjustments by the Captain, and new technology that could be trialed and reconfigured as needed. While it technically had seen service in an earlier arrangement, this new vessel had dramatically different capabilities, and its inaugural voyage saw it helmed by a reconstituted Captain Benjamin Sisko, with Commander Data as first officer, piloted by Lt Tom Paris and generally crewed by some of the finest Starfleet had to offer. While the precise nature of Captain Sisko's mission was kept tightly classified, the ship underwent further changes during its voyage. Starfleet has yet to fully reverse-engineer many of the technologies present, but enough of them could be replicated to make the Theseus-class Miracle Worker Destroyer a fine addition to the fleet.



Theseus Miracle Worker Destroyer [T6]

This starship includes a Commander Tactical / Miracle Worker specialist bridge officer seat and a Lieutenant Commander Engineering / Temp Op specialist bridge officer seat.

 

Ship Details:


Tier: 6
Faction: Federation or Federation-Aligned
Required Rank: Must Complete the Tutorial
Hull Modifier: 1.15
Shield Modifier: 0.85
Fore Weapons: 5
Aft Weapons: 2
Device Slots: 3
Bridge Officer Stations:

1x Commander Tactical / Miracle Worker
1x Lt Commander Engineering / Miracle Worker
1x Ensign Engineering
1x Lt Commander Science
1x Lt Universal


Consoles: 5 Tactical, 4 Engineering, 2 Science, 1 Universal (scales with level)
Base Turn Rate: 15
Impulse Modifier: 0.21
Inertia: 60
+20 Weapon Power, +10 Engine Power
Can Equip Dual Cannons
Experimental Weapon Slot
Cyclical Quantum Slipstream Drive
Innovation Abilities
Console - Universal - Brancher Crystal Fragments
Starship Mastery Package (Destroyer)

Precise Weapon Systems (+Accuracy)
Enhanced Weapon Banks (+Crit Severity)
Devastating Weaponry (+Crit Chance)
Enhanced Weapon Systems (+Kinetic/Energy Dmg)
Ship of Theseus (Starship Trait)




 

Admiralty Ship Stats:


Eng:  60
Sci:  29
Tac:  34
Special: +8 ENG and SCI per EngShip


  



Console – Universal – Brancher Crystal Fragments

 

Activating this Console fires large shards of Brancher material at Foes, and if they successfully connect they splinter and drain energy from the enemy vessel, creating smaller shards which return to the ship and empower it. Once known only as Crystalline Entities, the presence of adapted Brancher material in a beneficial role aboard the starship is a result of Captain Sisko's strange mission aboard the ever-changing Theseus.

 

 

This console provides a passive increase to Weapon Power Setting and Beam Damage

 

 

Tooltip:


Targets self

Creates 3 Brancher Fragments that

Deal Kinetic Damage
Upon colliding with a foe, each Brancher Fragment creates 2 Small Brancher Fragments that attempt to return to the owner




Small Brancher Fragments that successfully return to the owner grant

+Beam Weapon Damage (stacks up to 12 times)


Reduce current recharge of Create Brancher Fragments by 5 seconds


 

 

Starship Trait – Ship of Theseus

 

After achieving level 5 in your Theseus Miracle Worker Destroyer, you will unlock the Ship of Theseus starship trait. While this trait is slotted, completing an Innovation trigger grants the ship a bonus that stays forever until the ship leaves the map. Which Innovation ability and which career of Bridge Officer abilitiy is used to trigger it combine to control which bonus is granted. Up to 20 bonuses may be acquired per map.

 

Available Bonuses:

 

Instinctive Rerouting or Containment Layering triggered by:


Eng: +Engine Power
Sci: +Auxiliary Power
Tac: +Weapon Power


 

Heisenberg Decoupling or Ingenious Solutions triggered by:


Eng: +Shield Power
Sci: +Exotic Particle Generator
Tac: +Critical Chance


 

Barclay Maneuver or Plasma Conduit Purge triggered by:


Eng: +Flight Speed strength
Sci: +Tactical Readiness
Tac: +Critical Severity


 

Experimental Weapon – Solarvoltaic Array

This starship also comes with an Experimental Weapon slot, equipped with Solarvoltaic Array. This weapon is powered by a modified fusion reactor that more closely resembles a miniature contained star, and while somewhat unpredictable, it is capable of releasing jets of flame to incinerate Foes. A major benefit of such a device is the knock-on benefit to other Energy Weapons: each time the weapon discharges, there is a chance to overload other Energy Weapons and cause them to fire at a tremendously increased rate for a brief window.

 

Jonathan Herlache

Systems Designer

Star Trek Online

 




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