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Darkthorne and Mom will be starting to livestream STO stuff this Sunday, October 14 at 3:00 PM CST. We hope you can join in!

You can catch us on youtube at "The Darkmom Consortium" (https://www.youtube.com/watch?v=3TcZ0I3qwJQ) - and we'll post the livestreams in smaller 'chunks' for those of you who don't have the patience for an HOUR of Mom and Dark blithering about factions, species, careers and costumes.


We invite everyone to join us on the livestream: we will be adding a Patreon option in the near future, with all funds going to help send the fleet back to Vegas in 2019. The more we raise, the more people we can have join us. (Unless Neutrino28 wins the lottery tonight - and then everyone gets to go!) If you can't donate (or don't want to) we do ask you to subscribe, like us, thumb us up, all that good stuff. When we have 1,000 subscribers, youtube will allow us to monetize the site, and again, some money (not much - it's youtube) will go toward the convention.

While the purpose of the livestream is to sort of talk through how to play from a newbie's POV (Same as the books*), we'll also be talking about new game content and whatever thrills you folks.

*Yes, we are writing a gamer's guide book. Books. We're going to be doing a kickstarter for that (all proceeds go to the convention!) and a gofundme for the convention booth itself. Yes, we have PLANS!

Be there - or be square!

Mom and Dark
                                                        DOFF'ing for Dilithium

Strike Group Federation     

Hiya Fleeties.  
     
I put this list of doff assignments together to help you get more dilithium out of the doff's assignments.  I hit mostly all criticals on my main toon
and bring in about 1500 to 3000 dilithium depending on the assignments.  

I listed these in order of most success dil reward, the critical pays more of course, if it pays 5 dil its not listed, but the critical on it will usually be 125dil.    When trying for the critical tinker with the traits and rarity of officers to give you a greater chance at critical. You can see the changes in the upper right side of the screen by hovering the mouse over the colored 's.  


     

I start with "Relocate colonist to federations borders" in Colonial, then Engineering and find "DilithiumMininginunstable asteroid cluster" for 250...and work my way down to the 50's.       

     

We can add ones I have missed as we play the game.    

     

     

Colonial     

Title                         Sucess/Critical          Success Needs           Success Traits                 Critical Needs/Traits         Failure Traits

Relocate colonists to 500/1500                     5-colonists                    aggressive, unruly            as many traits as possible 

Federation Borders                                     5-provisions                   resillient, teamwork or                                         
                                                                1-medical supplies          stubborn
Note:critical is a good reward, but not sure its worth it paying EC the colonists    



     

     
Development     

Title                          Sucess/Critical          Success Needs            Success Traits                 Critical Needs/Traits         Failure Traits

Stage Telekinesis       50/300                        1-telekinesis                 emotional spiritual              3-civilians with emotional      logical unruly
Performance Art                                          2-officers telekinesis       stubborn                             spiritual,stubborn  
                                                                                                                                               & telekinesis 

     

Participate in Anbo-     50/300                       1-resilient                     honorable resilient                                                         unscrupulous
Jyutsu Tournament                                      1-entertainment             resolve telepathic
                    
   

Participate in                50/300                      4-officers                       aggresive, resolve                                                        unruly
Velocity Tournament                                     3-entertainment              stubborn teamwork  

     

Participate in                 50/300                      4-officers                       aggresive, resolve                                                         unruly
Parrises Squares                                            3- entertainment             teamwork  

     

     

Engineering     

Title                             Sucess/Critical          Success Needs            Success Traits                      Critical Traits                     Failure Traits
Dilithium Mining in        250/1000                    1-resolve                      efficient                                5-explosive experts               stubborn
an unstable asteroid                                       1-explosive expert          resolve                                 OR 1-explosive expert &       unruly
cluster                                                           3-operations                                                             4-quartermasters each 
                                                                    5-IEC                                                                       w/efficient & resolve 



Test Prototype Shroud    50/150                       1-Shroud                        Logical                                  Logical                               Stubborn
Disruption Technology                                     2-Fabrication   
                                                                       Engineers   

  .   

