11-12-2015, 07:18 PM
Scientifically I do not like to set up abilities in conflict. Tractor Beam Repulsors and Gravitiy Well do not play nice together.
Hazard Emitters: Self Heal, Remove & cancel troubling Debuffs. Feel less squishy* and do not conflict** with GW.
Destabilizing Resonance Beam: Synergy with Gravity Well - herd them, flash them.
*) that is one of the few things where I am not so happy with the way the DPS centric builds go: running on DPS only means you either run with other heavy hitters to defeat your foes before unfriendly response arrives - or get used to visit the shipyard after STFs.
**) not only with your GW. I hate a TRB that moves foes out of my range or firing arcs...
Hazard Emitters: Self Heal, Remove & cancel troubling Debuffs. Feel less squishy* and do not conflict** with GW.
Destabilizing Resonance Beam: Synergy with Gravity Well - herd them, flash them.
*) that is one of the few things where I am not so happy with the way the DPS centric builds go: running on DPS only means you either run with other heavy hitters to defeat your foes before unfriendly response arrives - or get used to visit the shipyard after STFs.
**) not only with your GW. I hate a TRB that moves foes out of my range or firing arcs...
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