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I Breen Uniform Guide

The Breen adaption suit is worn by personnel of the Breen confederacy and Breen militia. The following is what I found online about their ranks, and color. None of this is set in stone it’s just what I’ve noticed or read.

H’ren
The H’ren are ensigns.  They wear helmets with the flat circular plate on top. Bright green visor and a beige suit.  

[H’ren](https://sto.gamepedia.com/H%27ren)

H’ren Medics
These have Cyan visors, armored module on back of helmet w/tubes to shoulder pads. The suit is white and shoulder pads pointy. 

[H’ren Medic](https://sto.gamepedia.com/H%27ren_Medic)

H’ren Sentry
Their uniform is identical to basic H'ren soldiers, featuring a glowing green visor and a basic, beige refrigeration suit. While only armed with a feeble pistol as primary weapon, the Sentry's true strength lies in his ability to create Cryonic Mortars

[Sentry](https://sto.gamepedia.com/H%27ren_Sentry)

H’ren Bio-engineer
This Breen wears the common uniform, featuring a glowing blue visor and a basic, whitish refrigeration suit. Additionally, a bulky collar around the neck and the pointy shoulder pads.

[Bio-engineer](https://sto.gamepedia.com/H%27ren_Bio-Engineer)

Ak’ched
These Breen are similar to Lieutenant Junior Grade. They are distinguished by their bulky, armored dark brown suits with chest gear belt and greenish blue/cyan visors, as well as a tall metal semicircular crest on their helmets. These helmets also have the double barreled about.  Added machinery for heavy weapons on their right arm.  

[Ak’ched](https://sto.gamepedia.com/Ak%27ched_Soldier)

Vel’sh Scientist
They appear simillar to Ak'cheds in build, but have a purple visor and lack the Ak'ched's distinctive head crest.

[Vel’sh Scientist](https://sto.gamepedia.com/Vel%27sh_Scientist)

Vel’sh Tactician
They appear simillar to Ak'cheds in build, but have a white visor and lack the Ak'ched's distinctive head crest.

[Vel’sh Tactician](https://sto.gamepedia.com/Vel%27sh_Tactician)

Thot
Thot is currently the highest known rank found in the Breen military, and is roughly equivalent to an Admiral or Captain. They are similar to Ak'cheds in appearance, but are taller, bulkier and come equipped with specialized breathing apparatus’ and large bulky backpacks. The helmets possess an orange or red visor. The snout of their helmets are armored as well as their necks and shoulders.  There is a cranial bulge on the helmets with heavy machinery on the snout.
 
[Thot](https://sto.gamepedia.com/Thot)
Suggest Duty Officers  
These are the types of doff’s that I have found are needed to run all or as many as available assignments that pay out 50-500 dilithium.  They all have different rotations, and cooldowns and I have not got into that at all, but I do have attachments of a spreadsheet of my toons doing mostly Doff assignments, Admirality and some reputation.  That will give you an idea of the amount of dil you can earn, without actually playing the game.  
These doff’s will be used over and over, and the better they are, the more criticals you may get, and you get more dil for criticals.I pay attention to the order I do the assignments as well, getting ones that require abilities like Shroud, Telekinesis or Telepathy out first...you don’t want to miss out on a mission in for example Engineering because your last remaining Explosives Expert with resolve is off in an unsanctioned combat arena or in therapy with some counselor. 
Cheers, 
IV-of-IV 
 
  • Development 
[size=undefined]
Any officer w/telekinesis (1) 
Civilians w/emotional (3) 
Any officer w/aggressive, NO unruly (8) 
Any officer w/resilient (1) 
Colonists (white quality-buy 10 or 20. They bring in 500 dil     anywhere in space, and also an additional 500 dil in various  
areas in space (I will add these once I find my list) [/size]
  • Engineering 
[size=undefined]
Explosives Expert w/resolve (8) 
Quartermaster w/resolve (5) 
Fabrication Engineers (2) 
Sensory officer w/telekinesis (2) 
Any officer w/logic NO emotion (2) 
Any officer w/shroud (2) 
 
 
 [/size]
  • Medical 
[size=undefined]
Refugee w/telepathy (1) 
Counselor w/resolve (1) 
Doctor w/resolve (3) 
 [/size]
  • Military 
[size=undefined]
Security w/telekinesis (1) 
Security w/resolve (11) 
Any (security) officer w/agro, honor & teamwork (2) 
 [/size]
  • Science 
[size=undefined]
     Astrometric Scientist w/telekinesis (2)  
Note: These are a bitch to      find...I had to settle for a white   one, just saying.  
Biologist w/shroud (2) 
Research Lab w/shroud (2) 
Develop Lab w/telekinesis (2) [/size]



