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STO/Cryptic:The Agile Classics Ship Bundle!
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The Agile Classics Ship Bundle!



Starting November 4th, a brand new two ship bundle will be available in the Zen Store! Featuring Tier 6 updates to the classic Nova and Saber Federation Starships, for 6000 Zen, the Agile Classics bundle will offer you a package of the new Equinox and Da Vinci classes, in addition to two Fleet Modules and two Experimental Ship Upgrades. Check below for the stats of these beautiful new ships.



Da Vinci Miracle Worker Escort[T6]

The modern design of many Federation escorts eschew the old visuals of graceful necks and extended pylons, in lieu of a squat and compact design that favors rapid transfer of subsystem power and fewer structural integrity stress focal points. These technological improvements in turn are typically utilized to give these vessels increased maneuverability or firepower. However, in the case of the new Da Vinci, many of these integrated improvements are also being utilized in novel and inventive ways, allowing the vessel to support experimental technology and techniques that ships of its size are rarely known for.

This ship features a Commander Tactical / Miracle Worker Specialist Bridge Officer seat.

 

Stats


Tier: 6
Faction: Federation and Federation-Aligned
Required Rank: Must complete the Tutorial
Hull Modifier: 1.1
Shield Modifier: 0.9
Fore Weapons: 4
Aft Weapons: 3
Device Slots: 2
Bridge Officer Stations: 1x Lt Commander Tactical, 1x Commander Tactical / Miracle Worker, 1x Lt Commander Engineering, 1x Ensign Science, 1x Lieutenant Universal
Consoles: 4 Tactical, 3 Engineering, 3 Science, 1 Universal (scales with level)
Base Turn Rate: 16
Impulse Modifier: 0.2
Inertia: 65
+10 Weapon Power, +5 Shield Power, +10 Engine Power, +5 Auxiliary Power
Console - Universal - Troyius Protocol
Can Equip Dual Cannons
Experimental Weapon Slot, equipped withGatling Emitter
"Innovation" Abilities
Starship Ability Package (Escort)

Precise Weapon Systems (+Accuracy)
Tactical Maneuvers (+Defense)
Enhanced Weapon Systems (+All Damage)
Devastating Weaponry (+Critical Chance)
Energy Overdrive
(Starship Trait)




Admiralty Stats


Eng: 37
Sci: 21
Tac: 50
Special: 2.5x BONUS from ENG


 

 



Experimental Weapon - Gatling Emitter

This weapon will take a few seconds to spin up and lock on to your current foe, after which it is designed to rapidly deal damage until the foe is no longer a valid target. It cannot be manually re-targeted, and will instead continue attacking the designated foe until they die, move out of range, or otherwise can no longer be attacked.



Console - Universal - Troyius Protocol

This equipment draws inspiration for its name from a technique once developed by Starfleet Corps of Engineers, which caused the entire planet of Troyius to temporarily disappear from visuals and sensors. This process was preceded by a massive power build-up which this modernized suite of technology employs to grant temporary bonuses to any starship that activates the protocol.

Activating the Troyius Protocol causes the starship to take shunt additional power to weapons systems before then activating a cloak-like effect, accompanied by a quick boost of hull and shield regeneration.

This console also provides a passive bonus to Outgoing Hull Healing and Reduces Weapon Power Drain.

Starship Trait - Energy Overdrive

Activating Beam Overload, Fire at Will or Exceed Rated Limits will increase Beam Weapon Damage, Speed and Turn Rate for 10 seconds.

The percentage Beam Damage increase is based on proximity to enemy target.

At close range, a 50% Beam Weapon Damage bonus can be achieved and at Long Range, this trait is still gives a 10% bonus. 

Fleet Saber Miracle Worker Escort (T6)

The fleet version of the Tier 6 Miracle Worker Escort has been updated with the latest technology from your fleet's shipyard. It has slightly improved stats over its counterpart, but does not come with a starship trait or special equipment.

Stats


Tier: 6 
Fleet Requirement: Starbase Shipyard Tier ????
Faction: Federation and Federation-Aligned
Required Rank: Must complete the Tutorial
Hull Modifier: 1.21
Shield Modifier: 0.99
Fore Weapons: 4
Aft Weapons: 3
Device Slots: 2
Bridge Officer Stations: 1x Lt Commander Tactical, 1x Commander Tactical / Miracle Worker, 1x Lt Commander Engineering, 1x Ensign Science, 1x Lieutenant Universal
Consoles: 4 Tactical, 4 Engineering, 3 Science, 1 Universal (scales with level)
Base Turn Rate: 16
Impulse Modifier: 0.2
Inertia: 65
+10 Weapon Power, +5 Shield Power, +10 Engine Power, +5 Auxiliary Power
Can Equip Dual Cannons
"Innovation" Abilities
Starship Ability Package (Escort)

