Welcome, Guest |
You have to register before you can post on our site. |
Sample Box 1
Put Here your code or text!
Put Here your code or text!
or image, or whatever you want! :D
Forum Statistics |
» Members: 260
» Latest member: HolyCow99
» Forum threads: 3,337
» Forum posts: 5,678
|
Online Users |
There are currently 161 online users. » 0 Member(s) | 159 Guest(s) Bing, Yandex |
Search Forums |
(Advanced Search) |
Darkthorne and Mom will be starting to livestream STO stuff this Sunday, October 14 at 3:00 PM CST. We hope you can join in!
You can catch us on youtube at "The Darkmom Consortium" (https://www.youtube.com/watch?v=3TcZ0I3qwJQ) - and we'll post the livestreams in smaller 'chunks' for those of you who don't have the patience for an HOUR of Mom and Dark blithering about factions, species, careers and costumes.
We invite everyone to join us on the livestream: we will be adding a Patreon option in the near future, with all funds going to help send the fleet back to Vegas in 2019. The more we raise, the more people we can have join us. (Unless Neutrino28 wins the lottery tonight - and then everyone gets to go!) If you can't donate (or don't want to) we do ask you to subscribe, like us, thumb us up, all that good stuff. When we have 1,000 subscribers, youtube will allow us to monetize the site, and again, some money (not much - it's youtube) will go toward the convention.
While the purpose of the livestream is to sort of talk through how to play from a newbie's POV (Same as the books*), we'll also be talking about new game content and whatever thrills you folks.
*Yes, we are writing a gamer's guide book. Books. We're going to be doing a kickstarter for that (all proceeds go to the convention!) and a gofundme for the convention booth itself. Yes, we have PLANS!
Be there - or be square!
Mom and Dark
You can catch us on youtube at "The Darkmom Consortium" (https://www.youtube.com/watch?v=3TcZ0I3qwJQ) - and we'll post the livestreams in smaller 'chunks' for those of you who don't have the patience for an HOUR of Mom and Dark blithering about factions, species, careers and costumes.
We invite everyone to join us on the livestream: we will be adding a Patreon option in the near future, with all funds going to help send the fleet back to Vegas in 2019. The more we raise, the more people we can have join us. (Unless Neutrino28 wins the lottery tonight - and then everyone gets to go!) If you can't donate (or don't want to) we do ask you to subscribe, like us, thumb us up, all that good stuff. When we have 1,000 subscribers, youtube will allow us to monetize the site, and again, some money (not much - it's youtube) will go toward the convention.
While the purpose of the livestream is to sort of talk through how to play from a newbie's POV (Same as the books*), we'll also be talking about new game content and whatever thrills you folks.
*Yes, we are writing a gamer's guide book. Books. We're going to be doing a kickstarter for that (all proceeds go to the convention!) and a gofundme for the convention booth itself. Yes, we have PLANS!
Be there - or be square!
Mom and Dark
DOFF'ing for Dilithium
Strike Group Federation
Hiya Fleeties.
I put this list of doff assignments together to help you get more dilithium out of the doff's assignments. I hit mostly all criticals on my main toon
and bring in about 1500 to 3000 dilithium depending on the assignments.
I listed these in order of most success dil reward, the critical pays more of course, if it pays 5 dil its not listed, but the critical on it will usually be 125dil. When trying for the critical tinker with the traits and rarity of officers to give you a greater chance at critical. You can see the changes in the upper right side of the screen by hovering the mouse over the colored 's.
I start with "Relocate colonist to federations borders" in Colonial, then Engineering and find "DilithiumMininginunstable asteroid cluster" for 250...and work my way down to the 50's.
We can add ones I have missed as we play the game.