     
   
   
   
   

 
 
Account Name: Levanderman

Character Names: Levanderman

Your Current Rank: lvl65

Time Zone: GTM+1

How did you get into Star Trek Online?  I needed a brake from another space mmo (Battlestar galactica online) and i read on facebok that they made STO free to play , and voila i'm here. Needles to say that i'm a trekkie since i was 7.  King

How long have you been playing for?  2012 or 2013 not shure

What would be your best piece of advice to a new STO player? Remember to have fun 

What’s your favourite career type (Engineering, Science or Tactical)? Engineering/ Tactical

What’s your favourite ship?  Woud you ask someones mother which child us her favourite? I don't think so....

What’s your best and worst STO moment?  I have no idea

What are some of your other interests? Countles..... I'm a chef so cooking ofc, spearfishing, welding, mechanic work of any kind, fishing, etc...

What’s your favourite band? I can't decide

Anything else you want to say? I'm not regular player, i play for a month, two, three and than i don't play for month, two, three.
THE GREEN KOBOLD
[Image: green-kobold-ship.png]
Quote: "Muhaha!"


The ship from the Winter Event 2019 is one of the best ships I have seen in Star Trek Online. Here is my setup (KDF Engineer)

Loadout

   

Skill Tree
   

Traits & Bridge Officers

   

Board Drill & Duty Officers
   

What I bother to explain
The firing mode BO Abilities BW Fire at Will, Torpedo Spread & Scatter Vollley
  • create AOE DPS (elementary)
  • trigger the Prevailing Innervated Impulse Engines -> Agility. They are spread to achieve a smooth flight.
  • trigger the Protomatter Matrix Infusers -> Heal -> Temporary Hit Points per Hull Image Refractors (preemptive healing)
  • trigger the Superior Area Denial trait -> debuff enemies & damage boost for the S'kul Fighters
Thanks to TiberiusJP who did that design and made a video on Tribble!

Numberz
Don't mind the 144K dps, look into the tank section:
   
/returnfrommissionmap - Beams you up from the current map (except at the academy)

/GenSendMessage Tailor_Root Show – Brings up the Player Tailor Window (Do NOT use in space!!)

GenSendMessage Hud_Minimap_Menu_Bridge_Largecraft DialogOk - Beams you direct to your bridge without having to confirm
Ho ho ho!
Meet friendly Ed from the neighborhood: Play wing man flying patrols, get your ship masteries quickly and a level, or more, maybe. Joining in our Discord voice chat will help and add some fun, but is not needed.
Ingame contacts: Ed#1 & Ed#3 - @Edarta & @captainbuddjet#3018
Check in at the Starfleet/Klingon Strike Group Fleet Event Calendar.

Let's rock!
             Ed
Because that’s what it’s all about, right? How much damn Dilithium can I get?
Since I don’t know what anybody else does, and I only know what I am doing while playing this game I posted a few times about the DIl rewards from duty officer assignments. But attached to this thread is (hopefully I did it right) three pics of my list of what I do or try to do every day per toon for duty officers.

I am trying to get all purple duty officers for my main toon, which is Dante. He has mostly blue and mostly purple, very little green doffs.   I get a lot of critical‘s with him as far as duty officer assignments go. So if you take the time and spend the EC to get the duty officers that you need for these assignments, You should bring in a good amount of the Dil every day. I have a post with the amount I earned in the month of December, if you care to see.



 It’s very little work for the pay out.


.pdf   new doc 2019-12-15 05.27.50_20191215053709.pdf (Size: 1.2 MB / Downloads: 8)
Most of the time I will equip my ship(s) for defense against Phasers/Disruptors...Plasma/Tetryon and Poloran/Antiproton.  If I only have two load outs for said ship I usually double up the consoles for Pha/DisPla/Tet and load out with Pla/TetPol/Ap. And I swap out shield that protects whatever energy the enemy uses.  

For ground I usually have 4 bo’s with armor and shields for each of the three energy pairs. 

Sure, sometimes I use things that protect all energy equally, but my question is does anyone else swap out items according to the foe? Or do you just have a blanket of protection across the board?
Sick The worms and the scorpions.....what type of damage do they dish out. 
I have been looking online for an hour and I keep coming up empty.  
I assume the scorpions deal physical damage only, but the worms...is that fire? Spittle? Smegma?

Hey Andwering my own questions.....the Aehallh Worm attacks with [drumrollllllllllllllllll]

Ravishing Toxic Spit


https://sto.gamepedia.com/Aehallh_Worm

Thank you, drive thru
Ahoy there!

Glad to be part of the group  Cool

How are yall doing?

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