Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Liz's Science Experiment
#4
Thanks, Ed!

With that in mind, here's a science-heavy variant of my build. It doubles-up on Grav Well and DRB (cooldown mitigation), while ditching TBR in favor of more heals. I also added the Vesta lance console (in a tac slot... that's why it's called theory crafting, and if I don't need to by a third compatible fleet console, so much the better, right?)

This ship will be DOFFed to keep TacTeam on global; its strategy is to rapidly group its targets with grav wells, and dispatch them with its heavy forward-firing weapons.

Using so many heals will mean picking the Restorative Particle Focuser Science Consoles from the lab.


http://skillplanner.stoacademy.com/?build=negev3a_0


The "3b" variant swaps out two of the lab consoles for embassy +Flow consoles, since I've been advised that these do far more damage on a B:FAW build than the maximum available particle generators.... and I already have a bunch of these in my inventory, anyway.
http://skillplanner.stoacademy.com/?build=negev3b_0
Reply


Messages In This Thread
Liz's Science Experiment - by scissorlizard - 11-09-2015, 08:38 AM
RE: Liz's Science Experiment - by scissorlizard - 11-09-2015, 10:22 AM
RE: Liz's Science Experiment - by Edarta - 11-12-2015, 07:18 PM
RE: Liz's Science Experiment - by scissorlizard - 11-12-2015, 08:06 PM
THE NUMBERS ARE IN! - by scissorlizard - 12-28-2015, 08:42 AM
RE: THE NUMBERS ARE IN! - by Sovereign - 12-30-2015, 12:27 PM
RE: THE NUMBERS ARE IN! - by scissorlizard - 01-03-2016, 11:30 AM
RE: Liz's Science Experiment - by noybman - 01-08-2016, 05:47 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)