Colonial
Title Sucess/Critical Success Needs Success Traits Critical Needs/Traits Failure Traits
Relocate colonists to 500/1500 5-colonists aggressive, unruly as many traits as possible
Federation Borders 5-provisions resillient, teamwork or
1-medical supplies stubborn
Note:critical is a good reward, but not sure its worth it paying EC the colonists
Development
Title Sucess/Critical Success Needs Success Traits Critical Needs/Traits Failure Traits
Stage Telekinesis 50/300 1-telekinesis emotional spiritual 3-civilians with emotional logical unruly
Performance Art 2-officers telekinesis stubborn spiritual,stubborn
& telekinesis
Participate in Anbo- 50/300 1-resilient honorable resilient unscrupulous
Jyutsu Tournament 1-entertainment resolve telepathic
Participate in 50/300 4-officers aggresive, resolve unruly
Velocity Tournament 3-entertainment stubborn teamwork
Participate in 50/300 4-officers aggresive, resolve unruly
Parrises Squares 3- entertainment teamwork
Engineering
Title Sucess/Critical Success Needs Success Traits Critical Traits Failure Traits
Dilithium Mining in 250/1000 1-resolve efficient 5-explosive experts stubborn
an unstable asteroid 1-explosive expert resolve OR 1-explosive expert & unruly
cluster 3-operations 4-quartermasters each
5-IEC w/efficient & resolve
Test Prototype Shroud 50/150 1-Shroud Logical Logical Stubborn
Disruption Technology 2-Fabrication
Engineers
.
Adjust Sensors to 50/150 1-Telekinesis efficient 2-sensor officer
Detect Telekinetic 1-operations logical telekinesis, efficient,
Vibrations 2-communication sensor officer logical
arrays
Defuse Abandoned 50/150 1-resolve efficient and/or resolve 3-explosives experts stubborn unruly
Orbital Mine Field 1-explosves expert w/ efficient & resolve
1-operations
5-shield generators
EVA Suit Training 50/150 2-any officer logic and/or resolve logic & resolve emotional
Assist with demolition 50/150 1-explosive expert efficient, resolve 4-explosives experts w/ stubborn unruly
for dilithium mining 1-resolve tactful efficient, resole & tactful
2-operations
5-IED
Medical
Title Sucess/Critical Success Needs Success Traits Critical Traits Failure Traits
Recover Repressed 50/150 1-telepathic Emotional, telepathic, resolve 1-Counselor w/telepathic Stubborn
Memory 1-Refugee emotions, & resolve
1-Refugee green or better
[i]Noteo not use the white refugees, you can ship them off in other assignments
Test an Experimental 50/150 1-resolve resolve, stubborn 2- doctors w/ resolve & ???????
Cybernetic Augmentation 1-medical stubborn
Device 5-medical supply
Approve Field Emergency 50/150 1-medical resolve, stubborn 3- doctors w/ resolve & emotional
First Aid Medical Training 2-officer stubborn
5- medical supply
Develop Sedatives 50/250 1-biochemist efficient, emotional 2-biochemist unruly
from Bateret Incense 1-medical efficient, unscrupulous
3=bareret incense & emotional
Develope Stimulant 50/250 1-biochemist efficient, logical 2-biochemist unruly
from unrefined 1-medical efficent & logical
ketrecel 3-unrefined ketrecel
Perform Expanded 50/500 1-doctor efficient, eidetic memory 5-doctors with aggressive, unruly
pharmacological trials 2-medical critical, or logical efficient, eidetic
on Jevonite derived 2-officers memory critical, logical
antitoxins 20-jevonite
Military
Title Success/Critical Success Needs Success Traits Critical Traits Failure Traits
Combat Telekinesis 50/150 1-Telekinesis Resolve, Teammate, Telekinesis, Resolve & Peace
Security Officer 3-Security Officers Teamate
Approve Jem'Hadar 50/150 1-shroud aggressive, teamwork 4-officers peace unruly
Boarding Simulation 3-security resolve, 1 with shroud w/ aggressive
teamwork resolve
Engage in riot control 50/150 1-resolve aggressive 3-security with resolve, peace
2-security ressillient aggressive, resillient
Evaluation Telekinessis 50/150 1-telekinesis unruly, unscrupulous 2-security officers peace
for field security 1-security with telekinesis, unruly
applications uscrupulous
Military Achievment: 125 1,500 EC
[species] Bridge officer
Zero Gravity Training 50/150 Any officer Aggressive, Honorable As many traits as you Peace
Resillient or Teamwork can find
Recruitment
Asylum on [homeworld] 5/250 1-refugee
Science
Title Success/Critical Success Needs Success Traits Critical Traits Failure Traits
Test Astrometeric Theories 50/150 1-Telekinesis Stubborn 2-astrometric scientiests Logic
Utilizing Nonstandard 1-Science Resolve w/ telekineses, resolve &
Methods 2-Astrometric stubborn
Probes
Further research into 50/500 1-research lab 3-research lab tech or
practical applications 1-development lab development lab scientist
for Bateret Incense scientist
1-scientist
15-bateret incense
Genetic Sequence 50/150 1-shroud 2-biologist with shroud aggressive, unruly
Jem'Hadar DNA 1-biologist all research labscientist
same traits
Replicate shroud 50/150 1-shroud shroud
process in a lab 1-research lab scientist
enviroment 1 scientist
Telekinesis Science 50/150 1-telekinetic telekinetic, logical 2-development lab specimin emotional
Methodology 1-science w/ telekinetic & logical
Developments
[/i]
Strike Group Federation
Hiya Fleeties.
