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I’m trying
We fought, we hate, blew ships in twain
Then boom, Praxis went goodbye
We ate, we drank romulan ale
Quote Shakespeare, don't even know why
Don't you ever dare make me volunteer
I will always blame them
I can't live a lie, let the Klingons die
I will always blame them
I beamed in like a wrecking ball
I never been so sabotaged
All I wanted was to save Gorkon
All you ever did was arrest me
Yeah, you arrest me
Then boom, Praxis went goodbye
We ate, we drank romulan ale
Quote Shakespeare, don't even know why
Don't you ever dare make me volunteer
I will always blame them
I can't live a lie, let the Klingons die
I will always blame them
I beamed in like a wrecking ball
I never been so sabotaged
All I wanted was to save Gorkon
All you ever did was arrest me
Yeah, you arrest me
See? Weird.
The window for typing is not visible, I have to randomly touch the screen to get this for you to see. Ugh, link here and in the subject https://youtu.be/gpvznAiKblU
STO Energy
Antiproton
Borg, Crystaline Entity, Iconian, Fek’Ihri, Malon Sphere Builders, Terran, Undine & Voth
Disruptor
Cardassians, Elachi, Gorn, Klingon, Nausican, Orion, Reman & Romulan Empire, True Way
Phasers
Cardasians, Federation, Hurq, Kazan, Octani, Terran, True Way & Xindi-Aqutic & Reptilian
Plasma
Borg, Idran Swarmer, Kentari, Na’kuhl, Romulan Republic, Son’a, Turei, Tal Shiar, Vulcan & Xindi-Insectoid & Primate
Polaron
Breen, Dominion/Jem’Hadar, Hazari, Hierarchy, Kobali, Krenim & Vaaduwar
Tetryon
APU, Benthan, Caitian, Ferengi, Hirogen, Talaxian, Tholian, Tzenkethi & Vorgon
Space Armor/Plating
Plating
Diburnium-high Phaser & Disruptor resistance
Electroceramic-high Plasma & Tetryon resistance
Parametallic- high Polaron & Antiproton resistance
Armor
Ablative-moderate Phaser, Disruptor, Plasma & Tetryon resistance
Tetraburnium-moderate Plasma, Tetryon, Polaron & Antiproton resistance
Alloys
Monotanium offers good Kinetic & Physical resistance
Neutronium & Duranium Alloys off medium to low resistance to all damages
Ground Armor
Energy Dampening
Energy & kinetic , but no physical protection
Int. Targeting
Basic protection with Critical Hit chance. (SNIPERS)
PhysicL Augmented
Basic protection with increased Physical Protection (MELEE)
Recoil
Basic protection with increased critical hit damage (DISHES WHILE TAKING)
Pollyalloy Weave
Good physical and basic energy protection
Ground Shields
Covariant
Extra capacity and rapid regen
Energy Harness
10% energy buff with chance to damage
Repulsion
Knock back chance, chance to damage (USE WITH phys. Aug. shields)
Antiproton
Borg, Crystaline Entity, Iconian, Fek’Ihri, Malon Sphere Builders, Terran, Undine & Voth
Disruptor
Cardassians, Elachi, Gorn, Klingon, Nausican, Orion, Reman & Romulan Empire, True Way
Phasers
Cardasians, Federation, Hurq, Kazan, Octani, Terran, True Way & Xindi-Aqutic & Reptilian
Plasma
Borg, Idran Swarmer, Kentari, Na’kuhl, Romulan Republic, Son’a, Turei, Tal Shiar, Vulcan & Xindi-Insectoid & Primate
Polaron
Breen, Dominion/Jem’Hadar, Hazari, Hierarchy, Kobali, Krenim & Vaaduwar
Tetryon
APU, Benthan, Caitian, Ferengi, Hirogen, Talaxian, Tholian, Tzenkethi & Vorgon
Space Armor/Plating
Plating
Diburnium-high Phaser & Disruptor resistance
Electroceramic-high Plasma & Tetryon resistance
Parametallic- high Polaron & Antiproton resistance
Armor
Ablative-moderate Phaser, Disruptor, Plasma & Tetryon resistance
Tetraburnium-moderate Plasma, Tetryon, Polaron & Antiproton resistance
Alloys
Monotanium offers good Kinetic & Physical resistance
Neutronium & Duranium Alloys off medium to low resistance to all damages
Ground Armor
Energy Dampening
Energy & kinetic , but no physical protection
Int. Targeting
Basic protection with Critical Hit chance. (SNIPERS)
PhysicL Augmented