Adjust Sensors to             50/150                      1-Telekinesis                   efficient                                 2-sensor officer 
Detect Telekinetic                                             1-operations                   logical                                    telekinesis, efficient, 
Vibrations                                                        2-communication            sensor officer                           logical 
                                                                         arrays   

     

Defuse Abandoned             50/150                     1-resolve                        efficient and/or resolve             3-explosives experts           stubborn unruly
Orbital Mine Field                                              1-explosves expert                                                        w/ efficient & resolve 
                                                                       1-operations   
                                                                       5-shield generators   

     

EVA Suit Training                50/150                      2-any officer                  logic and/or resolve                  logic & resolve                  emotional

     

     

Assist with demolition          50/150                      1-explosive expert           efficient, resolve                       4-explosives experts w/    stubborn unruly
for dilithium mining                                             1-resolve                        tactful                                      efficient, resole & tactful 
                                                                        2-operations   
                                                                        5-IED  



     

Medical     

Title                                    Sucess/Critical          Success Needs           Success Traits                       Critical Traits                   Failure Traits

Recover Repressed              50/150                        1-telepathic                 Emotional, telepathic, resolve   1-Counselor  w/telepathic  Stubborn
Memory                                                                1-Refugee                                                                emotions, & resolve 
                                                                                                                                                         1-Refugee green or better 

[i]NoteBig Grino not use the white refugees, you can ship them off in other assignments  
   

     

Test an Experimental             50/150                       1-resolve                     resolve, stubborn                    2- doctors w/ resolve &                ???????
Cybernetic Augmentation                                        1-medical                                                                     stubborn  
Device                                                                   5-medical supply   

     

Approve Field Emergency         50/150                      1-medical                      resolve, stubborn                  3- doctors w/ resolve &            emotional
First Aid Medical Training                                          2-officer                                                                        stubborn
                                                                              5- medical supply   

     

Develop Sedatives                    50/250                      1-biochemist                  efficient, emotional                2-biochemist                              unruly
from Bateret Incense                                                 1-medical                                                                  efficient,                         unscrupulous 
                                                                               3=bareret incense                                                      & emotional 

     

Develope Stimulant                   50/250                      1-biochemist                   efficient, logical                      2-biochemist                            unruly
from unrefined                                                           1-medical                                                                      efficent & logical 
ketrecel                                                                     3-unrefined ketrecel   

     

Perform Expanded                     50/500                       1-doctor                        efficient, eidetic memory          5-doctors with       aggressive, unruly
pharmacological trials                                                  2-medical                       critical, or  logical                    efficient, eidetic   
on Jevonite derived                                                     2-officers                                                                   memory critical, logical 
antitoxins                                                                   20-jevonite   

     

     

Military     

Title                                   Success/Critical         Success Needs            Success Traits                 Critical Traits                          Failure Traits

Combat Telekinesis             50/150                        1-Telekinesis                 Resolve, Teammate,          Telekinesis, Resolve &                       Peace
Security Officer                                                     3-Security Officers                                                Teamate 
     

Approve Jem'Hadar              50/150                          1-shroud                    aggressive, teamwork         4-officers                                  peace unruly
Boarding Simulation                                                 3-security                   resolve,                             1 with shroud w/ aggressive
                                                                                                                                                       teamwork resolve 

Engage in riot control            50/150                         1-resolve                    aggressive                           3-security with resolve,                     peace
                                                                              2-security                   ressillient                             aggressive, resillient 

     

Evaluation Telekinessis          50/150                         1-telekinesis                unruly, unscrupulous             2-security officers                            peace
for field security                                                       1-security                                                             with telekinesis, unruly 
applications                                                                                                                                         uscrupulous 

     

Military Achievment:                125                              1,500 EC   
[species] Bridge officer     

     

Zero Gravity Training            50/150                            Any officer                    Aggressive, Honorable         As many traits as you                    Peace
     Resillient or Teamwork can find 

Recruitment     
Asylum on [homeworld]         5/250                              1-refugee   

     

     

Science     

Title                                   Success/Critical         Success Needs            Success Traits                 Critical Traits                          Failure Traits

Test Astrometeric Theories   50/150                        1-Telekinesis                 Stubborn                         2-astrometric scientiests                         Logic
Utilizing Nonstandard                                             1-Science                      Resolve                             w/ telekineses, resolve & 
Methods                                                               2-Astrometric                                                        stubborn 
                                                                            Probes   

     

Further research into            50/500                         1-research lab                                                      3-research lab tech or  
practical applications                                               1-development lab                                                 development lab scientist 
for Bateret Incense                                                    scientist   
                                                                              1-scientist   
                                                                              15-bateret incense   