I put this list of doff assignments together to help you get more dilithium out of the doff's assignments. I hit mostly all criticals on my main toon
and bring in about 1500 to 3000 dilithium depending on the assignments.
I listed these in order of most success dil reward, the critical pays more of course, if it pays 5 dil its not listed, but the critical on it will usually be 125dil. When trying for the critical tinker with the traits and rarity of officers to give you a greater chance at critical. You can see the changes in the upper right side of the screen by hovering the mouse over the colored 's.
I start with "Relocate colonist to federations borders" in Colonial, then Engineering and find "DilithiumMininginunstable asteroid cluster" for 250...and work my way down to the 50's.
We can add ones I have missed as we play the game.
Colonial
Title Sucess/Critical Success Needs Success Traits Critical Needs/Traits Failure Traits
Relocate colonists to 500/1500 5-colonists aggressive, unruly as many traits as possible
Federation Borders 5-provisions resillient, teamwork or
1-medical supplies stubborn
Note:critical is a good reward, but not sure its worth it paying EC the colonists
Development
Title Sucess/Critical Success Needs Success Traits Critical Needs/Traits Failure Traits
Stage Telekinesis 50/300 1-telekinesis emotional spiritual 3-civilians with emotional logical unruly
Performance Art 2-officers telekinesis stubborn spiritual,stubborn
& telekinesis
Participate in Anbo- 50/300 1-resilient honorable resilient unscrupulous
Jyutsu Tournament 1-entertainment resolve telepathic
Participate in 50/300 4-officers aggresive, resolve unruly
Velocity Tournament 3-entertainment stubborn teamwork
Participate in 50/300 4-officers aggresive, resolve unruly
Parrises Squares 3- entertainment teamwork
Engineering
Title Sucess/Critical Success Needs Success Traits Critical Traits Failure Traits
Dilithium Mining in 250/1000 1-resolve efficient 5-explosive experts stubborn
an unstable asteroid 1-explosive expert resolve OR 1-explosive expert & unruly
cluster 3-operations 4-quartermasters each
5-IEC w/efficient & resolve
Test Prototype Shroud 50/150 1-Shroud Logical Logical Stubborn
Disruption Technology 2-Fabrication
Engineers
.
Adjust Sensors to 50/150 1-Telekinesis efficient 2-sensor officer
Detect Telekinetic 1-operations logical telekinesis, efficient,
Vibrations 2-communication sensor officer logical
arrays
Defuse Abandoned 50/150 1-resolve efficient and/or resolve 3-explosives experts stubborn unruly
Orbital Mine Field 1-explosves expert w/ efficient & resolve
1-operations
5-shield generators
EVA Suit Training 50/150 2-any officer logic and/or resolve logic & resolve emotional
Assist with demolition 50/150 1-explosive expert efficient, resolve 4-explosives experts w/ stubborn unruly
for dilithium mining 1-resolve tactful efficient, resole & tactful
2-operations
5-IED
Medical
Title Sucess/Critical Success Needs Success Traits Critical Traits Failure Traits
Recover Repressed 50/150 1-telepathic Emotional, telepathic, resolve 1-Counselor w/telepathic Stubborn
Memory 1-Refugee emotions, & resolve
1-Refugee green or better
[i]Noteo not use the white refugees, you can ship them off in other assignments
Test an Experimental 50/150 1-resolve resolve, stubborn 2- doctors w/ resolve & ???????
