09-02-2019, 03:43 PM
I would change some of the Bridge Officer Abilities as some things do not work fine IMO. This should help adjusting w/o changing the vessels character:
Attack Pattern: Omega II - ask fleet mates for an Attack Attack Pattern: Omega III BO manual. Tactician Captains can build them.
3 * Beam Overload is 1 too much: when you active A, duplicate cooldown affects both B & C
The subsystem targeting attacks interfere with beam overload too, cooldown-wise.
I suggest 2* Beam Overload-2 and 2* Torpedo Spread-1
If you have reasons for the tactical BO in the universal ensign seat
Attack Pattern: Omega II - ask fleet mates for an Attack Attack Pattern: Omega III BO manual. Tactician Captains can build them.
3 * Beam Overload is 1 too much: when you active A, duplicate cooldown affects both B & C
The subsystem targeting attacks interfere with beam overload too, cooldown-wise.
I suggest 2* Beam Overload-2 and 2* Torpedo Spread-1
If you have reasons for the tactical BO in the universal ensign seat
- have one of the torpedo spread-1 abilities there
- train the Tactical Commander as Intel specialist, and have Intel Team-1