Genetic Sequence                 50/150                           1-shroud                                                             2-biologist with shroud   aggressive, unruly
Jem'Hadar DNA                                                          1-biologist                                                           all research labscientist    
                                                                                                                                                          same traits

Replicate shroud                   50/150                            1-shroud                                                               shroud 
process in a lab                                                           1-research lab scientist   
enviroment                                                                  1 scientist   

     

Telekinesis Science               50/150                             1-telekinetic                 telekinetic, logical              2-development lab specimin        emotional
Methodology                                                               1-science                                                                 w/ telekinetic & logical 
Developments     
     [/i]
Obvious - the Jem'Hadar
Jem'Hadar are tough fighters. A Crew of Jem'Hadar or Vanguard Jem Hadar BOffs, plus that tactician from the mission Facility 4028 is that team of henchmen every super villain dreams of. Sorry, Minions.

Meet The Photonic Phour!
Thanks to the DS9 Lockbox from Victory is Life, we can buy these Officers at the Exchange.

JAMES KURLAND
They boldly go created a serious PR issue for the NPC. So wrong. And sad. Are you aware that he is the only NPC in that mission that actually cares for you when you have to handle your greatest ordeal? Even more able than the famous GEORDIE holo BOff he is already a Command Specialist
DUKAN'REX
that Jem'hadar is the man you call when things go wrong. His Pilot Specialization is not so impressive on ground, but he can be trained.
SARISH MINNA
A Bajoran that does not cause much annoyance. Noteworthy. And a Command Specialist.
LORISS
In Home that lady gives us one of the greatest voice overs ever. She is specialized for Command duties, just as we can expect from a Vorta.

Veterans! FOUR Veterans!
That is the secret juice in that crew: 4 Veterans raising your resistances/defenses.
   
It's Stacking!
   

Even greater with some tweaks
Temporal Agents
Command Officers
I am sure that these Crews can carry their Captain King
hello there i am posting a little build i am trying to finish its still incomplete since its still not fully epic XV, 1st lets put the stations of the carrier:

Lieutenant Universal Station: Garat'tlan (jem hadar vanguard male) for its traits. the powers here are:

1.- Emergency power to shields.

2.- Emergency power to  auxiliary II. (for increasing your auxiliary power)

Lieutenant Commander tactical station: Elisa Flores (the one your start with and might change from that console )

1.- Kemocite-laced weaponry (to combine it with torp spreads)

2.- Attack pattern beta I

3.- Torpedo spread III.

Ensign engineering station: Nestor (just a purple doff who has a trait that combines with Elisa [hull regeneration] but not sure if it stacks)

1.- Engineering Team I .

Commander Science Station: Nhlox (intel pirate officer that i think you can get trough mission arcs but not really sure) has some nice traits.

1.- Science Team I

2.- Hazard emitters II


3.- Subspace Vortex III

4.- Gravity Well III.

Lt commander science /intelligence station: Mirara'Agar another Jem hadar vanguard on my stations not sure if that is good or if it stacks or not)

1.- Transfer Shield strength I

2.- Intelligence team II

3.- Ionic Turbulence II

Now for the personal traits and powers:

1.- Conservation of Energy

2.- Ablative Shell

3.- Anchored

4.- Enlightened

5.- Particle Manipulator


6.- Inspirational Leader

7.- Superior Astrophysics

8.- Positive Feedback Loop

9.- Psychological warfare

Star ship Traits:

1.- Checkmate

2.- Exotic Modulation

3.- Particle feedback loop

4.- Highly Specialized

Space reputation:

1.- Advanced Targeting Systems.

2.- Precision.

3.- Omega Kinetic Shearing

4.- Controlled Countermeasures

Active Reputation:

1.- Anti Time entanglement singularity

2.- bio molecular shield generator.

3.- Deploy sensor interference platform

4.- Refracting Tetryon Cascade

Ok now the weapons and other things in the ship itself:

forward weapons:

[Neutronic Torpedo Launcher Mk XV [Ac/Dm] [CrtD] [CrtH]x2 [Dmg]]

[Gravimetric Photon Torpedo Launcher Mk XV [CrtH]x4]

[Romulan Hyper-Plasma Torpedo Launcher Mk XIV [CrtH] [Dmg]x2]


[Particle Emission Plasma Torpedo Launcher Mk XII [Acc] [CrtD]x2 [CrtH]]

DEFLECTOR:

[Solanae Deflector Array Mk XII] (Will change to a bajor one when i can re engineer it to epg)