Cybernetic Augmentation 1-medical stubborn
Device 5-medical supply
Approve Field Emergency 50/150 1-medical resolve, stubborn 3- doctors w/ resolve & emotional
First Aid Medical Training 2-officer stubborn
5- medical supply
Develop Sedatives 50/250 1-biochemist efficient, emotional 2-biochemist unruly
from Bateret Incense 1-medical efficient, unscrupulous
3=bareret incense & emotional
Develope Stimulant 50/250 1-biochemist efficient, logical 2-biochemist unruly
from unrefined 1-medical efficent & logical
ketrecel 3-unrefined ketrecel
Perform Expanded 50/500 1-doctor efficient, eidetic memory 5-doctors with aggressive, unruly
pharmacological trials 2-medical critical, or logical efficient, eidetic
on Jevonite derived 2-officers memory critical, logical
antitoxins 20-jevonite
Military
Title Success/Critical Success Needs Success Traits Critical Traits Failure Traits
Combat Telekinesis 50/150 1-Telekinesis Resolve, Teammate, Telekinesis, Resolve & Peace
Security Officer 3-Security Officers Teamate
Approve Jem'Hadar 50/150 1-shroud aggressive, teamwork 4-officers peace unruly
Boarding Simulation 3-security resolve, 1 with shroud w/ aggressive
teamwork resolve
Engage in riot control 50/150 1-resolve aggressive 3-security with resolve, peace
2-security ressillient aggressive, resillient
Evaluation Telekinessis 50/150 1-telekinesis unruly, unscrupulous 2-security officers peace
for field security 1-security with telekinesis, unruly
applications uscrupulous
Military Achievment: 125 1,500 EC
[species] Bridge officer
Zero Gravity Training 50/150 Any officer Aggressive, Honorable As many traits as you Peace
Resillient or Teamwork can find
Recruitment
Asylum on [homeworld] 5/250 1-refugee
Science
Title Success/Critical Success Needs Success Traits Critical Traits Failure Traits
Test Astrometeric Theories 50/150 1-Telekinesis Stubborn 2-astrometric scientiests Logic
Utilizing Nonstandard 1-Science Resolve w/ telekineses, resolve &
Methods 2-Astrometric stubborn
Probes
Further research into 50/500 1-research lab 3-research lab tech or
practical applications 1-development lab development lab scientist
for Bateret Incense scientist
1-scientist
15-bateret incense
Genetic Sequence 50/150 1-shroud 2-biologist with shroud aggressive, unruly
Jem'Hadar DNA 1-biologist all research labscientist
same traits
Replicate shroud 50/150 1-shroud shroud
process in a lab 1-research lab scientist
enviroment 1 scientist
Telekinesis Science 50/150 1-telekinetic telekinetic, logical 2-development lab specimin emotional
Methodology 1-science w/ telekinetic & logical
Developments
[/i]
Obvious - the Jem'Hadar
Jem'Hadar are tough fighters. A Crew of Jem'Hadar or Vanguard Jem Hadar BOffs, plus that tactician from the mission Facility 4028 is that team of henchmen every super villain dreams of. Sorry, Minions.
Meet The Photonic Phour!
Thanks to the DS9 Lockbox from Victory is Life, we can buy these Officers at the Exchange.
JAMES KURLAND
They boldly go created a serious PR issue for the NPC. So wrong. And sad. Are you aware that he is the only NPC in that mission that actually cares for you when you have to handle your greatest ordeal? Even more able than the famous GEORDIE holo BOff he is already a Command Specialist
DUKAN'REX
that Jem'hadar is the man you call when things go wrong. His Pilot Specialization is not so impressive on ground, but he can be trained.
SARISH MINNA
A Bajoran that does not cause much annoyance. Noteworthy. And a Command Specialist.
LORISS
In Home that lady gives us one of the greatest voice overs ever. She is specialized for Command duties, just as we can expect from a Vorta.
Veterans! FOUR Veterans!
That is the secret juice in that crew: 4 Veterans raising your resistances/defenses.
It's Stacking!
Even greater with some tweaks
Temporal Agents
Command Officers
I am sure that these Crews can carry their Captain
Jem'Hadar are tough fighters. A Crew of Jem'Hadar or Vanguard Jem Hadar BOffs, plus that tactician from the mission Facility 4028 is that team of henchmen every super villain dreams of. Sorry, Minions.
Meet The Photonic Phour!
