Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Project: Fleet Odyssey start up
#4
It's a whale of a cruiser. With 8 weapon slots and a weak base turn-rate, its power is in broadsides, not in head-on maneuvers. That, combined with omni-beams' lack of CrtD mods makes regular beams better than omnis.


Here's an odd question: Do you generate enough aggro to justify the super healing powers of the Kobali set? I'll go out on a limb and say this ship might not die, but it has potential to do more damage.

My main suggestion would be to replace "Beam: Target Shields I" with another FAW, and to use a couple Conn Officer DOFFs to reduce the cooldown for Tac Team.
Reply


Messages In This Thread
Project: Fleet Odyssey start up - by Edarta - 09-07-2015, 06:58 AM
RE: Project: Fleet Odyssey start up - by noybman - 09-07-2015, 06:59 AM
RE: Project: Fleet Odyssey start up - by Edarta - 09-07-2015, 06:59 AM
RE: Project: Fleet Odyssey start up - by scissorlizard - 09-07-2015, 06:59 AM
RE: Project: Fleet Odyssey start up - by Edarta - 09-07-2015, 07:00 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)