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The Shipyard of Whocares
#2
Hello and welcome! I haunt the shipyards here, jumping from ship to ship looking for ways to offer players improved DPS, because that's what I read about when I'm bored. In light of your note for wanting balanced builds, I just wanted to ask whether you're aware that slotting armor in engineering console slots has diminishing returns, and the latest meta advises that pretty much anything is an improvement over a second armor console.

Also, Beam Overload is more useless than the [Over] crafting mod, because the ability only fires on one of your weapons, whereas the [Over] mod affects each weapon on which it is applied separately. It should have been the Beam equivalent of C:RF, but it fell very short.
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Messages In This Thread
The Shipyard of Whocares - by Tevatra.enjin - 09-07-2015, 08:08 AM
RE: The Shipyard of Whocares - by scissorlizard - 09-07-2015, 08:09 AM
RE: The Shipyard of Whocares - by Farnsworth - 09-07-2015, 08:10 AM
RE: The Shipyard of Whocares - by Tevatra.enjin - 09-07-2015, 08:11 AM
RE: The Shipyard of Whocares - by scissorlizard - 09-07-2015, 08:12 AM
RE: The Shipyard of Whocares - by Tevatra.enjin - 09-07-2015, 08:13 AM

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