09-07-2015, 06:32 AM
I agree with Mom except to add the option instead of Zero point, one of the fleet sci that reduces/increases threat gen, with the exotic dmg inc (for your grave well), and addtl plasma dmg.
Tactical Boff: Same power on diff BOFF's share the cooldown, so I would drop one of the tact teams, it not both in favor of a high yield torp. You have two torps and nothing to buff them. I personally would switch the omega to aft and rom to fore as the rom will benefit from either torp action.
Eng Boff: Cmdr Boff, I would throw Emerg to Auxil III instead of extend shields there as you only have two hull heals.
Weapon wise with your sauce sep you are more agile, can throw dual beam bank or two in the front to improve dps with also a beam overload on a boff. You can also hire V for an antiproton Omni 360 for the aft so you have two beams firing from any angle.
Most of those will help with arranging you for dps, others, just things I have learned.
Good luck!
Tactical Boff: Same power on diff BOFF's share the cooldown, so I would drop one of the tact teams, it not both in favor of a high yield torp. You have two torps and nothing to buff them. I personally would switch the omega to aft and rom to fore as the rom will benefit from either torp action.
Eng Boff: Cmdr Boff, I would throw Emerg to Auxil III instead of extend shields there as you only have two hull heals.
Weapon wise with your sauce sep you are more agile, can throw dual beam bank or two in the front to improve dps with also a beam overload on a boff. You can also hire V for an antiproton Omni 360 for the aft so you have two beams firing from any angle.
Most of those will help with arranging you for dps, others, just things I have learned.
Good luck!
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