Precise Weapon Systems (+Accuracy)

Tactical Maneuvers (+Defense)


Enhanced Weapon Systems (+All Damage)


Devastating Weaponry (+Critical Chance)





Admiralty Stats


Eng: 42
Sci: 22
Tac: 53
Special: +20 ENG and TAC when Alone


 

Equinox Pilot Scout Ship [T6]

The nimble and versatile Nova-class experiences a resurrection for the modern era in this updated and improved design. The state-of-the-art propulsion and maneuverability of this successor, coupled with numerous improvements to its bridge station customization options, has reclassified this already-beloved class as a Scout Ship. It retains its scientific focus on short-range research and planetary surveying, while also embracing a modern need for improved starship speed at both impulse and warp speeds.

This ship comes with a Commander Science / Pilot Specialist Bridge Officer seat.

Stats


Tier: 6
Faction: Federation and Federation-Aligned
Required Rank: Must complete the Tutorial
Hull Modifier: 0.9
Shield Modifier: 1.2
Fore Weapons: 4
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1x Commander Science / Pilot, 1x Ensign Universal, 1x Lieutenant Universal, 2x Lt Commander Universal
Consoles: 3 Tactical, 2 Engineering, 5 Science
Base Turn Rate: 16
Impulse Modifier: 0.2
Inertia: 75
+5 Weapon Power, +5 Engine Power, +10 Auxiliary Power
Console - Universal - Nucleogenic Ignition
 
Can Equip Dual Cannons
Pilot Maneuvers
Raider Flanking

+25% Damage to NPC enemy when attacking rear arc
+8.25% Damage to Player enemy when attacking rear arc


Subsystem Targeting
Sensor Analysis
Secondary Deflector Slot
Starship Mastery Package (Scout Ship)

Precise Weapon Systems (+Weapon Accuracy)
Enhanced Particle Generators (+Exotic Damage)
Enhanced Weapon Banks (+Weapon Crit Severity)
Auxiliary Power Infusers (+Increased Healing)
Synthetic Good Fortune
(Starship Trait)




 

Admiralty Stats


Eng: 21
Sci: 59
Tac: 28
Special: +10 TAC per EngShip




Console - Universal - Nucleogenic Ignition

Synthetic nucleogenic energy can be used to generate an inverse reaction within the warp cores of enemy vessels, causing them to generate radiation-like energy that is harmful to that ship's connected EPS conduits, but can be beneficial to other nearby starships when their deflector shields are properly configured. This technology is designed to replicate and emit a pulse of synthetic nucleogenic energy across a wide area. Each enemy ship in the area will suffer the deleterious effects of this injection, while being forced to restore hull and shields of your allies in their vicinity.

This console also provides a passive bonus to Control Expertise and Shield Regeneration.

Starship Trait - Synthetic Good Fortune

Activating any Control Bridge Officer Ability or any Pilot Bridge Officer Ability will grant a minor, but long-duration, bonus to global Critical Hit Chance, along with increases to Starship Control Expertise. These bonuses last for an extended duration and are allowed to stack to high values, but increment in very small amounts.

This Starship Trait also provides a passive boost to travel speed in Sector Space.

Fleet Nova Pilot Scout Ship (T6)

The fleet version of the Tier 6 Pilot Scout Ship has been updated with the latest technology from your fleet's shipyard. It has slightly improved stats over its counterpart, but does not come with a starship trait or special equipment.

 


Stats


Tier: 6 
Fleet Requirement: Starbase Shipyard Tier ????
Faction: Federation and Federation-Aligned
Required Rank: Must complete the Tutorial
Hull Modifier: 0.99
Shield Modifier: 1.32
Fore Weapons: 4
Aft Weapons: 2
Device Slots: 2
Bridge Officer Stations: 1x Commander Science / Pilot, 1x Ensign Universal, 1x Lieutenant Universal, 2x Lt Commander Universal
Consoles: 3 Tactical, 3 Engineering, 5 Science
Base Turn Rate: 16
Impulse Modifier: 0.2
Inertia: 75
+5 Weapon Power, +5 Engine Power, +10 Auxiliary Power
Can Equip Dual Cannons
Pilot Maneuvers
Raider Flanking

+25% Damage to NPC enemy when attacking rear arc
+8.25% Damage to Player enemy when attacking rear arc


Subsystem Targeting
Sensor Analysis
Secondary Deflector Slot
Starship Mastery Package (Scout Ship)

Precise Weapon Systems (+Weapon Accuracy)
Enhanced Particle Generators (+Exotic Damage)
Enhanced Weapon Banks (+Weapon Crit Severity)
Auxiliary Power Infusers (+Increased Healing)




 

Admiralty Stats


Eng: 23
Sci: 64
Tac: 30
Special: +10 ENG per TacShip




 


 

 




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