Thanks to the DS9 Lockbox from Victory is Life, we can buy these Officers at the Exchange.
JAMES KURLAND
They boldly go created a serious PR issue for the NPC. So wrong. And sad. Are you aware that he is the only NPC in that mission that actually cares for you when you have to handle your greatest ordeal? Even more able than the famous GEORDIE holo BOff he is already a Command Specialist
DUKAN'REX
that Jem'hadar is the man you call when things go wrong. His Pilot Specialization is not so impressive on ground, but he can be trained.
SARISH MINNA
A Bajoran that does not cause much annoyance. Noteworthy. And a Command Specialist.
LORISS
In Home that lady gives us one of the greatest voice overs ever. She is specialized for Command duties, just as we can expect from a Vorta.
Veterans! FOUR Veterans!
That is the secret juice in that crew: 4 Veterans raising your resistances/defenses.
It's Stacking!
Even greater with some tweaks
Temporal Agents
Command Officers
I am sure that these Crews can carry their Captain
hello there i am posting a little build i am trying to finish its still incomplete since its still not fully epic XV, 1st lets put the stations of the carrier:
Lieutenant Universal Station: Garat'tlan (jem hadar vanguard male) for its traits. the powers here are:
1.- Emergency power to shields.
2.- Emergency power to auxiliary II. (for increasing your auxiliary power)
Lieutenant Commander tactical station: Elisa Flores (the one your start with and might change from that console )
1.- Kemocite-laced weaponry (to combine it with torp spreads)
2.- Attack pattern beta I
3.- Torpedo spread III.
Ensign engineering station: Nestor (just a purple doff who has a trait that combines with Elisa [hull regeneration] but not sure if it stacks)
1.- Engineering Team I .
Commander Science Station: Nhlox (intel pirate officer that i think you can get trough mission arcs but not really sure) has some nice traits.
1.- Science Team I
2.- Hazard emitters II
3.- Subspace Vortex III
4.- Gravity Well III.
Lt commander science /intelligence station: Mirara'Agar another Jem hadar vanguard on my stations not sure if that is good or if it stacks or not)
1.- Transfer Shield strength I
2.- Intelligence team II
3.- Ionic Turbulence II
Now for the personal traits and powers:
1.- Conservation of Energy
2.- Ablative Shell
3.- Anchored
4.- Enlightened
5.- Particle Manipulator
6.- Inspirational Leader
7.- Superior Astrophysics
8.- Positive Feedback Loop
9.- Psychological warfare
Star ship Traits:
1.- Checkmate
2.- Exotic Modulation
3.- Particle feedback loop
4.- Highly Specialized
Space reputation:
1.- Advanced Targeting Systems.
2.- Precision.
3.- Omega Kinetic Shearing
4.- Controlled Countermeasures
Active Reputation:
1.- Anti Time entanglement singularity
2.- bio molecular shield generator.
3.- Deploy sensor interference platform
4.- Refracting Tetryon Cascade
Ok now the weapons and other things in the ship itself:
forward weapons:
[Neutronic Torpedo Launcher Mk XV [Ac/Dm] [CrtD] [CrtH]x2 [Dmg]]
[Gravimetric Photon Torpedo Launcher Mk XV [CrtH]x4]
[Romulan Hyper-Plasma Torpedo Launcher Mk XIV [CrtH] [Dmg]x2]
[Particle Emission Plasma Torpedo Launcher Mk XII [Acc] [CrtD]x2 [CrtH]]
DEFLECTOR:
[Solanae Deflector Array Mk XII] (Will change to a bajor one when i can re engineer it to epg)
Impulse Engines:
[Delta Alliance Hyper-Efficient Engines Mk XII]
Warp core:
[Elite Fleet Reinforced Warp Core Mk XV [A->W] [ACap] [EWS] [Rep] [SSS] [W->S]]
Shields:
[Temporal Defense Initiative Regenerative Shield Array Mk XII]
Aft Weapons:
[Morphogenic Polaron Energy Weapon Mk XII [CrtD] [Dmg]x2]
[Omni-Directional Polaron Beam Array Mk XII [Acc] [Arc] [Dmg]]
Devices:
[Battery - Exotic Particle Flood]
[Red Matter Capacitor]
[Temporal Negotiator]
Engineer consoles:
[Console - Universal - Nukara Particle Converter Mk XIII]
[Console - Universal - Polaron Particle Inverter]
Science Consoles:
[Console - Science - Exotic Particle Focuser Mk XIII [CtrlX] [EPG]]
[Console - Science - Restorative Particle Focuser Mk XIII [CtrlX] [EPG]]
[Console - Science - Restorative Particle Focuser Mk XIII [CtrlX] [EPG]]
[Console - Science - Restorative Particle Focuser Mk XII [CtrlX] [EPG]]
[Console - Science - Restorative Particle Focuser Mk XII [CtrlX] [EPG]]
Tactical Consoles:
[Console - Universal - Linked Command Matrix]
[Console - Universal - Delphic Tear Generator]
[Console - Universal - Constriction Anchor]
[Console - Tactical - Chronometric Capacitor Mk XII]
Pets:
[Hangar - Elite Jem'Hadar Vanguard Gunboats]x2
Well some parts of the build still might need to be changed or modified, this is how its become for now might get to change the engines and the deflector for the Bajor one, still the stats on the ship are as follow:
Starship Control Expertise: 270
Starship Exotic Particle Generator: 413
Lieutenant Universal Station: Garat'tlan (jem hadar vanguard male) for its traits. the powers here are:
1.- Emergency power to shields.