Basic protection with increased Physical Protection (MELEE)
Recoil
Basic protection with increased critical hit damage (DISHES WHILE TAKING)
Pollyalloy Weave
Good physical and basic energy protection
Ground Shields
Covariant
Extra capacity and rapid regen
Energy Harness
10% energy buff with chance to damage
Repulsion
Knock back chance, chance to damage (USE WITH phys. Aug. shields)
STO Energy
Antiproton
Borg, Crystaline Entity, Iconian, Fek’Ihri, Malon Sphere Builders, Terran, Undine & Voth
Disruptor
Cardassians, Elachi, Gorn, Klingon, Nausican, Orion, Reman & Romulan Empire, True Way
Phasers
Cardasians, Federation, Hurq, Kazan, Octani, Terran, True Way & Xindi-Aqutic & Reptilian
Plasma
Borg, Idran Swarmer, Kentari, Na’kuhl, Romulan Republic, Son’a, Turei, Tal Shiar, Vulcan & Xindi-Insectoid & Primate
Polaron
Breen, Dominion/Jem’Hadar, Hazari, Hierarchy, Kobali, Krenim & Vaaduwar
Tetryon
APU, Benthan, Caitian, Ferengi, Hirogen, Talaxian, Tholian, Tzenkethi & Vorgon
Space Armor/Plating
Plating
Diburnium-high Phaser & Disruptor resistance
Electroceramic-high Plasma & Tetryon resistance
Parametallic- high Polaron & Antiproton resistance
Armor
Ablative-moderate Phaser, Disruptor, Plasma & Tetryon resistance
Tetraburnium-moderate Plasma, Tetryon, Polaron & Antiproton resistance
Alloys
Monotanium offers good Kinetic & Physical resistance
Neutronium & Duranium Alloys off medium to low resistance to all damages
Ground Armor
Energy Dampening
Energy & kinetic , but no physical protection
Int. Targeting
Basic protection with Critical Hit chance. (SNIPERS)
PhysicL Augmented
Basic protection with increased Physical Protection (MELEE)
Recoil
Basic protection with increased critical hit damage (DISHES WHILE TAKING)
Pollyalloy Weave
Good physical and basic energy protection
Ground Shields
Covariant
Extra capacity and rapid regen
Energy Harness
10% energy buff with chance to damage
Repulsion
Knock back chance, chance to damage (USE WITH phys. Aug. shields)
Antiproton
Borg, Crystaline Entity, Iconian, Fek’Ihri, Malon Sphere Builders, Terran, Undine & Voth
Disruptor
Cardassians, Elachi, Gorn, Klingon, Nausican, Orion, Reman & Romulan Empire, True Way
Phasers
Cardasians, Federation, Hurq, Kazan, Octani, Terran, True Way & Xindi-Aqutic & Reptilian
Plasma
Borg, Idran Swarmer, Kentari, Na’kuhl, Romulan Republic, Son’a, Turei, Tal Shiar, Vulcan & Xindi-Insectoid & Primate
Polaron
Breen, Dominion/Jem’Hadar, Hazari, Hierarchy, Kobali, Krenim & Vaaduwar
Tetryon
APU, Benthan, Caitian, Ferengi, Hirogen, Talaxian, Tholian, Tzenkethi & Vorgon
Space Armor/Plating
Plating
Diburnium-high Phaser & Disruptor resistance
Electroceramic-high Plasma & Tetryon resistance
Parametallic- high Polaron & Antiproton resistance
Armor
Ablative-moderate Phaser, Disruptor, Plasma & Tetryon resistance
Tetraburnium-moderate Plasma, Tetryon, Polaron & Antiproton resistance
Alloys
Monotanium offers good Kinetic & Physical resistance
Neutronium & Duranium Alloys off medium to low resistance to all damages
Ground Armor
Energy Dampening
Energy & kinetic , but no physical protection
Int. Targeting
Basic protection with Critical Hit chance. (SNIPERS)
PhysicL Augmented
Basic protection with increased Physical Protection (MELEE)
Recoil
Basic protection with increased critical hit damage (DISHES WHILE TAKING)
Pollyalloy Weave
Good physical and basic energy protection
Ground Shields
Covariant
Extra capacity and rapid regen
Energy Harness
10% energy buff with chance to damage
Repulsion
Knock back chance, chance to damage (USE WITH phys. Aug. shields)
I Breen Uniform Guide
The Breen adaption suit is worn by personnel of the Breen confederacy and Breen militia. The following is what I found online about their ranks, and color. None of this is set in stone it’s just what I’ve noticed or read.
