09-07-2015, 08:11 AM
Thanks for both your comments!
In terms of engineering hullplating consoles, yes I am aware of their significantly diminishing returns, but I am very much one for looking "at the numbers", and then trialling in the field. I got (and kept) the two consoles because I found that one was not quite enough in the field (this may be different with people who can R&D up to Epic), and more than two meant the third did nearly nothing. In terms of "at the numbers", the Stats sub-screen in the ship's Status window shows the number difference, so that showed me it was doing a reasonable something to my Resist levels. Another aspect of my build approach is that in my mind, blowing up in a mission is a failure condition, so survival is "the first order of business."
As you can also see, my equipment is older as I have very few real R&D improvements compared to all the stuff I have. At the time I built, the [Acc] proc was considered the best, so that's what I have. Checking out the [Over] proc, yes I would probably have gone for that if building now, at least in some builds.
I never thought of my builds as "straightforward" so that amuses me... but yes, they are now that I think of it
An outcropping of wanting each toon and ship to have a distinct "feel", is that a unique console or gimmick does not get used often no matter how great it might be. For example, Point Defense is great, but when I had it on nearly every toon it all started feeling a bit "samey" so I then limited it down a bit. This also means that if I haven't played a particular toon for a while, I can end up forgetting how to play it
The KDF Nausicaan Vandal Destroyer (Tier 3) comes with Plasmonic Leech, so yes, KDF and KDF-allied Romulans get access to this very snazzy console for the grand price of 1,000 zen (account-wide unlock). I allied two of my Romulans with KDF, being Tevatra the engineer, and Rinzukas the Reman. This was actually to help boost up KDF numbers rather than anything; the Plasmonic Leech is just a nice little bonus.
EDIT: I'll also point out that all my bridge bunnies have multiple skills so I can swap their skills according to mission needs. Especially tactical Lt Cmdr skill slots will have the full range: Beam Overload 3, Fire At Will 3, High Yield Torpedo 3, and Torpedo Spread 3. This way, my ships can be reconfigured very easily to have everything from a highly aggressive offensive posture, to highly defensive, to team support. It used to be that you could only reasonably achieve this with boff swapping, but with boffs now able to be trained on multiple skills, and those skills now being reasonably inexpensive (especially if you do the boff recruitment missions and create the more pricey manuals from the occasionally jackpot boffs), it's a really great system.
Thanks again for your responses!
In terms of engineering hullplating consoles, yes I am aware of their significantly diminishing returns, but I am very much one for looking "at the numbers", and then trialling in the field. I got (and kept) the two consoles because I found that one was not quite enough in the field (this may be different with people who can R&D up to Epic), and more than two meant the third did nearly nothing. In terms of "at the numbers", the Stats sub-screen in the ship's Status window shows the number difference, so that showed me it was doing a reasonable something to my Resist levels. Another aspect of my build approach is that in my mind, blowing up in a mission is a failure condition, so survival is "the first order of business."
As you can also see, my equipment is older as I have very few real R&D improvements compared to all the stuff I have. At the time I built, the [Acc] proc was considered the best, so that's what I have. Checking out the [Over] proc, yes I would probably have gone for that if building now, at least in some builds.
I never thought of my builds as "straightforward" so that amuses me... but yes, they are now that I think of it

An outcropping of wanting each toon and ship to have a distinct "feel", is that a unique console or gimmick does not get used often no matter how great it might be. For example, Point Defense is great, but when I had it on nearly every toon it all started feeling a bit "samey" so I then limited it down a bit. This also means that if I haven't played a particular toon for a while, I can end up forgetting how to play it

The KDF Nausicaan Vandal Destroyer (Tier 3) comes with Plasmonic Leech, so yes, KDF and KDF-allied Romulans get access to this very snazzy console for the grand price of 1,000 zen (account-wide unlock). I allied two of my Romulans with KDF, being Tevatra the engineer, and Rinzukas the Reman. This was actually to help boost up KDF numbers rather than anything; the Plasmonic Leech is just a nice little bonus.
EDIT: I'll also point out that all my bridge bunnies have multiple skills so I can swap their skills according to mission needs. Especially tactical Lt Cmdr skill slots will have the full range: Beam Overload 3, Fire At Will 3, High Yield Torpedo 3, and Torpedo Spread 3. This way, my ships can be reconfigured very easily to have everything from a highly aggressive offensive posture, to highly defensive, to team support. It used to be that you could only reasonably achieve this with boff swapping, but with boffs now able to be trained on multiple skills, and those skills now being reasonably inexpensive (especially if you do the boff recruitment missions and create the more pricey manuals from the occasionally jackpot boffs), it's a really great system.
Thanks again for your responses!
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