2.- Emergency power to auxiliary II. (for increasing your auxiliary power)
Lieutenant Commander tactical station: Elisa Flores (the one your start with and might change from that console )
1.- Kemocite-laced weaponry (to combine it with torp spreads)
2.- Attack pattern beta I
3.- Torpedo spread III.
Ensign engineering station: Nestor (just a purple doff who has a trait that combines with Elisa [hull regeneration] but not sure if it stacks)
1.- Engineering Team I .
Commander Science Station: Nhlox (intel pirate officer that i think you can get trough mission arcs but not really sure) has some nice traits.
1.- Science Team I
2.- Hazard emitters II
3.- Subspace Vortex III
4.- Gravity Well III.
Lt commander science /intelligence station: Mirara'Agar another Jem hadar vanguard on my stations not sure if that is good or if it stacks or not)
1.- Transfer Shield strength I
2.- Intelligence team II
3.- Ionic Turbulence II
Now for the personal traits and powers:
1.- Conservation of Energy
2.- Ablative Shell
3.- Anchored
4.- Enlightened
5.- Particle Manipulator
6.- Inspirational Leader
7.- Superior Astrophysics
8.- Positive Feedback Loop
9.- Psychological warfare
Star ship Traits:
1.- Checkmate
2.- Exotic Modulation
3.- Particle feedback loop
4.- Highly Specialized
Space reputation:
1.- Advanced Targeting Systems.
2.- Precision.
3.- Omega Kinetic Shearing
4.- Controlled Countermeasures
Active Reputation:
1.- Anti Time entanglement singularity
2.- bio molecular shield generator.
3.- Deploy sensor interference platform
4.- Refracting Tetryon Cascade
Ok now the weapons and other things in the ship itself:
forward weapons:
[Neutronic Torpedo Launcher Mk XV [Ac/Dm] [CrtD] [CrtH]x2 [Dmg]]
[Gravimetric Photon Torpedo Launcher Mk XV [CrtH]x4]
[Romulan Hyper-Plasma Torpedo Launcher Mk XIV [CrtH] [Dmg]x2]
[Particle Emission Plasma Torpedo Launcher Mk XII [Acc] [CrtD]x2 [CrtH]]
DEFLECTOR:
[Solanae Deflector Array Mk XII] (Will change to a bajor one when i can re engineer it to epg)
Impulse Engines:
[Delta Alliance Hyper-Efficient Engines Mk XII]
Warp core:
[Elite Fleet Reinforced Warp Core Mk XV [A->W] [ACap] [EWS] [Rep] [SSS] [W->S]]
Shields:
[Temporal Defense Initiative Regenerative Shield Array Mk XII]
Aft Weapons:
[Morphogenic Polaron Energy Weapon Mk XII [CrtD] [Dmg]x2]
[Omni-Directional Polaron Beam Array Mk XII [Acc] [Arc] [Dmg]]
Devices:
[Battery - Exotic Particle Flood]
[Red Matter Capacitor]
[Temporal Negotiator]
Engineer consoles:
[Console - Universal - Nukara Particle Converter Mk XIII]
[Console - Universal - Polaron Particle Inverter]
Science Consoles:
[Console - Science - Exotic Particle Focuser Mk XIII [CtrlX] [EPG]]
[Console - Science - Restorative Particle Focuser Mk XIII [CtrlX] [EPG]]
[Console - Science - Restorative Particle Focuser Mk XIII [CtrlX] [EPG]]
[Console - Science - Restorative Particle Focuser Mk XII [CtrlX] [EPG]]
[Console - Science - Restorative Particle Focuser Mk XII [CtrlX] [EPG]]
Tactical Consoles:
[Console - Universal - Linked Command Matrix]
[Console - Universal - Delphic Tear Generator]
[Console - Universal - Constriction Anchor]
[Console - Tactical - Chronometric Capacitor Mk XII]
Pets:
[Hangar - Elite Jem'Hadar Vanguard Gunboats]x2