Impulse Engines:

[Delta Alliance Hyper-Efficient Engines Mk XII]

Warp core:

 [Elite Fleet Reinforced Warp Core Mk XV [A->W] [ACap] [EWS] [Rep] [SSS] [W->S]]

Shields:

[Temporal Defense Initiative Regenerative Shield Array Mk XII]

Aft Weapons:

[Morphogenic Polaron Energy Weapon Mk XII [CrtD] [Dmg]x2]

[Omni-Directional Polaron Beam Array Mk XII [Acc] [Arc] [Dmg]]

Devices:

[Battery - Exotic Particle Flood]

[Red Matter Capacitor]

[Temporal Negotiator]


Engineer consoles:

 [Console - Universal - Nukara Particle Converter Mk XIII]

  [Console - Universal - Polaron Particle Inverter]

Science Consoles:

[Console - Science - Exotic Particle Focuser Mk XIII [CtrlX] [EPG]]

[Console - Science - Restorative Particle Focuser Mk XIII [CtrlX] [EPG]]

[Console - Science - Restorative Particle Focuser Mk XIII [CtrlX] [EPG]]

[Console - Science - Restorative Particle Focuser Mk XII [CtrlX] [EPG]]

[Console - Science - Restorative Particle Focuser Mk XII [CtrlX] [EPG]]

Tactical Consoles:

[Console - Universal - Linked Command Matrix]

[Console - Universal - Delphic Tear Generator]

[Console - Universal - Constriction Anchor]

[Console - Tactical - Chronometric Capacitor Mk XII]

Pets:

[Hangar - Elite Jem'Hadar Vanguard Gunboats]x2


Well some parts of the build still might need to be changed or modified, this is how its become for now might get to change the engines and the deflector for the Bajor one, still the stats on the ship are as follow:

Starship Control Expertise: 270

Starship Exotic Particle Generator: 413
Turrets and Mines are well known and do great damge when situations are stationary or when you can prepare on a map. For chaotic situations, I got to the Drone Queen approach:

[Image: eng-cap-ground-dps.png]

Alternate Modules: plug-in to adapt to...

Bug Hunt
replace Sabotage by a Stasis Drone (box|exchange), any Mine Barrier, Bioharmonic Emitters (Temporal Rep), or a Protomatter Generator Drone (Lukari Rep)

Nukara
replace Methuselah Drone by a Vaadwaur Anchor Drone (box|exchange), Bioharmonic Emitters (Temporal Rep), or a Protomatter Generator Drone (Lukari Rep)

On primary weapons: see the mad scientist posting Wink
Just got this on my Twitter feed:

(from Jeremy Randall @ BorticusCryptic)

Quick note re: T6 Reps -- Players already at T5 need to be manually fixed to gain the benefits of the new "auto-sponsor" functionality that occurs upon reaching Tier 5. We probably won't run this script on Tribble, but have already been working on it for live servers.

Thought you should be aware!

Mom
An all beams shuttle for the pilotically challenged
Moving Pix! YAY!

Combat Log
   
Numberz! YAY!

Do I get silly these days?
I haven't finished yet clearly (I need to change out a couple of copied skills and am willing to accept any ideas)  
But here is where she stands so far. Its been alot of work but its also been A LOT of fun to get here


https://skillplanner.stoacademy.com/27c2...12aa145d98
   

For the Academy Build, click here.

The Acheros is the most "romulan" box ship, and I like it. Captain is an engineer, tacticians would use some other personal traits and captains abilities (moar attack, less repair).

These are my trays:

   
  • Gravity Well and the various tractor beams can mess with engines.
  • Quantum Phase torpedoes + TS/HY will drop their shields.
What BOFF abilities, set-bonus clickies, weapons, and/or consoles are good for disabling weapons, or at least a target's ability to fire? "Placate" effects only seem to keep a target from shooting at me, but they can still target my teammates, so it's not ideal for a "support" build.

Sample Box 5

Mybb Portal 2.0 :)
This it's a sample image

Put Here your code or text!
Or...
Image...
Sponsor...
Partners...
Games...
Servers...
Or whatever you want! :D
This its a simple example! ;)

Sample Box 6 - Games Servers

Sample Box 2 - YouTube

Sample Box 3





Sample Box 4

Put Here your code or text!

Put Here your code or text!

Put Here your code or text!
Put Here your code or text!
Put Here your code or text!


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