09-07-2015, 07:17 AM
Firstly, your ship's weapons have a distinct lack of [CrtD] modifiers. Secondly, your ship has a distinct lack of Vulnerability Locators. This might not actually be a severe problem, given the latest patch notes about the redone [dmg] modifier.
^ That's 5 separate links; look over them briefly to see which information is relevant to you. I know I'm missing the link with all of the math and test cases that show how the new [dmg] modifier works; I only remember that it was posted by /u/Mastajdog.
If you have space for Conn Officer BOFFs to reduce Tac Team's cooldown to global, I would replace one Tac Team with FAW.
One last thing-- you only have 1 hull heal (Hazard Emitters 2). I hope you kill things faster than you draw aggro.
^ That's 5 separate links; look over them briefly to see which information is relevant to you. I know I'm missing the link with all of the math and test cases that show how the new [dmg] modifier works; I only remember that it was posted by /u/Mastajdog.
- Why are you using the Kobali warp core, instead of a fleet core, the Breen core, or the Kobali set?
- Why are you using Tachyon Beam? Almost anything else would be a better use of that science BOFF ability slot. Tachy says it's supposed to strip shields, but in practice that capability is overrated.
If you have space for Conn Officer BOFFs to reduce Tac Team's cooldown to global, I would replace one Tac Team with FAW.
One last thing-- you only have 1 hull heal (Hazard Emitters 2). I hope you kill things faster than you draw aggro.
Portal
Forum
Calendar
Roster
Search
Help 
Officers
Forum Statistics