Well some parts of the build still might need to be changed or modified, this is how its become for now might get to change the engines and the deflector for the Bajor one, still the stats on the ship are as follow:
Starship Control Expertise: 270
Starship Exotic Particle Generator: 413
Turrets and Mines are well known and do great damge when situations are stationary or when you can prepare on a map. For chaotic situations, I got to the Drone Queen approach:
Alternate Modules: plug-in to adapt to...
Bug Hunt
replace Sabotage by a Stasis Drone (box|exchange), any Mine Barrier, Bioharmonic Emitters (Temporal Rep), or a Protomatter Generator Drone (Lukari Rep)
Nukara
replace Methuselah Drone by a Vaadwaur Anchor Drone (box|exchange), Bioharmonic Emitters (Temporal Rep), or a Protomatter Generator Drone (Lukari Rep)
On primary weapons: see the mad scientist posting
Alternate Modules: plug-in to adapt to...
Bug Hunt
replace Sabotage by a Stasis Drone (box|exchange), any Mine Barrier, Bioharmonic Emitters (Temporal Rep), or a Protomatter Generator Drone (Lukari Rep)
Nukara
replace Methuselah Drone by a Vaadwaur Anchor Drone (box|exchange), Bioharmonic Emitters (Temporal Rep), or a Protomatter Generator Drone (Lukari Rep)
On primary weapons: see the mad scientist posting
Just got this on my Twitter feed:
(from Jeremy Randall @ BorticusCryptic)
Quick note re: T6 Reps -- Players already at T5 need to be manually fixed to gain the benefits of the new "auto-sponsor" functionality that occurs upon reaching Tier 5. We probably won't run this script on Tribble, but have already been working on it for live servers.
Thought you should be aware!
Mom
(from Jeremy Randall @ BorticusCryptic)
Quick note re: T6 Reps -- Players already at T5 need to be manually fixed to gain the benefits of the new "auto-sponsor" functionality that occurs upon reaching Tier 5. We probably won't run this script on Tribble, but have already been working on it for live servers.
Thought you should be aware!
Mom
An all beams shuttle for the pilotically challenged
Moving Pix! YAY!
Combat Log
Numberz! YAY!
Do I get silly these days?
I haven't finished yet clearly (I need to change out a couple of copied skills and am willing to accept any ideas)
But here is where she stands so far. Its been alot of work but its also been A LOT of fun to get here
https://skillplanner.stoacademy.com/27c2...12aa145d98
But here is where she stands so far. Its been alot of work but its also been A LOT of fun to get here
https://skillplanner.stoacademy.com/27c2...12aa145d98
For the Academy Build, click here.
The Acheros is the most "romulan" box ship, and I like it. Captain is an engineer, tacticians would use some other personal traits and captains abilities (moar attack, less repair).
These are my trays:
- Gravity Well and the various tractor beams can mess with engines.
- Quantum Phase torpedoes + TS/HY will drop their shields.
Sample Box 5
Mybb Portal 2.0 :)
Put Here your code or text!
Or...
Image...
Sponsor...
Partners...
Games...
Servers...
Or whatever you want! :D
This its a simple example! ;)
Sample Box 2 - YouTube
Sample Box 3
Sample Box 4
Put Here your code or text!
Put Here your code or text!
Put Here your code or text!
Put Here your code or text!
Put Here your code or text!