H’ren
The H’ren are ensigns. They wear helmets with the flat circular plate on top. Bright green visor and a beige suit.
[H’ren](https://sto.gamepedia.com/H%27ren)
H’ren Medics
These have Cyan visors, armored module on back of helmet w/tubes to shoulder pads. The suit is white and shoulder pads pointy.
[H’ren Medic](https://sto.gamepedia.com/H%27ren_Medic)
H’ren Sentry
Their uniform is identical to basic H'ren soldiers, featuring a glowing green visor and a basic, beige refrigeration suit. While only armed with a feeble pistol as primary weapon, the Sentry's true strength lies in his ability to create Cryonic Mortars
[Sentry](https://sto.gamepedia.com/H%27ren_Sentry)
H’ren Bio-engineer
This Breen wears the common uniform, featuring a glowing blue visor and a basic, whitish refrigeration suit. Additionally, a bulky collar around the neck and the pointy shoulder pads.
[Bio-engineer](https://sto.gamepedia.com/H%27ren_Bio-Engineer)
Ak’ched
These Breen are similar to Lieutenant Junior Grade. They are distinguished by their bulky, armored dark brown suits with chest gear belt and greenish blue/cyan visors, as well as a tall metal semicircular crest on their helmets. These helmets also have the double barreled about. Added machinery for heavy weapons on their right arm.
[Ak’ched](https://sto.gamepedia.com/Ak%27ched_Soldier)
Vel’sh Scientist
They appear simillar to Ak'cheds in build, but have a purple visor and lack the Ak'ched's distinctive head crest.
[Vel’sh Scientist](https://sto.gamepedia.com/Vel%27sh_Scientist)
Vel’sh Tactician
They appear simillar to Ak'cheds in build, but have a white visor and lack the Ak'ched's distinctive head crest.
[Vel’sh Tactician](https://sto.gamepedia.com/Vel%27sh_Tactician)
Thot
Thot is currently the highest known rank found in the Breen military, and is roughly equivalent to an Admiral or Captain. They are similar to Ak'cheds in appearance, but are taller, bulkier and come equipped with specialized breathing apparatus’ and large bulky backpacks. The helmets possess an orange or red visor. The snout of their helmets are armored as well as their necks and shoulders. There is a cranial bulge on the helmets with heavy machinery on the snout.
[Thot](https://sto.gamepedia.com/Thot)
The Breen adaption suit is worn by personnel of the Breen confederacy and Breen militia. The following is what I found online about their ranks, and color. None of this is set in stone it’s just what I’ve noticed or read.
H’ren
The H’ren are ensigns. They wear helmets with the flat circular plate on top. Bright green visor and a beige suit.
[H’ren](https://sto.gamepedia.com/H%27ren)
H’ren Medics
These have Cyan visors, armored module on back of helmet w/tubes to shoulder pads. The suit is white and shoulder pads pointy.
[H’ren Medic](https://sto.gamepedia.com/H%27ren_Medic)
H’ren Sentry
Their uniform is identical to basic H'ren soldiers, featuring a glowing green visor and a basic, beige refrigeration suit. While only armed with a feeble pistol as primary weapon, the Sentry's true strength lies in his ability to create Cryonic Mortars
[Sentry](https://sto.gamepedia.com/H%27ren_Sentry)
H’ren Bio-engineer
This Breen wears the common uniform, featuring a glowing blue visor and a basic, whitish refrigeration suit. Additionally, a bulky collar around the neck and the pointy shoulder pads.
[Bio-engineer](https://sto.gamepedia.com/H%27ren_Bio-Engineer)
Ak’ched
These Breen are similar to Lieutenant Junior Grade. They are distinguished by their bulky, armored dark brown suits with chest gear belt and greenish blue/cyan visors, as well as a tall metal semicircular crest on their helmets. These helmets also have the double barreled about. Added machinery for heavy weapons on their right arm.
[Ak’ched](https://sto.gamepedia.com/Ak%27ched_Soldier)
Vel’sh Scientist
They appear simillar to Ak'cheds in build, but have a purple visor and lack the Ak'ched's distinctive head crest.
[Vel’sh Scientist](https://sto.gamepedia.com/Vel%27sh_Scientist)
Vel’sh Tactician
They appear simillar to Ak'cheds in build, but have a white visor and lack the Ak'ched's distinctive head crest.
