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The Fleet Research Lab changes everythinG
#1
At the last weekend Starfleet Strike Group unlocked the 2nd assignment officer on R&D in our Fleet Research Lab.

At high R&D skill levels, most white and green materials have become just fillers for your R&D inventory.
Everything has changed!
[Image: weird-math.png]


>>>>> Follow the blue line* >>>>>>
The northern assignment officer offers a daily  R&D project that turns 2x20 whites and 2x35 greens into Experience in a given R&D school, a piece of purple material and assorted pieces of blue materials. These are vary by school. So, if you are going for extra experience in a school, just pick that, otherwise look, which materials you want most. The project runs some seconds. You also get
1200 Dilithium Ore


Project Material requirements, by R&D School
You need 20 of each white and 35 of each green material.

Beam Weapons: Hydrazine Gas, Magnesite, Tritanuim, Verteron Particles
Cannons: Trionium Gas, Duranium, Tritanuim, Thoron Particles
Projectile Weapons:  Trionium Gas, Duranium, Tritanuim, Verteron Particles
Shields: Trionium Gas, Magnesite, Hexafluorine Gas, Verteron Particles
Engineering: Hydrazine Gas, Duranium, Hexafluorine Gas, Verteron Particles
Science: Hydrazine Gas, Duranium, Tritanuim, Thoron Particles
Ground Weapons: Trionium Gas, Magnesite, Hexafluorine Gas, Thoron Particles

Visit the eastern Assignment Officer to get the daily DOff mission for an R&D XP boost.


* For those who want to be Dizzy daring and always leave blue lines, here is a map**:

[Image: map-weird-science-01.png]

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I made this useless map, so I show it!


[Image: sig-001.png]
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The Fleet Research Lab changes everythinG - by Edarta - 09-02-2015, 04:57 PM

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