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U.S.S. CAGLIOSTRO - Ed's Jupiter Fleet Carrier
#1
When I looked into the Jupiter Carrier, my first thought was that the Zen ship is not better, hull- and console-wise even weaker than the free Breen Sarr Theln carrier.

[Image: ship-cagliostro.png]
The Fleet Carrier is at least on par, the Hanger Pets are cool, and the Mastery Trait from the Zen ship looked interesting. Currently all my characters tend to BIG ships, so I put my Vulcan Science Captain Priss in charge of commanding this behemoth.

[Image: boffs-cagliostro.png]


The ship sports an Tactical Lt and an Engineering/Intel LtCdr where the Sarr Theln has seats for a Tactical LtCdr and an Engineering/Intel Lt.
I decided for a mad Experiment: The ship will fly with torpedos as main weapons. Spread them into a gravity well and see many Explosions...

To add activate the "Insult to Injury" trait, I use Ionic Turbulence-2 to disable my opponents movement and make the Gravity Well herding even nastier.



[Image: loadout-cagliostro.png]



The Neutronic Torpedo, the Particle Emission Plasma Torpedo and the Gravimetric Photon Torpedo all have area effects. And many area effects one close space hurt.

I plagiarized from the best and adjusted:

The Biogel Console in combination with the Neutronic Torpedo, the Experimental Proton Weapon in combination with the Gravimetric Torpedo and an Adapted MACO set all help on damage, or even Critical hit. On damage and crit serve also the Assimilated Module, the Zero Point Module, the Sustained Radiation Field, the Tachyokinetic Converter and the Temporal Disentanglement console.


Damage meter results vary widely, as the clumsiness of the ship makes catching up with a rabid squirrel group a real pain:
SCM - Infected [LR] (S) - [03:48] DMG(DPS) - @Rakscha: 14.78M(66.24K) @Chillee: 10.59M(46.64K) @nyolcadszulott: 5.44M(24.39K) @edarta: 5.06M(23.33K) @wolle29: 1.39M(6.34K)

However, when the U.S.S CAGLIOSTRO arrives battle the herding abilities pay off and enemy ships explode:
CLR—Infected Space[3:48]— Dmg(DPS) —Shran 14.793.081(65.168) Chili 10.602.406(49.777) Hitman 5.459.344(26.247) Priss 5.070.755(30.547) Trix 1.399.807(13.590)


[Image: sig-001.png]
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#2
After some STFs and Patrols, I think that - as torpedo boat - the ship will get better with 2 aft torpedoes, replacing the omni-directional beams. My candidates are Photonic Torpedoes as these are already boosted by the Dyson 2-set bonus: Enhanced Bio-Molecular Photon Torpedo Launcher (Species 8472 Counter Command) and the Terran Task Force Photon Torpedo.

I will also see how the ship plays with an EMP Probe replacing Aux2SIF.


[Image: sig-001.png]
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#3
So far I fly a very tough ship and keeping distance from foes is just cool: the 90° firing arc of the torpedo build does not hurt. Priss is a full blown Science Captain, and running with EMP Probe 1, Ionic Turbulence 2 help keeping foes in place.

On the aft weapons I will replace the Omnidirectional Beams by the torpedo and the disruptor array from the Terran Special Forces Reputation: a bit more response if some pests sneak to my rear and a 2-set bonus that raises projectile damage Smile

Priss will also max in command specialization: she can already use the dps-rich Fleet Support Call while high on hull, a CD reduction of that abilty plus even more Hull should be nice. Big Grin


[Image: sig-001.png]
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#4
Isn't the "best" torp boat one with 5 frontal torp slots, and whatever remains on the back is mines? (preferrably ones that stop movement?)

Just my pondering
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#5
Nothing wrong with 5 front weapon slots, but I have only three. I was looking on a setup for my Jupiter, not picking a ship for a torpedo build Wink

Mines. Tractor Mines. A nice idea I tested and binned while levelling my 1st character. Menacing for a player, the AI ships just shot them and then continued shooting at my escort ship...
A 180° degree turn takes ~12 seconds - ample time for NPCs to do that nowadays, again.

I really like what the Jupiter does now - herd foes and give them torpedoes with AoE effects. Even after the Nerf on Neutronic Torpedoes - the Particle Emitting Plasma torpedo still is a beast Big Grin And I also have these hangar pets...


[Image: sig-001.png]
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#6
I refreshed the build now, and you find it in the sto academy, including notes on BOffs and DOffs Smile

The ship still is slow, but really cool:

SCM - Infected [LR] (S) - [06:46] DMG(DPS) - @edarta: 12.33M(30.38K) @Sovereign: 11.45M(28.23K) @Kiralon: 9.17M(22.87K) @invixus: 6.70M(16.57K) @therealwolf1: 660.91K(1.64K)

And against the stationary evil snow flake she is a glacial moster Big Grin

SCM - Crystal C. (S) - DMG Out: 7,883,285 DPS: 45,384.49 (45.3% of Team) - Priss@edarta
SCM - Crystal C. (S) - ATKS In: 607 ATPS: 3.15 (36.7% of Team) - Priss@edarta
SCM - Crystal C. (S) - Heal Out: 780,596 HPS: 4,053.00 (40.5% of Team) - Priss@edarta


[Image: sig-001.png]
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#7
I updated the STO Academy build, now with Skill Tree. This is the new link. Rolleyes

The CAGLIOSTRO is a Torpedo Carrier, and the main ship of Priss. So other Torpedo Scientists will use a different Skill/Doff mix. I am really happy seeing my 4 Hangar Pets, in Attack mode, surving the entire combat and sporting 5 stars.

The kinetic damage my Torpedoes do is 1/3 of the damage they do with their special abilities. Maybe I do not need basic torp skill nodes...

Shining in ISA with a slow ship like the Jupiter calls for planing:

SCM - Infected [LR] (S) - [06:03] DMG(DPS) - @edarta: 17.13M(47.33K) @mayermarv: 9.31M(25.95K) @sg1apophis: 5.98M(16.50K) @shitbizkit: 2.54M(7.09K) @Export7: 2.49M(6.89K)

I had a Grawity Well and All Things Uggly™ for the entry Cube and Spheres. Soon after the left cube popped I saw the Nanite Sphere swarm. While the team disassembled the Transformer, the CAGLIOSTRO stopped and eliminated the Spheres.
The right Transformer where I joined the team efford was more interesting - the Ambulance Orbs came quite near.

My Skill Tree choice does not sport any Hull Plating and my resistance was below team level - I just heal mylittle whale.
And I tank away some beating Peace 


SCM - Infected [LR] (S) - ATKS In: 708 ATPS: 1.95 (44.7% of Team) - Priss@edarta
SCM - Infected [LR] (S) - DMG In: 594,746 TPS: 1,635.27 (49.1% of Team) - Priss@edarta


[Image: sig-001.png]
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