[Vel’sh Tactician](https://sto.gamepedia.com/Vel%27sh_Tactician)
Thot
Thot is currently the highest known rank found in the Breen military, and is roughly equivalent to an Admiral or Captain. They are similar to Ak'cheds in appearance, but are taller, bulkier and come equipped with specialized breathing apparatus’ and large bulky backpacks. The helmets possess an orange or red visor. The snout of their helmets are armored as well as their necks and shoulders. There is a cranial bulge on the helmets with heavy machinery on the snout.
[Thot](https://sto.gamepedia.com/Thot)
Suggest Duty Officers
These are the types of doff’s that I have found are needed to run all or as many as available assignments that pay out 50-500 dilithium. They all have different rotations, and cooldowns and I have not got into that at all, but I do have attachments of a spreadsheet of my toons doing mostly Doff assignments, Admirality and some reputation. That will give you an idea of the amount of dil you can earn, without actually playing the game.
These doff’s will be used over and over, and the better they are, the more criticals you may get, and you get more dil for criticals.I pay attention to the order I do the assignments as well, getting ones that require abilities like Shroud, Telekinesis or Telepathy out first...you don’t want to miss out on a mission in for example Engineering because your last remaining Explosives Expert with resolve is off in an unsanctioned combat arena or in therapy with some counselor.
Cheers,
IV-of-IV
Any officer w/telekinesis (1)
Civilians w/emotional (3)
Any officer w/aggressive, NO unruly (8)
Any officer w/resilient (1)
Colonists (white quality-buy 10 or 20. They bring in 500 dil anywhere in space, and also an additional 500 dil in various
areas in space (I will add these once I find my list) [/size]
Explosives Expert w/resolve (8)
Quartermaster w/resolve (5)
Fabrication Engineers (2)
Sensory officer w/telekinesis (2)
Any officer w/logic NO emotion (2)
Any officer w/shroud (2)
[/size]
Refugee w/telepathy (1)
Counselor w/resolve (1)
Doctor w/resolve (3)
[/size]
Security w/telekinesis (1)
Security w/resolve (11)
Any (security) officer w/agro, honor & teamwork (2)
[/size]
Astrometric Scientist w/telekinesis (2)
Note: These are a bitch to find...I had to settle for a white one, just saying.
Biologist w/shroud (2)
Research Lab w/shroud (2)
Develop Lab w/telekinesis (2) [/size]
These are the types of doff’s that I have found are needed to run all or as many as available assignments that pay out 50-500 dilithium. They all have different rotations, and cooldowns and I have not got into that at all, but I do have attachments of a spreadsheet of my toons doing mostly Doff assignments, Admirality and some reputation. That will give you an idea of the amount of dil you can earn, without actually playing the game.
These doff’s will be used over and over, and the better they are, the more criticals you may get, and you get more dil for criticals.I pay attention to the order I do the assignments as well, getting ones that require abilities like Shroud, Telekinesis or Telepathy out first...you don’t want to miss out on a mission in for example Engineering because your last remaining Explosives Expert with resolve is off in an unsanctioned combat arena or in therapy with some counselor.
Cheers,
IV-of-IV
- Development
Any officer w/telekinesis (1)
Civilians w/emotional (3)
Any officer w/aggressive, NO unruly (8)
Any officer w/resilient (1)
Colonists (white quality-buy 10 or 20. They bring in 500 dil anywhere in space, and also an additional 500 dil in various
areas in space (I will add these once I find my list) [/size]
- Engineering
Explosives Expert w/resolve (8)
Quartermaster w/resolve (5)
Fabrication Engineers (2)
Sensory officer w/telekinesis (2)
Any officer w/logic NO emotion (2)
Any officer w/shroud (2)
[/size]
- Medical
Refugee w/telepathy (1)
Counselor w/resolve (1)
Doctor w/resolve (3)
[/size]
- Military
Security w/telekinesis (1)
Security w/resolve (11)
Any (security) officer w/agro, honor & teamwork (2)
[/size]
- Science
Astrometric Scientist w/telekinesis (2)
Note: These are a bitch to find...I had to settle for a white one, just saying.
Biologist w/shroud (2)
Research Lab w/shroud (2)
Develop Lab w/telekinesis (2) [/size]
Sample Box 5
Mybb Portal 2.0 :)
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Or whatever you want! :D
This its a simple example! ;)
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