04-21-2017, 09:53 PM
Luxury Problems
As member of the Cannon Family, in my beam boat the Heavy Bio Molecular Turret from Species 8472 Counter Command Reputation is the weakest weapon, DPS-wise. Says Combat log. I may keep it since I like it's speed reduction proc or the dual Kemocite flashes it apparently produces. Or I replace it...
Simply plug another Disruptor Beam Array?
As I buzz around in 8s and circles as a Mosquito with Raktajino High anyway and use Fire at Will to the max, I might not even notice its firing arc limits. Perhaps. I have it in the drawer anyway. The 2 Engineers/Aft Torp build is running very fine with a Kinetic Cutting Beam.
Resonce Set Synergy - 2 pieces?
I made a 3rd loadout where I replaced the turret by the Resonating Transphasic Torpedo from the Blood of the Ancients mission:
The front beam array's (and the torpedo's) proc create a shield damaging buff for energy weapons, the ship gets extra Weapon Power and in movie the D7 has an aft torpedo too! The sound of spreading that Torpedo is also spectacular.
The ISA metering shows that ISA runs are very unreliable for metering.
OK. When doing random groups. But I like to do these to see the survival-vs.-dps balance of my ships.
Terran Resistance Reputation Set - 2 pieces?
The set bonus just for Projectile damage... nah! The Torpedo goes as Berserk as the Beam Array... hm. Not for now.
Resonance Set Synergy - 3 pieces?
DPS-wise yes, replace the Sustained Radiant Field console by the BotA mission console. Survival-wise no: The Sustained Radiant Field console buffers my Offensive Configuration hull healing deficiency, and helps my shield healing too. For now I won't use it, but I will collect the console just for the case I might want it in the future.
Undine Set Synergy - 2 pieces?
Coolness-wise yes, replace the Sustained Radiant Field console by the Hydrodynamics console. Survival-wise probably no.
As member of the Cannon Family, in my beam boat the Heavy Bio Molecular Turret from Species 8472 Counter Command Reputation is the weakest weapon, DPS-wise. Says Combat log. I may keep it since I like it's speed reduction proc or the dual Kemocite flashes it apparently produces. Or I replace it...
Simply plug another Disruptor Beam Array?
As I buzz around in 8s and circles as a Mosquito with Raktajino High anyway and use Fire at Will to the max, I might not even notice its firing arc limits. Perhaps. I have it in the drawer anyway. The 2 Engineers/Aft Torp build is running very fine with a Kinetic Cutting Beam.
Resonce Set Synergy - 2 pieces?
I made a 3rd loadout where I replaced the turret by the Resonating Transphasic Torpedo from the Blood of the Ancients mission:
The front beam array's (and the torpedo's) proc create a shield damaging buff for energy weapons, the ship gets extra Weapon Power and in movie the D7 has an aft torpedo too! The sound of spreading that Torpedo is also spectacular.
The ISA metering shows that ISA runs are very unreliable for metering.
OK. When doing random groups. But I like to do these to see the survival-vs.-dps balance of my ships.
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Terran Resistance Reputation Set - 2 pieces?
The set bonus just for Projectile damage... nah! The Torpedo goes as Berserk as the Beam Array... hm. Not for now.
Resonance Set Synergy - 3 pieces?
DPS-wise yes, replace the Sustained Radiant Field console by the BotA mission console. Survival-wise no: The Sustained Radiant Field console buffers my Offensive Configuration hull healing deficiency, and helps my shield healing too. For now I won't use it, but I will collect the console just for the case I might want it in the future.
Undine Set Synergy - 2 pieces?
Coolness-wise yes, replace the Sustained Radiant Field console by the Hydrodynamics console. Survival-wise probably no.
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